Fortnite update: v10.30 patch notes

Fortnite Battle Royale (Image credit: Epic Games)
Fortnite Battle Royale (Image credit: Epic Games)

The developers of the popular Battle Royale game Fortnite have finally put out the v10.30 patch notes on their official website as a blog post. The update contains all the alterations and additions to the game play in the three modes including Fortnite Battle Royale, Fortnite Creative and Save the World.

Changes to Fortnite Battle Royale

The original patch note contains the following as changes and additions to the Battle Royale mode.

Moisty Palms

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In this swampy new Rift Zone, you can crouch to disguise yourself as a prop.

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Greasy Grove

A Rift Zone has brought back Greasy Grove, but the neighborhood’s favorite food is now tacos. The tacos here are so good that even their smell makes people party!

LIMITED TIME MODES

KNOCK TOWN

Team Type: Solo | Respawning: On

Created by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest. Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins.

WEAPONS + ITEMS

  • Vaulted
  • Burst SMG
  • Unvaulted
  • Tactical SMG (Also: now available in Playground!)

Bug Fixes

  • Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to.
  • The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).
  • Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.
  • B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.
  • The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles.
  • Previously, they would deal either double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.

GAMEPLAY

  • Moisty Palms
  • The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
  • While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
  • Players are still able to take damage while in prop form.
  • ADS lets players lock in place and look around for unsuspecting victims.
  • Greasy Grove
  • A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
  • Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance.
  • While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
  • Dancing does not block Storm Damage or regenerate Health in the Storm.
  • Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
  • The Spicy Tacos don’t last long — grab them before they expire.
  • Community Choice
  • Players will get to vote on what’s featured in the Item Shop.
  • The first community vote starts this week.

Bug Fixes

  • POIs no longer load at different distances depending on the angle of approach.
  • Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on.
  • Reviving a squadmate no longer causes the reviver to get disconnected.

PLAYGROUND

  • Bug FixesResolved an issue in which players were able to damage each other on the Playground Hub.

PERFORMANCE

  • Improved the performance of Shield Bubble collisions.

ART + ANIMATION

  • When players’ characters are near a wall, they will lower their weapon while in their idle pose.
  • This is to reduce instances in which the hands of players’ characters appear through walls.

Bug Fixes

  • Changed the lace color of the Jets 2019 - 2020 NFL Outfit from white to green to accurately match the real uniforms.
  • The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.
  • Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.

AUDIO

  • Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Bug Fixes

  • Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.

Changes to Fortnite Creative

The original patch note contains the following as changes and additions to the Creative mode.

Heroes & Villains

Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.

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Vending Machine

Long awaited. Set and customize Vending Machines to match your game.

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Class Devices

A highly configurable set of devices that allow you to create your own player classes with unique traits.

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ISLANDS

  • The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now.

Bug Fixes

  • Fixed an issue where players would occasionally be disconnected when their island saved.
  • Fixed an issue where an island would be invisible and players would be left floating.

GAMEPLAY

  • Added new options to My Island settings:
  • Default Class Identifier: Sets the default Class assigned to players at the start of each round.
  • None, 1-16 (Default: None).
  • Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class.
  • Round Ended, Game Ended, Player Eliminated (Default: Game Ended).

Bug Fixes

  • Temporarily removed keybind blocking when Allow Building is set to Off since this was breaking trap placement on some existing islands.
  • Fixed an issue where the game would end immediately if Last Standing was set to On and one team had infinite spawns.
  • Fixed an issue where entering a vehicle that was on top of a rift could cause players to lose some movement functionality after teleporting.
  • Players will no longer get stuck respawning when returning to the hub after spectating in game.
  • Fixed an issue where players were unable to cancel their prop gun disguise if they tried to cancel while colliding with another object.

WEAPONS + ITEMS

  • Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
  • Added the Rare Pistol to the Creative Inventory.
  • Added the Zapper Trap to the Creative Inventory.

Bug Fixes

  • Flags will no longer remain in a player’s inventory after elimination.

PREFABS and GALLERIES

  • Added 4 New Prefabs.
  • Villain Lair
  • Decayed Villain Lair
  • Hero Mansion
  • Decayed Hero Mansion
  • Added 6 New Galleries.
  • Villain Lair Gallery
  • Decayed Villain Lair Gallery
  • Hero Mansion Gallery
  • Decayed Hero Mansion Gallery
  • Gray Cliff Grass Gallery
  • Hero/Villain Prop Gallery
  • Added the Dark Purple Car to Car Gallery B.
  • Added a Bat Swarm Particle to Particles Gallery B.

Bug Fixes

  • Changed some crates in the Container Complex Prefab to make them no longer searchable.

Changes to Fortnite Save the World

The original patch note contains the following as changes and additions to the Save the World mode.

Penny Hits the Road Part 2

This week, help Penny make her way to the Radio Station in this edge-of-your-seat sequel where things get a little bit weird. Load up the truck and gather your group because it’s time to Hit the Road with a new weekly quest.

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Field Agent Rio Returns

Get ready to load up the Phase Cannon and Phase Blast the Husks! Field Agent Rio Returns to the Event Store!

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MISSIONS + SYSTEMS

  • This week brings a special new quest to “Hit the Road” courtesy of Lars and his love of all things musical. Check your quest log for more information!
  • Removed some of the potential enemy spawn directions from several amplifiers in the Twine Peaks Storm Shield Defense map.
  • Removed “crossed” spawns that caused structures to be destroyed on Husk spawn. This made specific spawns very difficult to build enough defenses to survive certain waves.
  • Dialog will now appear if players attempt to start a Storm Shield Defense mission while their Storm Shield fort is still being disassembled. The fort must be stable (no more ongoing edits) before a mission / wait for assistance action can be started.
  • Pure Drop of Rain rewards for power level 140 missions have increased by 25%.
  • Example: a 64 Pure Drops of Rain reward prior to this update will now reward 80 Pure Drops of Rain.
  • For 4 Player Missions starting at power level 108, evolution material and PERK-UP rewards have been increased across the board. Some examples below:
  • A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 108 zone prior to the 10.30 update will now reward 256 Pure Drops of Rain.
  • A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 140 zone prior to the 10.30 update will now reward 320 Pure Drops of Rain.
  • A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 108 zone prior to the 10.30 update will now reward 204 Epic PERK-UP.
  • A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 140 zone prior to the 10.30 update will now reward 248 Epic PERK-UP.

Bug Fixes

  • Players are now much less likely to spawn next to encampments at the start of a mission.
  • Players can now “find the meteor” from the bottom of the crater in the Comet Jr. quest.

HEROES

  • Field Agent Rio shifts back into the Event Store!
  • Standard Perk: Phase Cannon
  • Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies.
  • Commander Perk: Phase Cannon +
  • Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies.
  • Team Perk: Phase Blaster
  • Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage.
  • Available in the Event store starting September 11 at 8 PM Eastern Time.
  • Ragnarok slams back into action!
  • Standard Perk: Return to Sender
  • Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%.
  • Commander Perk: Return to Sender +
  • Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%.
  • Team Perk: Slow your Roll
  • Freeze melee attackers for 2 seconds. Mist Monsters are slowed by 43%.
  • Available from completing the “Limited Edition” quest.
  • Bladestorm Enforcer flips back into battle!
  • Standard Perk: Kunaihilation
  • Daggers from Kunai Storm explode shortly after impact, dealing 4 base Energy Damage in a .25 tile radius.
  • Commander Perk: Kunaihilation +
  • Daggers from Kunai Storm explode shortly after impact, dealing 8 base Energy Damage in a .5 tile radius.
  • Team Perk: Endless Shadow
  • For each Nina with 3 or more stars, Increases Shadow Stance Duration by 4 seconds.
  • Available from completing the “Limited Edition” quest.

Bug Fixes

  • Fixed a typo in Breakbeat Wildcat's description.
  • B.A.S.E.’s placement animation can no longer be skipped by switching weapons.
  • Fixed Constructor animations while in the lobby.
  • Mantis Leap correctly deals damage after using a Leap Attack while the Leaping Ninjas Storm modifier is active.
  • Bull Rush will no longer launch enemies farther than expected when they are Bull Rushed into an Encampment.
  • Ragnarok, Thunder Thora, and Field Agent Rio now take up inventory space.
  • R.O.S.I.E. can no longer be placed on an encampment.

WEAPONS + ITEMS

  • Bug FixesUpdated Steam Thrasher to correctly apply damage bonuses on the Maelstrom Heavy Attack for Scythes instead of Hardware.
  • Fix issues with Crescendo's charging and max charge VFX sometimes not playing properly on all clients.
  • The Beat Blaster schematic now correctly takes up inventory space and can be recycled.
  • The V6 Launcher’s reload effect now plays for all players in the mission.
  • The Tiny Instrument of Death rocket now disappears correctly after exploding.
  • Fixed camera shake sometimes not stopping after using Leap Attack.

GAMEPLAY

  • Added a new Storm Alert modifier “Powerful SMG’s”.

Bug Fixes

  • Patrol points now properly despawn after showing up on the map.
  • Nature-charged Riot Huskies no longer fail to block attacks.

ART + ANIMATION

  • Bug FixesNature elemental VFX no longer linger on a Riot Husk’s Shield while dancing.

AUDIO

  • Bug FixesUpdated vehicle (Cars, Buses, Trucks, etc.) impact sounds with more unique content per vehicle type.
  • Updated Blaster sounds to add better environmental audio perspective during combat.
  • Updated the audio for the Van lift-off sequence in Ride the Lightning.
  • Fixed issue with the Husk Dancing music not stopping when eliminated.
  • Updated sounds for Husks being launched from floor / wall launcher traps.
  • Music and sound volume issues have been adjusted while DBNO.
  • Updated the bonus failed sound to a shorter sound to help sync with UI feedback.

Changes to the general gameplay

The original patch note contains the following as changes and additions to the general gameplay.

  • Bug Fixes Structures no longer remain bright yellow.
  • Resolved an issue in which Xbox One players may have frequently encountered an error message that sent them back to the console menu when trying to launch the game.

PERFORMANCE

  • Optimized level streaming on Switch to ensure that buildings load in fully before players land.
  • Please note that this will make the patch larger than normal.
  • Reduced the initial load time on Switch. Starting up the game will approximately be 10 seconds faster.
  • Improved activation time on Xbox One. This shortens the time before the loading screen appears.
  • Improved the performance of buildings’ wobble animation.

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