The Overwatch 2 6v6 patch notes are here, and players can now tune in to the fan-favorite game mode from the title's prequel. Offering a role queue and restricting hero classes into a 2-2-2 formation, the new update has incorporated quite a few hero changes to help balance this game mode.This article lists all the hero changes listed in the Overwatch 2 6v6 patch notes.All hero changes with Overwatch 2 6v6 patch notesGeneral Hero Updates with Overwatch 2 6v6 patch notes:Base health regeneration timer increased from 5 to 7 seconds. Tank Role Passive changes with Overwatch 2 6v6 patch notes:Knockback and critical damage reduction removed.No longer affects health.Now only reduces ultimate charge generated by 25%.Damage Role Passive changes with Overwatch 2 6v6 patch notes:Healing reduction decreased from 25% to 15%.No longer has reduced effectiveness for tank heroes.D.VaBase Health:Increased from 225 to 350.Base Armor:Reduced from 325 to 300.Fusion Cannons:Weapon spread increased from 3.375 to 4 degrees.Movement speed penalty increased from 30% to 40%.Defense Matrix:Maximum duration reduced from 3 to 2 seconds.Boosters:Cooldown increased from 3.5 to 4 seconds.Micro Missiles:Cooldown increased from 7 to 8 seconds. DoomfistBase Health:Increased from 375 to 425.Seismic Slam:Cooldown increased from 6.5 to 7.5 seconds.Power Block:Maximum duration reduced from 2.5 to 2 seconds.Cooldown increased from 7 to 8 seconds.The Best Defense (Passive):Overhealth gained per target reduced from 40 to 35 HP.Maximum temporary health reduced from 200 to 150 health.HazardSpike Guard:Duration reduced from 3.5 to 3 seconds.Recharge time increased from 5 to 6 seconds.Jagged Wall:Cooldown increased from 12 to 15 seconds.Health increased from 400 to 500.Junker QueenBase Health:Increased from 375 to 425.Commanding Shout:Cooldown increased from 12 to 15 seconds.Adrenaline Rush:Self-healing from wounds damage scalar reduced from 2.5x to 1.0x. MaugaBase Armor:Reduced from 150 to 100.Base Health:Increased from 425 to 450.Overrun:Cooldown increased from 5 to 7 seconds.Stomp damage reduced from 75 to 60.Cardiac Overdrive:Allied lifesteal reduced from 50% to 30%.Cooldown increased from 15 to 17 seconds.Cage Fight:Maximum duration reduced from 8 to 7 seconds.OrisaBase Armor:Reduced from 325 to 250.Base Health:Increased from 150 to 250.Augmented Fusion Driver:Now has damage falloff starting at 25 meters.Energy Javelin:Maximum duration reduced from 8 to 7 seconds.Fortify:No longer immune to critical damage. RamattraBase Health:Increased from 250 to 375.Void Barrier:Cooldown increased from 13 to 16 seconds.Nemesis Form:Bonus armor reduced from 300 to 200.ReinhardtBase Health:Increased from 250 to 325.Base Armor:Reduced from 300 to 225.Now has the Steadfast passive again, reducing knockback by 30%.Barrier Field:Health increased from 1500 to 2000.Charge:Cooldown increased from 7 to 10 seconds.Steering reduced by 50%.Fire Strike:Ability charges reduced from 2 to 1.Earthshatter:Distance reduced from 25 to 20 meters.RoadhogBase Health:Increased from 600 to 650.Scrap Gun:Secondary fire air burst projectile added.Primary fire 4 large center projectiles removed.Primary fire pellets per shot increased from 16 to 25 projectiles.Damage per pellet increased from 6.25 to 6.5.Critical damage multiplier increased from 1.5 to 2x.Chain Hook:Cooldown increased from 6 to 8 seconds.Take a Breather:Default bind moved from secondary fire to Ability 2.Maximum heal reduced from 400 to 325.Damage reduction increased from 40% to 50%.Cooldown is now 8 seconds, no longer resource-based.Whole Hog:Duration reduced from 8 to 6 seconds.SigmaBase Shield Health:Reduced from 275 to 250.Experimental Barrier:Recharge rate increased from 85 to 100 health per second.Accretion:Damage reduced from 120 to 100.WinstonBase Health:Increased from 225 to 350.Base Armor:Reduced from 250 to 200.Tesla Cannon:No longer ignores armor damage reduction.Secondary fire charge time increased from 0.85 to 1.1 seconds.Secondary fire ammo cost increased from 12 to 25.Jump Pack:Cooldown increased from 5 to 6 seconds.Barrier Projector:Cooldown increased from 12 to 13 seconds.Primal Rage:Maximum health gain reduced from 700 to 500.Wrecking BallBase Shield Health:Removed.Base Health:Increased from 300 to 500.Base Armor:Reduced from 175 to 150.Adaptive Shields:No longer able to disperse shields to allies.Radius reduced from 13 to 8 meters.Overhealth gained per target reduced from 100 to 75.Pile Driver:Cooldown increased from 8 to 10 seconds.ZaryaBase Health:Increased from 175 to 225.Particle Barrier:No longer shares a cooldown with Projected Barrier.Health reduced from 225 to 200.Duration reduced from 2.25 to 2 seconds.Cooldown reduced from 11 to 10 seconds.Projected Barrier:Health reduced from 225 to 200.Duration reduced from 2.25 to 2 seconds.Cooldown reduced from 9 to 8 seconds.AsheB.O.B.:B.O.B.'s health increased from 1000 to 1200.CassidyPeacekeeper:Fan the Hammer secondary fire damage increased from 45 to 50.EchoFocusing Beam:Damage multiplier for low health targets increased from 3.5 to 4x (200 DPS).Duplicate:No longer has a max health for copied target.HanzoStorm Bow:Time to fully charge each shot reduced from 0.8 to 0.72 seconds.MeiIce Wall:Wall health increased from 250 to 300. Soldier: 76Heavy Pulse Rifle:Damage increased from 19 to 20.TorbjörnDeploy Turret:Damage increased from 13 to 15. TracerPulse Pistols:Falloff range increased from 10 to 12 meters.WidowmakerBase Health:Increased from 200 to 225.AnaBiotic Rifle:Maximum ammo reduced from 15 to 12.Biotic Grenade:Cooldown reduced from 12 to 10 seconds.Sleep Dart:No longer has reduced duration versus Tank heroes.Cooldown reduced from 14 to 12 seconds.BaptisteRegenerative Burst:No longer heals twice as much for allies under 50% max health.Instant heal increased from 40 to 50.Healing over time increased from 40 to 100 over 5 seconds.Immortality Field:Drone health increased from 125 to 150. IllariSolar Rifle:Max damage increased from 70 to 75.Min damage increased from 20 to 25.Healing Pylon:Cooldown reduced from 14 to 12 seconds. JunoPulsar Torpedoes:Cooldown increased from 10 to 12 seconds.Hyper Ring:Maximum duration reduced from 6 to 4.5 seconds.Orbital Ray:Maximum duration reduced from 10 to 8 seconds. KirikoHealing Ofuda:Recovery time reduced from 0.9 to 0.8 seconds.Healing per projectile increased from 13 to 14.LifeweaverHealing Blossom:Maximum heal increased from 80 to 90.Petal Platform:Cooldown increased from 12 to 15 seconds.Tree of Life:Maximum duration reduced from 15 to 12 seconds.Cooldown increased from 12 to 15 seconds.ZenyattaOrb of Destruction:Ammo reduced from 25 to 20.Harmony Orb:Time to wear off when not in line of sight reduced from 5 to 3 seconds.Orb of Discord:No longer has a cooldown per target.Time to fall off target when not in line of sight increased from 1.5 to 3 seconds.Snap Kick (Passive):Knockback reduced by 20%.No longer increases quick melee damage.Stay tuned to Sportskeeda esports for more related news and guides.