Hearthstone Standard Rotation: The 5 Best Arena Cards Hunter Will Lose in 2019
Hunter has always been pretty mediocre in Arena. Hunter did see a rise in play and win percentage sometime after the release of Kobolds & Catacombs and shortly during the release of Witchwood, where it got some powerful tools to help the class' lack of hard removal and board control.
Hunter will lose some great cards in Constructed, when the sets of Journey to Un'Goro, Knights of the Frozen Throne and Kobolds & Catacombs rotate out from the Standard Format. The metagame is definitely going to change for Hunter in Arena, but hopefully, the class gets some new and useful mechanics when the new expansion hits Hearthstone in a couple of months.
We've also covered great cards Druid will lose from Arena and Constructed. So here are the best cards in Arena that proved to be extremely useful to the class and helped Hunter go from bottom tier to mid-tier and almost top-tier (can't outshine Mage and Rogue still!)
#5. Crushing Walls
Expansion: Kobolds & Catacombs
Kobolds & Catacombs added a fine collection of cards for the Hunter class. Among these, Crushing Walls was one of the great additions. Your opponent had to start being careful about positioning their minions and making sure they didn't place the best ones in the leftmost and rightmost positions.
Crushing Walls is one of the few hard removals that Hunters lack. It is also one of the few cards that made use of positioning (the other best ones are Mage's Meteor and Rogue's Betrayal).
While Hunters do have other powerful positioning removals such as Explosive Shot, Crushing Walls removed minions entirely instead of only dealing damage to them. Hunters don't have cards like this!
But if your opponent is smart enough to play around it (usually happens in higher wins), Crushing Walls may not be as useful but it is not useless either.