Starfield is undoubtedly one of the biggest RPGs of this year, with much anticipation and hype following it up until its release earlier this month. With that said, it is Bethesda Game Studios' most feature-rich game as well. However, many fans have pointed out various quality-of-life features missing from the massive sci-fi open-world RPG.These range from the mundane (like better UI) to more oddball ones (like drivable vehicles on planets). Let's take a look at them and see how they can improve Starfield.Exploring over 30 tweaks to Starfield suggested by fansI am loving this game but I wanted to throw together a little feedback wishlist from posts on this sub just in case Todd or BGS devs be lurking. byu/directorford inStarfieldHere's the list:Dedicated city/settlement maps to aid exploration"Traversal" mode i.e. reduced galaxy size to make interstellar ship flight bearableSmall ground vehicles like rovers and buggies to get around fasterGive ship crew the ability to pilot ships and engage in combat when aboardFallout-like radio stations for players to listen to musicGreater variety in planet outpostsMore melee weapons for increased loot varietyDedicated healing functionDedicated suit/helmet functionDanger zones with loot between planetsAdd the ship's layout in ship builderSeparate and add Junk inventory tabAdd item "lock" feature in inventory to prevent accidental sellingCentralized outpost storage systemsAdd item comparison cardsAdd radiant/NPC schedule systemOverhauled menu and inventory UIOverhauled in-game economyTweaked NPC walk speed/auto walkLess menu/pause interactionsPut digipicks in new inventory tabExplain suit protection betterAllow opening doors while in scan modeInterchangeable weapon & suit modsPreview HABS in ship builder with better descriptionsInstant eat option for food found in the environmentPreview clothes during pick upQuicker movement up and down laddersMore specifics for ship building errorsOverhauled difficulty curveFixed in-game planet filtersFixed New Atlantis trees and foliageA good chunk of these complaints make sense. For instance, the world is way too big to make ship flight across the depths of space between planets any fun. Yes, this has been done for immersion's sake, but when said immersion bogs down the fun factor, then things may need to be scaled back. Having companions feature a bit more utility would be great too, but this may be impractical.Starfield's companions are NPCs encountered over the course of the narrative, each possessing unique personalities, capabilities, skills, and more. Since the player has a crew to help them out, it would make sense that they should actually be useful instead of just providing stat bonuses. Having a companion pilot your ship while you sneak aboard an enemy ship to steal it sounds perfectly reasonable. However, that is not possible as of yet.Others make for wonderful additions or changes too, like less cumbersome UI, faster ladder movement, and more. Some elements that are RPG staples are also missing, like locking items in the inventory so you do not end up accidentally selling them. Previous looter RPGs have had this feature, such as Borderlands 3. It is unlikely drivable vehicles will ever get added to Starfield, as their exclusion appears to be a deliberate design choice. Given how planets essentially drop you off within a container outlined by invisible walls, it makes sense as to why land vehicles are not included. It may even be a technical shortcoming, given the studio's past history with their games and engine.At the end of the day, Bethesda Game Studios should at least consider the reasonable options on the fan list since they are not just feasible but also go a long way in enhancing gameplay. Thus far, the best thing we have is mods for Starfield, which players have to make do with.