Dota 2 patch 7.36 has finally come around, along with Crownfall Act 2. While the wait has been a long one, fans are unlikely to be disappointed with this one. With the introduction of innate abilities and hero Facets, the Dota 2 gameplay is significantly going to change.While unpacking patch 7.36 will take some (it has some 25k words after all, we counted), we have discussed a few of the highlights we can't wait to see play out.Also Read: Dota 2 Crownfall Act II The Deserts of Druud: A Starter's GuideDota 2 7.36 patch highlightsThe two biggest highlights from Dota 2 7.36 are hero Innate abilities and hero Facets. The first are abilities specific to a hero that will be present from the start of the match. Valve provides two examples:Innate abilities have arrived with 7.36 (Image via Dota 2)Dawnbreaker's innate ability makes the entire map visible for 5 seconds when the sun rises.Kunkka's innate ability ensures he starts with Tidebringer at Level 1 and with four more level ups available.Hero Facets provide Dota 2 players with the option to choose between abilities to better suit the playstyle of a hero during a specific match or according to player preference. There are two things readers should keep in mind:Hero Facets debuted with 7.36 (Image via Valve)Each hero can have at least two Facets.Players can choose their hero's Facet during the strategy at the start of a match.A few other major highlights from gameplay and item updates that we feel you need to quickly learn about are listed below. Do keep in mind this list is by no means exhaustive and Sportskeeda's Dota 2 coverage will soon come out more detailed and in-depth report, especially for hero buffs and nerfs.Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patchGlyph of Fortification no longer refreshes when the first Tier 3 tower is destroyedGlyph of Fortification now refreshes when the first Melee Barracks is destroyedRoshan's Banner reworkSange provides +20% Slow Resistance instead of +20% Status ResistanceDota 2 patch 7.36 patch notes are hereThe Dota 2 update 7.36 patch notes are as follows:GENERAL UPDATESThis update introduces two new mechanics for each hero: Innate abilities and FacetsInnate AbilitiesInnates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique InnateThe Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilitiesThere are two types of Innates:Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun risesSome Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normalFacetsFacets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each matchHero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding AltFacets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game beginsFacets can have a variety of effects, for example:Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in NethertoxinWraith King can choose between summoning skeletons, or dealing additional curse damage when attackingLeshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildingsLone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit BearOtherStrategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patchGlyph of Fortification no longer refreshes when the first Tier 3 tower is destroyedGlyph of Fortification now refreshes when the first Melee Barracks is destroyedAoE Bonuses now affect all auras and Cleave sourcesDominated Creeps no longer allow players to bypass Backdoor ProtectionHero Denies now grant experience to the hero who created the deniable debuff.Mana Bars are always visible for enemiesFountain Buff grants Couriers haste movementIf Courier has no items, pressing the Deliver Courier button sends the Courier back homeMana Cost Reduction effects no longer work on abilities that drain mana over timeAttack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is always 700, and a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and CooldownHolding Alt displays the vision range of all Watchers in the mapExperience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus usersAdded a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this oneAbility tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or FacetsUpdated spectator view controls for live and replays to match vision unlinkingUsing Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visibleUsing the player perspective on a player whose vision is unlinked will correctly hide units they can no longer seePinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or notIn demo mode -createhero command supports facets by adding facet name or its number at the end of the commandNew Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changesNew Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health barsAdded the ability to type in a hero name to jump to that hero when viewing patch notes in the clientAbility DraftInnates have the following rules for Ability DraftInnate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be draftedInnate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning inAll other innate abilities are disabled for Ability DraftFacets have the following rules for Ability Draft:You can choose any hero facet belonging to your assigned hero during strategy timeFacets that grant new abilities are disabledFacets that replace abilities will work if you draft the ability that is being replacedIf a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effectITEM UPDATESROSHAN'S BANNERItem Reworked. Now grants invulnerability to all allied lane creeps in radiusEffect radius decreased from 750 to 600Creeps lose Banner's effect once they leave the radiusBanner duration decreased from 5 minutes to 2 minutesMelee Hero attacks now deal 2x damage to Roshan's BannerCast range decreased from global to 1200DRAGON LANCECan no longer be disassembledETERNAL SHROUDRecipe cost increased from 800 to 900. Total cost increased from 3600 to 3700ORCHID MALEVOLENCEFixed Status Resistance sometimes eliminating Soul Burn's damageBLOODTHORNFixed Status Resistance sometimes eliminating Soul Rend's damageMAELSTROMChain Lightning Damage decreased from 120 to 110OCTARINE COREHealth bonus decreased from +625 to +550Mana bonus decreased from +625 to +550SANGERecipe cost increased from 550 to 650. Total cost increased from 2000 to 2100No longer provides +20% Status ResistanceNow provides +20% Slow ResistanceYASHARecipe cost increased from 550 to 650. Total cost increased from 2000 to 2100KAYARecipe cost increased from 550 to 650. Total cost increased from 2000 to 2100HEAVEN'S HALBERDRecipe cost decreased from 200 to 100. Total cost unchangedNo longer provides +16% Status ResistanceNow provides +20% Slow ResistanceMANTA STYLETotal cost increased from 4550 to 4650METEOR HAMMERRecipe cost decreased from 400 to 300. Total cost unchangedSANGE AND YASHATotal cost increased from 4000 to 4200Now also provides +25% Slow ResistanceYASHA AND KAYATotal cost increased from 4000 to 4200Now also provides +25% Cast Speed BonusKAYA AND SANGETotal cost increased from 4000 to 4200No longer provides +25% Status ResistanceNow provides +25% Slow ResistanceNow also provides +25% Mana Cost/Mana Loss ReductionWIND WAKERCyclone Cooldown increased from 13s to 16sNEUTRAL ITEM UPDATESOGRE SEAL TOTEMOgre Seal Flop now plays a flail animation while hero is jumpingYou can check out the full Hero Updates for Dota 2 7.36 patch notes here.