Immortals of Aveum is currently available on Xbox Series X|S, PlayStation 5, and Windows PC. The developers have been quick to push out a couple of patches and updates to address any issues that players have been facing in-game. Update #2 does the same, introducing a plethora of tweaks, fixes, and changes. The developers also assured that they will continue to push more such patches in the near future.According to the blog post, the key fixes introduced in Immortals of Aveum update #2 are as follows:Key fixes:Increased the mouse sensitivity range so users can adjust the setting lower as neededFixed underlying issue that could cause console brightness to appear too dark or too brightRead on to learn more about the entire Immortals of Aveum update #2 patch notes.Immortals of Aveum update #2 official patch notesThe official patch notes for Immortals of Aveum update #2 are as follows:Game Performance:Fixed multiple instances of occasional crashes and progression blockersFixed an issue where game was overwriting save slots when the user spawned at a specific locationImproved various instances of FPS drops and stuttering throughout the gameAddressed areas where the game would occasionally hitch or freeze momentarilyImproved loot spawn timeGameplay:Fixed instances where objects were sometimes not appearing in the correct locationFixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell functionFixed various possible issues caused by dying and respawningPrevented spells being cast in the background of cinematicsAddressed exploits in the Chapter 2 Howler fightAddressed exploit in the Obelisk FaneAddressed display issue with Spell preview videosFixed various combat quirks with Archon and Red ElementalsAddressed exploits when navigating the terrain in specific locationsFixed multiple areas where user could fall through map or get stuckMinor balancing and stat updatesAddressed minor combat exploitsUI/UX:Added text to display unspent Ascension points when the user earns ArcanumVarious level map fixes and improvements to ensure UI elements display as intendedFixed various instances where text did not display properlyImprovements to the Performance Budget tool UIFixes to Objective marker and Quest descriptions occasionally not displaying correctlyPC-specific:Dialogue options now clickable using the mousePrevented Fury Spells from being cast during conversations with NPCsAdded a loading animation on the "Optimize Game Files" screenFixed issue where message prompts were occasionally not appearing upon changing settingsAdded three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool SizeFixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problemsFixed issues that sometimes occurred when changing the display resolution or display modeConsole-specific:Removed empty boxes from Display menu tabXbox-specific:Slightly improved graphical quality on Xbox Series SMisc. changes and minor fixes:Made it so that tutorials related to combat appear again if you die before completing the tutorialAdded a link to a help page when the game experiences online connectivity issuesFixes for missing or mistimed subtitlesFixed an issue where colorblind mode was displaying incorrectlyFixed an issue where combat banter would not play during The Morbane boss battleUpdated localized Privacy and Cookie Policy documentsGame credits list updatedMinor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other artMinor fixes to audio mix and SFXCheck out the Immortals of Aveum update #1 patch notes to learn about the earlier update. The game has steep system requirements on Windows PC, and the first update added tweaks and fixes to address the same.