Wizards of the Coast revealed the MTG Commander deckleaders for the upcoming Final Fantasy expansion, as per IGN. This is arguably one of the most anticipated sets of the year — especially in my opinion. As a long-time Final Fantasy enthusiast, I was very eager to see what the deck themes and deckleaders would be for these sets. They all make sense, and it should be really interesting to see what cards will be in them. Will it only be cards from their game or a nice mix?
Back in October, we caught a glimpse of the Final Fantasy MTG expansion. Now, we have further information, including Commander deckleaders and what the cards actually do instead of just amazing artwork. Here’s what you have to look forward to.
All deckleaders for MTG x Final Fantasy Commander decks
While we don’t know about the contents of the MTG Final Fantasy Commander decks, we do know the deckleaders, titles, color identities, and general themes of the decks. Below, you can see the primary Commander deckleader, title of the deck, and the color identity you can expect for each of these.
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Commander decks for Final Fantasy
- Terra, Herald of Hope: Revival Trance (Red/White/Black)
- Cloud, Ex-SOLDIER: Limit Break (Red/Green/White)
- Tidus, Yuna’s Guardian: Counter Blitz (Green/White/Blue)
- Y’shtola, Night’s Blessed: Scions & Spellcraft (White/Blue/Black)

First up for the MTG x Final Fantasy Commander decks is Terra, Herald of Hope’s deck, Revival Trance, which is built around filling your graveyard, and reviving your fallen heroes. I’m a sucker for a solid reanimator deck, so we’ll just have to see how this one’s going to play out. From a strategy perspective, this and Y’shtola’s decks are the ones I’m most excited about.
Terra makes you mill 2 each turn, but if she deals combat damage, you can pay 2 colorless to return a creature with a Mana Value of 3 or less into play tapped. That’s huge — there are plenty of 3-or-lower drops that could be a threat if they keep coming back.

The next MTG x Final Fantasy Commander is Cloud, ex-SOLDIER’s Limit Break Deck. This is a deck for the big, beefy creature fans. It’s built around equipping weapons and raising your stats past 7 power. Being able to equip a piece of equipment to Cloud for free upon casting is pretty intense.
He can also create late-game mana ramp with Treasure Tokens, too. Anytime Cloud attacks, you draw a card for each piece of equipment he has. If he has power 7 or greater, you get 2 Treasure Tokens. That’s serious power.

Tidus, Yuna’s Guardian stars in the Counter Blitz deck, is designed to add counters and pass them around. I think this deck is going to be aggressive and very annoying. At the start of combat on your turn, you can use Tidus to move a counter from a creature you control to a second creature you control — maybe an Indestructible counter or a +1/+1 counter!
Then, whenever one or more creatures you control with counters on them deal combat damage to a player, you can draw a card and then Proliferate. But you can only do that once a turn. I’m always a fan of more Proliferate shenanigans, that’s for sure. Finally, representing FF14 for the Final Fantasy MTG Commander decks is Y’shtola!

Y’shtola, Night’s Blessed Scions & Spellcasters deck is a deck type I’d typically play in Standard — gain card advantage and control over the board. Esper (Blue/White/Black) is probably my most-played color combo, too, so not only do I love the critically acclaimed Final Fantasy 14, but I also love Esper!
When it comes to the deckleader herself, if a player loses 4 or more life during any end step, you draw a card. Then, whenever you cast a noncreature spell that costs more than 3 mana, she deals 2 damage to each opponent and you gain 2 life. You could just win the game off of removal and counterspells, and I’m here for it.
Secondary Commander deckleaders revealed for Final Fantasy x MTG decks
- Celes, Rune Knight (Revival Trance)
- Tifa, Martial Artist (Limit Break)
- Yuna, Grand Summoner (Counter Blitz)
- G’raha Tia, Scion Reborn (Scions and Spellcraft)
At the time of writing, we know three of the secondary commanders that are coming with the MTG Final Fantasy decks. These have been revealed by the Final Fantasy social media team, and given their characters and color identity, it’s likely they will be the paired Commanders. Thanks to a reveal on May 8, 2025 by Square Enix, we now know all four secondary commanders, listed above.

Celes, Rune Knight was the first revealed, and is the secondary commander for the Revival Trance deck. One of the things that makes her excellent is her power as a discard engine. When she enters play, you can discard as many cards as you’d like, then draw that many plus one more. This pairs nicely with the concept of the deck, and her secondary ability.
When one or more creatures you control enter, if one or more of them entered from a graveyard, or were cast from a graveyard, each creature you control gains a +1/+1 counter. That’s incredible value, if you throw in creatures that constantly come back. A good example, especially in this color identity is Bloodghast, who comes back every time you play a land. With the right combo of cards, your creatures could inflate to ridiculous levels with almost no work.

Arguably one of Final Fantasy’s most popular characters comes in next, for the Limit Break deck, Tifa, Martial Artist. If you’re the type of Commander player that’s hyper aggressive and wants to attack everyone almost every turn, she’s the pick for you, that’s for sure. Her Melee keyword grants her +1/+1 until the end of turn for each opponent you attacked this turn.
She has decent stats at 4/4, and her other ability is what makes this so good. Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. You then get an additional combat phase, if this was your first combat phase of the turn.
The wording of that means you can still get additional combat phases from other cards like Great Train Heist. With the right enchantments, you could easily take enough turns to win a game at once. While it’s not my favorite deck, I’m a huge fan of what I’ve seen of it so far between her and Cloud.

Next up is Yuna, Grand Summoner, who joins Tidus in the Counter Blitz Commander deck for Final Fantasy MTG. Final Fantasy X is one of my all-time favorites, and I think they did a lot to capture the power of Grand Summon. A 1/5 creature, she can use Grand Summon to gain one mana of any color.
Then, the next creature you cast this turn, it comes into play with two +1/+1 counters on it. She also has a power that’s similar to The Ozolith. When a creature of yours is sent to the graveyard from play, if it had any +1/+1 counters on it, you can put that many +1/+1 counters on a creature. This is an excellent way to play aggressively, but keep all of your counters that you invest into your board state.

Then we come to Final Fantasy 14’s Scions and Spellcraft deck, and G’raha Tia, Scion Reborn. There were so many Scions that could’ve been used, but I think this was the right choice to join Y’shtola. A 2/3 with Lifelink, he has a power called Throw Wide the Gates. When you cast a noncreature spell, you can pay X life, where X is equal to the mana value of that spell.
If you choose to do this, you create a 1/1 colorless Hero creature token, and put X +1/+1 counters on it. You can only do this once per turn, but consider that this is in an Esper deck. You can, in theory, make a Hero each turn, with enough mana, or cards that untap your mana. Then, just play instants on your opponent's turn to make more and more creatures to defend with, or attack with. Huge fan of this card, as a control player.
MTG x Final Fantasy releases on June 13, 2025, with booster packs and Commander decks available for purchase. All sixteen mainline entries will be represented with powerful spells, summons, and familiar locations.
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