Battlefield 2042 will finally be making some much-requested improvements to their Kaleidoscope map. The community has requested these changes for months, and the developers will finally be dropping the changes today with patch 1.2.Battlefield Direct Communication@BattlefieldCommWe're now pushing #Battlefield2042 Update #1.2 live across all platforms 🛠️It might take a few minutes to become available for download. Restart your client to grab the Update if you've continued playing Update Notes: x.ea.com/7402465094We're now pushing #Battlefield2042 Update #1.2 live across all platforms 🛠️It might take a few minutes to become available for download. Restart your client to grab the Update if you've continued playing 🎮Update Notes: x.ea.com/74024Battlefield 2042 fans looking for a detailed description of the patch can look up DICE’s official website.However, for a brief overview, here are all the major highlights.Battlefield 2042 update 1.2 official patch Notes1) Content & ImprovementsKaleidoscope Map ImprovementSpecialists Style and Tone UpdatesPlayer ProfilePerformance stat show updates.2) ChangelogGeneralFixed an issue with Aim Assist that prevented Auto Tracking from working as intended for moving targetsA scroll menu has been added while viewing weapon attachmentsPreviewing skins while in a game will no longer show character feet clipping into the groundText in the Collection screen identifying Ranger's category is now easier to readThe Hide UI button in the Battle Pass screen no longer hides Player Card backgrounds or TagsBattlefield PortalRush - corresponding era-specific MCOM's have been added for all maps. The Bad Company 2 version also received visual improvements from its original look and feelFixed an issue where AI Soldiers driving tanks wouldn't move in the El Alamein: Axis Airfield map layoutModifiersDozer will no longer regenerate explosive damage even when Soldier Health Regeneration is OnThe call-in Vehicle Cooldown modifier now affects the window of time when a vehicle is destroyed and when it's available for use againThe call-in tablet now correctly displays when vehicles are unavailable due to limits being reachedAI Soldiers are now able to fly planesVehicle Superiority will now respect the ticket multiplier modifierVehicle Superiority ticket progress bar will now update based on max tickets remainingA new separate Modifier has been added for enabling AI passenger seatsRules EditorQuad Bike vehicles placed in the map now respond to ModBuilder BlocksResolved a Rules Editor teleporting issue on ExposureThe “Equals” Rules Editor block now supports Capture Point typeDisabled Capture Points will no longer impact the game, such as still having ticket bleedTeleport now works in vehicle superiority game modesSeveral new Rules Editor blocks have been added:GetPreviousOwnerTeamIdGetOwnerProgressTeamIdGetCurrentOwnerTeamIdGetCaptureProgressOnCaptured:CapturePointOnCapturing:CapturePointOnLost:CapturePointGadgets in Battlefield 2042Picking up Ammo Pouches should now always register when collecting them in quick successionAn incorrect status is no longer displayed while using insta-lock projectiles such as Sundance's Anti-Armor grenadeFixed an issue where the player could use both IBA Armor Plates consecutively after placing Boris's SG-36 Sentry Gun or Irish's DCS Deployable CoverAnti-Tank MineThe handle of the Anti-Tank Mine no longer floats while held when changing to it from the NTW-50C5C5 no longer gets attached to the MV38-Condor when thrown from the passenger seatInsertion BeaconThe Insertion Beacon health bar and icon should now not be offset when it's placed on uneven terrainRepair ToolThe Repair Tool now starts cooling down immediately when stopping a repairThere is no longer an incorrect delay before the overheat progress startsSmoke Grenade LauncherThe Smoke Grenade Launcher now shows the correct category tag in the Battle PassHazard ZoneThere is now a chance for a powerful AI Tank to appear, which guards a significant number of Data Drives. It's marked on the map, so it's up to you if you want to try and get the sweet lootIn-world icons have been adjusted to make it easier to read how many Data Drives are at each locationYou are now able to pick up Gadgets dropped by Players and AI Soldiers in Battlefield 2042An issue has been resolved that prevented Ranger and vehicle call-in items from being used after picking up the required UplinkSoldierAuto deploying a parachute should no longer deploy too late or cause fall damageThe camera will no longer clip in transition from 1P to 3P view while performing a takedownSoldiers sometimes did not drop their weapons when dying in a vehicle. This has been resolved in Battlefield 2042Made changes to areas where explosion damage would still reach out-of-range soldiersFixed an issue where melee attacks could cause physical issues on transition areas such as slopesFixed a bug where reviving and trying to melee didn't cancel the reviveSoldiers no longer clip into each other during takedown animationsFixed an issue where downed animations were not played correctly if the player died before other players spawned inFixed an issue reviving an ally inside the elevator on Renewal wasn't possibleAdded high-quality animations for occluded soldier kill camsSpawning on a player that is prone will ensure you are now also in prone stanceProne behavior on steep slopes has been improved, which should prevent instances of inaccurate dispersion while firingYou are now able to go prone while walking backward in Battlefield 2042Player models would sometimes stick through walls while prone, which allowed them to be damaged. This should no longer happenStairs or slopes should no longer sometimes show vaulting animationsYou should no longer sometimes see a stuttering animation when starting a slideVisuals for soldiers and vehicles popping into player view after being hidden have been made smootherFixed an issue where the forward button had to be held for a short duration to enter laddersJumping should no longer get interrupted directly after vaultingAn issue has been resolved that prevented sliding immediately after climbing a ladderJumping during a slide should now always trigger correctlySpecialists in Battlefield 2042PaikIncreased the spot duration while using the EMG-X Scanner from 0.5 -> 0.85sPaik is no longer spotted when using the EMG-X ScannerRaoRao's Hack effect should no longer last when in the passenger seat of a vehicle in Battlefield 2042Rao's hacking animation should no longer sometimes get stuckRao's hacking now properly goes through some penetrable or see-through objects, while before, it didn't always do thatSundanceResolved discrepancies with Sundance Grenade Icons in Battlefield 2042Sundance's Wingsuit audio should no longer continue playing when entering a vehicleYou should now be able to perform takedown while inside bushesAngelAngel’s Loadout Crate should no longer block laddersCasperThe OV-P Recon Drone is now always destroyed when hit by air vehiclesDozerBashing with Dozer’s SOB-8 Ballistic Shield should now always follow the enemy soldierThe camera should no longer clip through structures when attacking with Dozer's SOB-8 Ballistic ShieldIrishAmmo Crates and Medical Crates can no longer go through Irish's DCS Deployable Cover in Battlefield 2042LisFixed an issue where hitting the back of a T90 MBT with Lis' G-84 TGM would deal 1% damageFixed issues with aircraft HUD disappearing when shooting and reloading the G-84 TGM from a passenger seatG-84 TGM camera missile visuals now properly interact with the sandstorm on HourglassLis's animations should no longer sometimes clip during End of RoundReduced the brightness for Lis's Armor Hunter traitUI/HUDAdded support for Aim Based Icons Opacity. This new feature allows the opacity of icons to be adjusted based on how close or how far they are from the center of the screen. Icons at the center of the screen will be more transparent, whereas icons at the edge of the screen will be more opaque in Battlefield 2042.Added options to customize the area of the screen where the opacity is affected as well as the transparency in the periphery of the area or at the center of the screen when zoomed and not zoomed. The option can be found under Display > HUD Icons."Added a new HUD option called "Horizontal HUD Padding," which allows adjusting how far off the left and right sides the HUD is positioned. When set to 0, elements such as the minimap and the inventory will be positioned at the edges of the screen. When set to 100, those elements will be close to the center. This option can be found under Display > HUD GeneralImproved readability of nearby grenade threats through an updated grenade warning indicator icon. Animation, size, and opacity scaling over distances adjustments have been made to ensure it's easier to see the warning when the grenade isn't in the player's viewIn-world health bars, icons, and names should now always be visible on unoccupied and friendly vehicles in Battlefield 2042Fixed issues with distance not being visible on location, danger, and objective pings when these icons are sticking to the edge of the screenVehicles in Battlefield 2042Adjusted helicopter rotor transparency in 1P view to reduce potential photosensitivity risks.Ammo counters and the actual replenish time are now fully synced properly on vehicle weapon pods.Fixed an issue that was causing the MV38-Condor to not take off while in flight modeFixed an issue where the reload timer on missiles would stay on screen after switching weapons.The spark element for miniguns has been adapted to light level, so it doesn't block the player's view while in low-light environmentsA Minigun/20mm shell eject effect has been added for the MD540 NightbirdAdded 25mm shell eject effects for aircraft Anti-Aircraft weaponCollision damage has been updated for light vs. heavy air vehicles. This does not mean the vehicles are immediately destroyed while colliding, but they will take more damage than before50mm Air Cannon Pod (Condor / Hind)Ammo count reduced from 12 to 8Blast radius reduced from 5 -> 3.5mReplenish time increased from 3.5 -> 6sEBAA WildcatAnti-Aircraft Missiles - Damage increased from 130 -> 210. This means it's now a 2-hit kill against the Nightbird and Jets and will leave Attack Helicopters at critical HP.Anti-Aircraft Missiles lock-on range increased from 400 -> 600mDual 30mm AA Cannons minimum damage has been removed. It now always does the same damage at all rangesDual 30mm AA Cannons now do slightly more damage against Jets and all Helicopters in Battlefield 2042RAH-68 Huron / YG-99 HannibalIncreased overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 HannibalThe wrong keybind is no longer being displayed for the Equipment Slot in the Gunner seat for RAH-68 Huron and YG-99 HannibalAdjusted entry icon position on the YG-99 Hannibal/ RAH-68 HuronWeapons in Battlefield 2042Fixed an issue where Shotguns were dealing damage up to 300m in Battlefield 2042. They no longer deal damage above 200m.The Incendiary Grenade launcher no longer one-shots enemiesReduced the peripheral blur around weapon scopes when zoomed in to aid with general visibilityM5A3 barrel is no longer visible through some scopesBKS Scope no longer clips with the camera in NTW-50Ghostmaker R10 barrel is no longer visible through certain scopesA number of scopes have been updated to ensure a larger playable area is visible when Aiming Down SightsTweaked shell eject effects so that the shell casings aren't visible when ADSing with the PSO-1 scopeFixed an issue that was breaking scope visuals on the BKS 8X and SDB 10X when certain underbarrels were equippedThe Target 8T 1.25-4.5X scope is no longer missing its "Toggle Optic" labelBuckshot Shell's default magazine now has the correct magazine size iconThe MP28 default red-dot sight is now using the correct iconFixed an issue that was causing incorrect visuals to be displayed through scopes with some skinsBSV-MFull Auto mode on the BSV-M no longer provides Recoil Compensation and instead gives a 15% Dispersion PenaltyAdjusted the BSV-M High Power Magazine damage dropoff to begin at 50m instead of 100mFixed an issue where the BSV-M would not get reduced recoil while using the bipodFixed an issue where the BSV-M magazine size in the HUD did not match the one equipped on the weapon in Battlefield 2042K30Reduced K30 ammo type damage for Subsonic, Standard Issue, and High-Power roundsSubsonic, 0-10m - 22 dmg > 18 dmgSubsonic, 30-40m - 18 dmg > 15 dmgStandard Issue, 0-10m - 22 dmg > 18 dmgHigh-Power, 0-10m - 22 dmg > 18 dmgM5A1Reduced the M5A3 Close Combat rounds damage0-20m - 22 -> 18 damageMP9Reduced the MP9 Close Combat rounds damage0-5m - 28 -> 22 damage30-40m - 22 -> 18 damageUnderbarrelsReduced the size of the Masterkey's attachment crosshairsPlayers would take damage from the initial impact of the 40mm Incendiary launcher, but not the fire itself. Players will now burn as expectedFiring an underbarrel now also spots you on the minimapFixed a broken animation that would sometimes play when triggering an underbarrel attachment while being in the Plus MenuAn underbarrel icon will now be displayed while ADSing in Launcher/Masterkey modeAdded missing Default underbarrel to the Hazard Zone M5A3Fire Mode UI icon is now present while using underbarrel attachmentsFire Mode Key bind is no longer present while using underbarrel attachmentsApart from the map updates, DICE will also be introducing a visual rework for Specialists, making it one of the bigger Battlefield 2042 patches in recent months.