Dota 2 Heroes: Juggernaut – Complete Hero Guide (Hero Profile and Dota 2 Lore)

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Abilities:

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Juggernaut has 4 abilities. His First ability is Bladefury, it deals magic damage to the enemies and makes him immune from magic damage at the same time. His 2nd ability is Healing ward, he plants a ward near him that heals the surrounding area, it can move and follow ally units. His 3rd ability is Blade Dance, it’s a passive ability that gives him a chance to deal critical damage with each attack. His ultimate ability is Omni Slash, juggernaut jumps on an enemy unit slashing them with his blade as he jumps from one enemy to another if they are inside the area of effect.

Also, read DOTA 2 Heroes: Anti-Mage, Complete Hero Guide


Blade Fury:

“Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.”

Blade Fury causes his sword to spin around him making him immune to magic damage and causing magic damage to enemy units around him.

Cast Animation: 0+0

Radius: 250

Damage per Second: 90/115/140/160 (+Talent tree = 190/215/240/260)

Duration: 5 (+Talent = 6)

Cooldown : 42/34/26/18

Mana cost: 120/110/100/90

Notes:

1. Does not stop any channeling spells.

2. Applies spell immunity on him for the duration.

3. Juggernaut can use items, other spells, and attack during the time.

4. Omni Slash is inactive during the time and can not be cast.

5. Regular attacks during bladefury deal no damage except to the wards and buildings.

6. However, attacks modifiers like diffusal blade, basher and MKB uses their procs.

7. Cleave deals damage to the aoe even during the spin.

8. Critical strike and lifesteal does not work during the fury spin.

9. Can deal 800 damage at level 4 to a single unit.

10. Can deal 1300 damage with the damage increase talent. Can deal 960 damage with the duration increase talent.

11. Can deal 1560 damage when both talents are chosen.


Healing Ward:

“Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.”

Summons a healing ward which heals him and all friendly unit based on their max health. The healing ward lasts 25 seconds and can move around with normal movement speed.

Cast Animation: 0.3+0.47

Cast Range: 350

Radius: 500

Max Health as Heal per Second: 2%/3%/4%/5%

Aura Linger Duration: 2.5

Duration: 25

Cooldown: 60

Mana cost: 140

Notes:

1. After being summoned the healing ward follows Juggernaut if no other command is given.

2. The heal is provided by aura. The healing buff lingers for 2.5 seconds.

3. The healing is in the form of health regeneration so it heals 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second interval.

4. Health regen bonuses that are based on maximum health are not amplified by strength.

5. Healing auras of multiple healing ward do not stack.

6. Does not heal wards and buildings.

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