Overwatch 2 Season 4 is currently live and has brought a lot of buffs and nerfs to existing Heroes and introduced a brand new Hero known as Lifeweaver. It has also implemented numerous changes to the competitive matchmaking and ranking system. Although Lifeweaver was introduced along with certain buffs before its initial release in the game, certain Heroes from every role have also been reworked with balancing changes. There have also been fixes to a lot of known bugs.The detailed patch notes can be accessed from Blizzard's official website, while this article will showcase the highlights.Official notes for the Overwatch 2 Season 4 updateOverwatch@PlayOverwatchNew Hero. New Mythic skin. New Season.#Overwatch2 Season 4 is live now! 1884145New Hero. New Mythic skin. New Season.#Overwatch2 Season 4 is live now! 💥 https://t.co/5i0wkDPlQGNew Hero: LifeweaverAbilitiesHealing Blossom: Hold to charge a healing burst. Release to heal a targeted ally.Thorn Volley: Rapidly fire a spread of projectiles.Petal Platform: Throw a platform that springs upwards when stepped on.Rejuvenating Dash: Dash toward your traveling direction and lightly heal yourself.Life Grip: Pull an ally to your location, protecting them as they travel.Tree of Life (Ultimate): Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives.Parting Gift (Passive): On death, drop a gift that heals the first enemy or ally to pick it up.General UpdatesAccessibilityAdded a setting to select custom colors for health, armor, shields, and overhealth in health bars. Improved preview feature for custom color settings with different preview backgrounds.Stranded Spawn SystemClosed spawn rooms after losing an objective will remain active for 7 seconds.Heroes cannot be changed but new features have been introduced.The doors remain locked for the opposing team while the healing field remains active.Interact key can be used to instantly teleport to a new active spawn room.MatchmakingBackfilling players in Unranked modes will now prioritize finding players closer to the skill level of the other players in the match. Minor optimizations for large groups improving matchmaking quality.Competitive UpdatesTop 500 Leaderboard EligibilityPlayers will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.Competitive Leaver Penalty ChangesMatches left in different Competitive queues are still considered separate for purposes of determining the lengths of suspensions or receiving a seasonal ban from Competitive Play.The start of a new Competitive season also no longer fully resets the severity of these suspensions and bans. This should hopefully prevent players from leaving Competitive games at the end of a season without facing meaningful consequences at the start of the next.Matches left in Competitive Play will also have a more negative effect on a player’s Skill Tier and Division after a 5-win Competitive Update.Competitive Point Reward ChangesCompetitive Points (CP) has been increased from 15 to 25 for each win in Competitive Play and the points earned from seasonal challenges depending on the final seasonal rank has also been updated. Games played after the last Competitive Update during a season will still count towards the ending seasonal rank.The changes to the placement and their effects on the Competitive Points are as follows:Ending in Bronze will now earn 300 Competitive Points (previously 65)Ending in Silver will now earn 450 Competitive Points (previously 125)Ending in Gold will now earn 600 Competitive Points (previously 250)Ending in Platinum will now earn 800 Competitive Points (previously 500)Ending in Diamond will now earn 1000 Competitive Points (previously 750)Ending in Masters will now earn 1200 Competitive Points (previously 1250)Ending in Grand Masters will now earn 1500 Competitive Points (previously 1750)Competitive Challenge TitlesSeasonal titles earned will now be based upon the victory in Open Queue or Role Queue:Ending in Diamond rank in Open Queue will earn the “Diamond Open Challenger” TitleEnding in Diamond rank in Role Queue will earn the “Diamond Role Challenger” TitleCompetitive Match RankThe initial loading screen that shows all the participants of Competitive matches will now show an icon at the top of the screen representing the average Skill Tier and Division of all players in that match. This should provide players with a better comparison of their own rank to other players in the match.Competitive Skill Update and ProgressionBoth the Competitive progress and Competitive update screens will now include information about a player’s losses and ties as well as their wins.The Competitive Update screen will also now provide players with an indication of their current percentage progress within a skill division. This will hopefully make it more clear how the results of games played during the update affect a player’s Skill Tier and Division.It is possible for players to have a positive win/loss record, but not go up a skill division because the progress occurs entirely within a single division. This new message will allow players to see that they did in fact make positive progress, just not enough to reach a new skill tier or division.There is also a similar message with Competitive Updates for players who are Grandmaster 1, but not yet on the Top 500 leaderboard. This should provide those players with feedback about their progress toward earning a spot on the Top 500 leaderboard.Hero UpdatesTankReinhardtArmor health reduced from 300 to 250Base health increased from 175 to 200SigmaAccretion:Impact damage reduced from 60 to 40 (80 damage total with explosion)Knockdown duration increased from 0.8 to 1.1 secondsDamageCassidyBase health reduced from 225 to 200Magnetic Grenade:Damage reduced from 131 to 120SombraEMP:Can now disable BlizzardSupportAnaSleep Dart:Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 secondsBrigitteRally:Brigitte now gains 100 restorable armor health pool for the duration of RallyBrigitte no longer gradually builds temporary health like her nearby alliesRally now upgrades her Barrier Shield, increasing both its size and healthBarrier health increased from 300 to 750 during the ultimateDuring Rally, Shield Bash now impacts multiple enemies and briefly stuns themBonus movement speed reduced from 30 to 15%Repair Pack:Range reduced from 30 to 25 metersMercyCaduceus Staff:Healing-per-second increased from 45 to 55Healing is no longer increased for allies under half healthGuardian Angel:Cooldown reduced from 2.5 to 1.5 secondsJump and Crouch cancel active ability state duration increased from 1.0 to 1.5 secondsThe Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown earlyValkyrie:Support role passive healing is now active for the duration of ValkyrieMoiraFade:Can now be activated during CoalescenceCoalescence:Bonus movement speed reduced from 50 to 40%Biotic Grasp:Lingering heal duration increased from 2 to 3 secondsMap UpdatesGeneral UpdatesMap Pools have been disabled, all maps are now in rotationNew Arcade Map: TalantisAn underwater Talon base with jump pads, pit traps, giant fish, and waterfalls. Talantis will be playable for a limited time from April 25 through May 1.Season 4 Map LightingPushNew Queen Street – Dawn (New)Colosseo - MorningEsperança – MorningHybridBlizzard World – MorningEichenwalde – MorningHollywood – Night (New)King’s Row - EveningMidtown - MorningNumbani - MorningParaíso - MorningEscortDorado - NightHavana – NightWatchpoint: Gibraltar - EveningJunkertown - MorningCircuit royal – MorningRialto – MorningRoute 66 - MorningShambali Monastery - NightControlAntarctic Peninsula – NightBusan – MorningIlios - MorningLijiang Tower - NightNepal - MorningOasis - EveningWorkshop UpdatesWorkshop ProjectilesCreate ProjectileCreate Homing ProjectileCreate Projectile EffectBug FixesGeneralFixed a bug in Competitive Modes that resulted in the rank-up animation playing when a player was actually ranking downFixed a bug where Relative Aim Sensitivity was unable to be set to a value of 0%Fixed a bug where Hero Options could become unresponsive if modified during the respawn periodFixed an issue where some map preview images were missing from Game Reports and ReplaysFixed Streamer Mode failing to obfuscate BattleTags in some casesFixed an issue with Custom Game Browser sorting by decreasing ping by defaultFixed an issue where the round transition screen in Competitive could break when played on 21:9Fixed a bug with the Round Transition screen being significantly darker if you had colorblind options enabledFixed a bug that could cause the camera to become displaced if you used a Souvenir as you loaded into the mapFixed a bug that prevented you from navigating the Endorsement UI while on the Challenge Progress ScreenFixed a controller/gamepad issue that prevented players from accessing the While you Wait menu unless the middle card on screen was highlighted firstMapsCircuit RoyaleFixed multiple lighting issues in Circuit RoyaleHanamuraFixed multiple cases of lighting and geometryIliosFixed areas in Ilios where players could become stuckNew Queen StreetFixed multiple cases of lighting an geometry in TorontoOasisFixed areas in Oasis that blocked players and gameplayShambali MonasteryFixed areas in Shambali Monastery that allowed players to stand in unintended locationsHeroesAsheThe Raijin skin has been adjusted so that Ashe's Viper no longer takes up a large amount of screen space when scoped inFixed a bug that allowed Ashe to gain Ultimate while B.O.B was activeBastionFixed a bug where some abilities were able to interact with Artillery's targeting reticleFixed a bug where Bastion's attack animations could appear sped up (though they actually weren't) after the effects of Kitsune Rush expiredCassidyFixed in a previous update - Fixed a bug with Cassidy's Deadeye not taking armor mitigation into account which resulted in a Killing Blow before the enemy was marked with a skullFixed in a previous update - Fixed a bug where the damage from Deadeye could be multiplied by reacquiring the same target before Deadeye completedFixed a bug that could cause Deadeye to miss its targets.DoomfistFixed an issue with Seismic Slam not always registering when used on uneven surfaceEchoFixed an issue with Echo's Duplicate sometimes failing when duplicating a D.Va as she casts Self-DestructGenjiFixed an issue where some abilities did not function correctly after being Deflected by GenjiKirikoFixed an issue where in some cases Swift Step would fail to teleport the playerFixed an issue with Kitsune Rush appearing orange to enemies if Kiriko had 'Terrible Tornado' equippedFixed invisible entities within Kiriko's ultimate Kitsune Rush being pingable for a brief durationMercyFixed a bug that allowed Mercy, when using Valkyrie to clip for extended periods into the environment and prevent critical shotsFixed an issue where Mercy could negate the effects of Rocket Punch in some casesFixed an issue with Mercy's footsteps being extra quiet while crouchedMoiraFixed an issue with Moira's hand animations breaking during gameplayOrisaFixed a bug with the art on Orisa's Forest Spirit SpearPharahFixed an issue with the Barrage play of the game not using custom rockets from the selected skinRoadhogFixed an interaction with Whole Hog and Hook where the hook would clip into the camera of the hook's targetSigmaFixed a bug with Gravitic Flux picking up reviving heroes just before the Revive completesFixed a typo in Kinetic Grasp's tooltip. It now correctly states it grants 'extra health'SombraFixed a bug with Sombra's footsteps remaining silent to players who had detected herTorbjornFixed a bug where Molten Core projectiles could become stuck in the air if deflected with Orisa's spearTracerFixed a bug where in some cases Tracer would not get all her Blink charges back upon respawnWidowmakerFixed a bug where Venom Mine would be missing a team color if Widowmaker was wearing an Away Overwatch League SkinZaryaFixed an issue where Zarya would not receive charge from Brigitte's Shield BashZenyattaFixed an issue where Zenyatta's ability prompts on target characters being reversed when using a gamepad/controllerFixed an issue where Orb of Discord could appear team-colored Blue when applied to an enemy