Overwatch 2 is getting another patch update today, January 24, 2023, which will introduce a fair number of changes to some of the more problematic heroes in the game.One of the biggest highlights of the patch will be the massive nerfs for Roadhog. The hero has been a big problem in recent weeks and was able to one-shot most opponents after landing a Chain Hook.Overwatch Cavalry 🇬🇧@OverwatchCavalOverwatch 2 Season 2 Additional Balance Changes 🧰We're seeing nerfs to Roadhog's one-shot potential, as well as tweaks to Orisa, Sojourn and Kiriko to address their overall power. Full Patch Notes: us.forums.blizzard.com/en/overwatch/t…92873Overwatch 2 Season 2 Additional Balance Changes 🧰We're seeing nerfs to Roadhog's one-shot potential, as well as tweaks to Orisa, Sojourn and Kiriko to address their overall power.📋 Full Patch Notes: us.forums.blizzard.com/en/overwatch/t… https://t.co/6c5J6H2tU3The developers will now be looking to tone him down considerably. When talking about the nerfs they mentioned:“These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.”Apart from Roadhog, there will be a considerable number of tweaks coming to Sojourn, Kiriko, and Orisa. These will be minor nerfs to their kit which will be looking to balance their overall impact in the game.Overwatch 2 fans looking for a detailed description of the patch can look up Blizzard's official website.However, for a brief overview, here are all the major highlights.Overwatch 2 patch official notes (January 24)1) TankOrisaImage via Overwatch 2FortifyHealth bonus reduced from 125 to 75RoadhogImage via Overwatch 2Chain HookImpact damage reduced from 30 to 5The enemy final position distance from Roadhog after being pulled increased from 3 to 4 metersScrap GunDamage per pellet reduced from 6.6 to 6Recovery time reduced from 0.85 to 0.8 secondsReload time reduced from 2 to 1.75 secondsMaximum ammo increased from 5 to 62) DamageSojournImage via Overwatch 2RailgunEnergy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energyPrimary fire damage per projectile reduced from 10 to 93) SupportKirikoImage via Overwatch 2Healing OfudaRecovery time increased from 0.85 to 1 second4) Bug FixesGeneralFixed an issue with the "Winged Sandals’ weapon charm’s ‘How to Unlock’ textAdjusted footstep audio mixing to make enemy footsteps more audibleHeroesLucioFixed an issue with Lucio’s Hermes skin exhibiting incorrect physicsReinhardtFixed an issue with Reinhardt’s Hammer appearing deformed during the Sweethardt emoteSojournFixed an issue where Sojourn’s Cyber Detective Skin would fail to loadWrecking BallFixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete