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Deep dive into why Death Stranding reviews are so polarizing


Death Stranding
Death Stranding

Death Stranding has been the most mysterious AAA PS4 exclusive game (now also coming to PC) since its development began back in early 2016. The game has since then received an unprecedented amount of hype, both positive and negative.

The people who are aware of Hideo Kojima's name in the industry jumped on the hype train a long time ago and the people who are not, decided to complain like a ten-year-old toddler who doesn't seem to comprehend the stuff that's kept in front of him/her.

Now, fast forward to November 2019, the games' review embargo has been lifted and just as many people expected, the game has dividedcritics and gamers all around the globe. Where some of the most of popular gaming media gave the game a fairly low score, some of them ended up giving it a perfect 10/10, calling it one of the greatest video games of not just this year but also of this generation.

To understand all of what's going on, we'll be classifying this article into three different parts, analyzing all the attributes as we venture forward. Without any further ado, let's just get on with it.

What does a video game mean right now?

As video games become more mainstream day by day, attracting a much wider audience that didn't grow up playing the classic Nintendo titles, a question that most of us ask ourselves is what it actually means to be a video game.

Going back to the late 20th century and early 21st century, video games were mostly classified as a substance for fun. This is very much true for games which Nintendo, Sega or Capcom made. Or even titles like Doom, whose mixture of rock music and incredible shoot-them-all theme portrayed that video games are a fine activity for passing time after a hectic day at work with a couple of beverages to chill out with.

But with time, video games have outdone themselves as a medium, becoming a more enhanced platform for storytelling and much more. Coincidentally, Hideo Kojima was one of the very first personalities to express video games as much more than being a fun activity, rather a medium for immersive Hollywood-style action movies in addition to the fun gameplay it offered as an interactivity,

As we moved forward, many more video game started focusing on telling incredible stories with complex characters which led to people indulging in these games not for the sake of fun but for having an immersive experience that could affect them at an emotional level.


Games like Grand Theft Auto IV, Mass Effect 2, The Last of Us, The Witcher 3:Wild Hunt are all great examples of how far we have come in this ever going industry.

Today, video games are the most flexible medium of art at the moment, since it offers both interactivity from the users and lets them sit back and enjoy intricately-crafted cinematic segments as well.

Creators all across the globe have recognized the unprecedented capability that video games are hiding inside them and are trying to realize its fullest potential every single day. Hence, games like What Remains of Edith Finch, Life is Strange, The Walking Dead or Detroit Become Human exist.

From a simple perspective, these can't really be classified as a "fun" game but they offer much more than that. Games like these invoke a new sense of emotion lingering inside that, maybe, helps us understand ourselves as well the people around us even better.

Not only these new generation of games have made gaming more accessible to the people who disregarded the original kind of 'video games' that were most notably known for violence and gory combat, but it also revolutionized this platform as a medium of art.

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