League of Legends preseason 12 is expected to go live on November 17, with patch 11.24, the second-to-last update of the year.In a recent tweet, the League of Legends developers provided players with insights into some of the changes they can look forward to once the update drops.There will be significant tweaks to some Legendary and Mythic items in the new season as Riot Games will make mage and tank builds much more versatile than they used to be.League of Legends@LeagueOfLegendsPreseason 2022: PBE Preview!A quick-and-easy reference guide for all Preseason 2022 content coming to PBE!➡ Details here: riot.com/3n6UzA29:15 AM · Oct 19, 20212306212Preseason 2022: PBE Preview!A quick-and-easy reference guide for all Preseason 2022 content coming to PBE!➡ Details here: riot.com/3n6UzA2 https://t.co/xAa9cm9PG8Two new dragons will also be dropping in, and the Hextech and Chemtech drakes will be adding their unique soul and map changes to the game, which will shake up League of Legends’ current game state.Some of the Keystone runes will also be tweaked, while an updated “catch-up” Bounty System is in the works as well.Here is a list of all the changes Riot Games have planned for League of Legends preseason 12.What to look forward to in League of Legends preseason 121) ItemsSpideraxe@Spideraxe30Knight's Vow3:22 AM · Oct 20, 2021995Knight's Vow https://t.co/RtwB2bh5u1Crown of the Shattered Queen70 ability power250 health600 mana20 ability hasteYou are Safeguarded, reducing incoming damage by 50 percent. Safeguard persists for 1.5 seconds after taking champion damageWhile Safeguarded, gain 10 to 40 ability power (by level)(Regain safeguard if you haven’t taken champion damage for 40 seconds)Mythic passive: One percent movement speed and 50 healthEvenshroud200 Health20 Ability Haste30 Armor30 Magic ResistRepentance: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12 percent for five secondsMythic passive: Grants all other Legendary items five armor and magic resistFrostfire Gauntlet350 health25 armor25 magic resist20 ability hasteImmolate: Taking or dealing damage causes you to begin dealing 12 + one percent bonus magic damage per second to nearby enemies (increased by 25 percent against minions and 150 percent against jungle monsters) for three secondsSnowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area. Enemies that move across the field are slowedMythic passive: Grants all other Legendary items 100 Health and six percent sizeTurbo Chemtank350 health25 armor25 magic resist20 ability hasteActive – Supercharged: Grants 40 percent movement speed towards enemies or enemy turrets for four seconds. Once near an enemy (or after four seconds) a shockwave is emitted that slows nearby champions by 50 percent for 1.5 seconds (90 seconds cooldown)Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals magic damage to all nearby enemies (increased by 25 percent against minions and 175 percent against jungle monsters)Mythic passive: Grants all other legendary items five ability haste and 50 healthWinters Approach400 health500 mana15 ability hasteAwe: Gain bonus health equal to eight percent manaMana Charge: Strike a target with an ability or attack to consume a charge and gain three bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into FimbulwinterFimbulwinter400 health860 mana15 ability hasteAwe: Gain bonus health equal to eight percent manaEverlasting: Immobilizing or slowing (melee only) an enemy champion consumes three percent of current mana and grants a shield for three seconds, absorbing damage. The shield is increased by 80 percent if more than one enemy is nearbyAxiom Arc55 attack damage10 lethality25 ability hasteRefresh: Whenever a champion dies within three seconds of having a damaged them, refund 25 percent of your ultimate ability’s total cooldownShadowflame80 ability power250 healthDamage to champions benefits from 10 to 20 magic penetration based on the target’s current health. (Max value at 1,000 or less health, minimum value at 2,500 or more health)Gain the max penetration if the target was recently affected by shieldsCosmic Drive60 ability power250 health30 ability hasteFive percent movement speedAfter damaging champions with three separate attacks or spells, gain 30 percent movement speed decaying to 15 percent) and 40 ability power until leaving combatHorizon Focus110 ability power150 healthNow also includes slows to trigger Horizon Focus. (Rylai’s Crystal Scepter also works)Demonic Embrace60 ability power450 healthDealing ability damage burns enemies for 2/1.2 percent max health magic damage every second for four seconds.Convert two percent of your bonus health to ability powerSeraph’s Embrace80 ability power860 mana250 healthGain ability haste equal to 1.3 percent bonus manaRestore Health equal to 40 percent of mana spent, up to 25 to 50 + 10 percent ability power per cast(Toggles can restore the same amount per one second)Force of Nature350 health70 magic resistFive percent movement speedAbsorb: Taking magic damage from enemy champions grants a stack of Steadfast (max six). Enemy immobilizing effects grant an additional two stacksDissipate: While at six stacks of Steadfast, take 20 percent reduced magic damage and gain 10 percent increased movement speedKnight’s Vow400 health10 ability haste150 percent base health regenActive – Pledge: Designate an ally who is WorthySacrifice: While your Worthy ally is nearby, redirect 10 percent of damage they take to you and heal for eight percent of the damage dealt by your Worthy ally to champions. If they have less than 30 percent health the damage reduction is increased to 20 percentAbyssal Mask400 health30 magic resist10 ability hasteUnmake: Curse nearby enemy champions, reducing their magic resist. For each cursed enemy, gain seven magic resist2) RunesImage via Riot GamesLethal TempoGain attack speed for six seconds when striking at least one enemy champion with each attack. This effect stacks up to six timesWhile this effect is at its cap, also gain attack range and increase your attack speed cap to 3.0Glacial AugmentImmobilizing an enemy champion will cause three glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for a few seconds that slow enemies for 40 percent and reduce their damage by 15 percent against your allies (not including yourself)First StrikeDamaging an enemy champion with an attack or ability before they do so grants five gold and First Strike for three seconds, causing your attacks or abilities to deal 12 percent extra damage against champions, and granting 100 percent (70 percent for ranged units) of that damage dealt as gold3) Objective BountiesImage via Riot GamesBaron/Elder Dragon – 500gDragon/Rift Herald – 500gOuter turret – 250gInner turret – 400gBase turret – 400gAs the losing team falls farther behind, these base amounts can increase by up to an additional 60 percentObjective Bounties have a 15 second warning period when coming online and a 15 second lingering duration when falling off. This time can be extended if the losing team remains in combat with an active Objective Bounty4) DragonsImage via Riot GamesChemtech dragonStandard buffGrants bonus damage against enemies with more current health than you (up to a five percent increase in damage per stack)Dragon SoulWhen a team obtains the Chemtech dragon soul, they receive a buff that grants them a brief second life after they dieTerrainWhen the terrain transforms for the Chemtech dragon, gas zones emerge in four jungle locations. Gas zones camouflage any champion within the zone. Camouflaged enemies are not revealed by regular vision wards, but are revealed by control wards, Scryer’s Blooms, and other things that reveal invisible unitsHextech dragonStandard buffGrants attack speed and ability haste to the team that delivers the killing blow (five ability haste and five percent attack speed per stack)Dragon SoulWhen a team obtains the Hextech dragon soul, they gain a unique ability that adds a chain lightning slow to their basic attacks and abilities, with a moderate cooldownTerrainWhen the terrain transforms for the Hextech dragon, pairs of Hex-gates appear across the map which allow champions to quickly travel from one location to the paired counterpart. Hex-gates are activated with a brief channel (that can be interrupted by stuns or damage) before rapidly transporting a player across the map to the corresponding Hex-gate