Outer Wilds update for June 11 is out, with the patch notes revealing a hefty amount of changes and fixes. This includes the popularly-requested X-axis invert Move and Camera Look. The update also provides plenty of polish for visual features on the Switch version of the game.The patch notes also had an intriguing line:"It's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course I switched it off! El ps--hey, they hung up on me!"The community soon marked it as a Steins; Gate reference. We will update this article once we find the reference in-game. You can find the rest of the Outer Wilds update patch notes below.Outer Wilds update June 11 patch notes revealedThe patch notes for the Outer Wilds update on June 11 have been revealed by Mobius Digital. The announcement mentioned that this was the first time they "got a patch for ALL platforms," introducing the "x-axis invert" feature, bug fixes, and Switch version visual polish.The entire patch notes are as follows:New Feature: X-axis invert Move and Camera LookDue to some very impassioned emails, we’ve added a long-requested feature: inverting the Move and Camera Look on the x-axis (horizontal). We hope all 18 of you, and Jeff, enjoy your topsy-turvy world.GameplayFlying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue optionSudden death from above should occur less frequently while exploring the Hanging CityPortable light sources now react to crossing a certain boundaryA certain locator now can be viewed from afar with the ScoutFixed some instances where the player could get stuck in a slow walkFixed an issue where if you quit to main menu while viewing slides the game would fail to load the main menuFixed various issues with collisionsAlso Read: 5 hilarious ways to die in Outer WildsArt & VisualsThe Hourglass Twins are now correctly positioned on a certain holographic mapFixed inconsistent Nomai child writing visuals on Giant's DeepTechNew Feature: You can now invert Move and Camera Look on the X-Axis (horizontal)UIDescriptions of settings update when you hover over a new setting with your mouseThe Regular UI size has been slightly reduced to match its size from before Patch 14Lock On prompts now resize properly based on UI Size modeFixed selection arrows obscuring some text in the Options menuRemoved a duplicate button prompt when using the ghost matter camera in the Hearthian villageIt's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course I switched it off! El ps--hey, they hung up on me!The Wake Up prompt no longer appears over the Controller Disconnected messageThe Ship Log no longer gets cut off when the Aspect Ratio is set to 5:4When closing a Ship Log entry you should no longer see a white imageIn Chinese, the "Mark on HUD" prompt no longer has text overflow issuesAdjusted the size of the "Leave Menu" button in "Switch Profile"Fixed visual bug with ship Signalscope waveformVarious other minor UI fixesText & LocalizationFixed an issue where in some languages, such as Russian and Polish, in Regular UI size you would not see some Ship Log textFixed some overflowing text in some languagesFixed a minor malapropism. It's "poring over" not "pouring over". Yes this was news to many of us as well!Added some missing Echoes of the Eye playtesters to the creditsFixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrectPC OnlyThe gamma calibration screen can now be closed with the mouseImproved mouse smoothing so it is no longer tied to framerate. You might need to adjust your mouse sensitivity after this update.Another attempt to fix "lock on" breaking after pausing and changing application focus outside of the gameIncreased the minimum sensitivity setting for mouse movementIf you're using a PS5 DualSense Controller you can now map the Touchpad button to an actionNintendo Switch Patch 4 ChangesArt & VisualsImproved the visuals of tractor beams throughout the gameFixed inconsistent Nomai child writing visuals on Giant's DeepA Nomai child's toy is now officially sponsored.Improved resolution of a certain easter eggFixed a misaligned island splash effect on Giant's DeepTimber Hearth's atmosphere visuals now react correctly during a certain solar eventFixed missing collision and improper scaling of floating Nomai lightsSmall slide projectors now cast shadowsGiant's Deep ocean no longer disappears when viewed through a projection poolIt's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course, I switched it off! El ps--hey, they hung up on me!Taking scout photos no longer causes textures to pop in and out in Echoes of the EyeTrees no longer turn white when approaching Brittle HollowReduced visibility of a hidden location in Echoes of the EyeImproved transition into and out of projection poolsImproved the transition into a certain starless voidImproved the visuals during the ending sequenceVarious lighting adjustments and fixesImproved texture resolution of many assetsVarious fixes to collisionsVarious fixes for incorrect, misaligned, or missing textures and materialsVarious fixes for LODs so they match better with their high-resolution versions and reducing noticeable LOD poppingFixed various issues where you could see through the worldFixes for various minor visual issuesGameplaySudden death from above should occur less frequently while exploring the Hanging City.The ship no longer falls through the ground if left behind on a planetFixed some instances where the player could get stuck in a slow walkFlying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue optionEquipping the signalscope at a certain campsite no longer chucks the player away at high velocityA secret passage on Ember Twin is now harder to spot from a distanceFixed an issue where sometimes the music from many of the Travelers could not be heardTechReduced performance degradation over timeImproved loading speeds when traveling great distances instantlyVarious memory optimizations to improve performance and stabilityText & LocalizationFixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrectFixed a certain Easter Egg so the code can be scanned by external toolsUpdated the creditsUIThe ship HUD marker is no longer visible in scout photosVarious minor adjustments and fixes to UI in Normal and Large UI modesAlso Read: "This tin can hurtling through space": Outer Wilds developers talk about camping, space exploration, and making and breaking thingsThe developers reiterated that they would likely provide smaller updates from time to time but they are not guaranteed. Beyond that, there will be no major update for Outer Wilds or Echoes of the Eye in the future, with the team focusing on "new projects." Nevertheless, players can flag any issues they come across with the support page.