Red Dead Redemption 2: The Physics, Animation and the Atmospheric Behind the Game
- The Next-Gen graphics brilliance behind the Red Dead Redemption 2
#2 Environment and Emergent Gameplay:
Rockstar is one the very first studios to introduce emergent 3D sandbox gameplay to a wider audience. Later GTA series and the Red Dead Redemption have done a lot to turn their sandboxes into laboratories for emergent gameplay. Free of the shackles of previous generation gameplay hardware, Red Dead Redemption 2 clearly aims to take this several steps further.
The hunting system seen at the 5 minute and 4 seconds mark of the first gameplay trailer or wildlife, in general, are cases in point. Rockstar has themselves stated that wildlife in Red Dead Redemption 2 will function within the bounds of the food chain and act accordingly towards humans and other animals. Scavengers will quickly pick up on carrots and birds will fly in formation among other details.
A large amount of wildlife and going off the beaten track means the characters will have a very emergent gameplay possibility as the characters interact with the wildlife in every stage of the game. The details of the game offer you a huge possibility of role-playing if you want to play outside the well-routed plot of the game. Hunting and selling dead animals, even their meat or other parts is possible in the game.
Time and period of the day play a key role in both the atmospherics and the gameplay in Red Dead Redemption 2. Game-play in both trailers shows that actions taking place at the daytime and at the night time. Stealth is also likely to play a role as seen in 1 minute 51 seconds where Arthur hides behind a log cabin as a lawman passes by on horseback. GTA5 has already featured stealth takedowns.
Considering the amount of gameplay lavished on nighttime sequences in Red Dead Redemption 2 trailers, we expect stealth to play a large role this time around. Either it would be a stealth-based mission or as an actual viable game-play. Another key atmospheric highlight is Red Dead Redemption 2’s treatment of snow. We’ve seen snow deformation far back in 2012 in Assassin’s Creed 3 where it was a novelty on PC.
Current generation hardware, however, has caught up to the point where snow and chilly environments react realistically to people and animals with prints left on the snow as the character pass. Red Dead Redemption 2 also has a great implementation of snow deformation. You can see the snow forming and deforming as Arthur works through the snow in the second gameplay Video.
Red Dead Redemption 2 is coming out tomorrow. Let us know how excited are you and which expansion you bought in the comments. If you have not checked out on the special editions yet here is all the information you need to know about the different editions of the game.