Teamfight Tactics has released patch 13.10 for the Monsters attack update, addressing some balancing issues. In contrast, the developers have mostly balanced the overpowered and underperforming Traits and Champions to make the game fair and enjoyable during Set 8.5. Some of them still do not fit right into the meta. This update primarily focuses on the Portal reworks and the changes to the Double Trouble Augment.Players can visit the official website to get a detailed outlook of the patch, while this article will provide the highlights of patch 13.10 of Teamfight Tactics.Official notes for Teamfight Tactics patch 13.10Teamfight Tactics@TFTWe're experiencing a delay in Patch 13.10 deploying for all regions. We expect the patch to deploy approximately 24 hours later than usual. Read more in the official patch notes riot.com/42EfAFK555We're experiencing a delay in Patch 13.10 deploying for all regions. We expect the patch to deploy approximately 24 hours later than usual. Read more in the official patch notes🔗 riot.com/42EfAFK https://t.co/hE4k9bc8VxPortal ChangesStage 2-6Stage 2-6 Portals have a 100% chance of appearing. Demacia, Piltover, and Targon are each equally weighted here.Demacia: Gain 2 item componentsVoid: Gain a Thief’s GlovesZaun: Gain 10 gold.Stage 3-3Stage 3-3 Portals have a 30% chance of appearing. That 30% comprises Portals from Ionia, Shadow Isles, Noxus, and Freljord, all of which have an equal opportunity of appearing.Ionia: Target Dummy + 15 goldShadow Isles: Champion Duplicator + Two 4-cost ChampionsNoxus: 2 full Item AnvilsFreljord: Ornn AnvilStage 4-3Stage 4-3 Portals have a 75% chance of appearing. That 75% comprises Portals from Targon, Piltover, and Shurima, all of which have an equal opportunity of occurring.Targon: Gain a Tactician’s CrownPiltover: Gain a Loaded Dice, a Lesser Champion Duplicator, a Remover, and a ReforgerShurima: Gain a Tome of Traits and 6 goldTrait ChangesReaching Ace 4 was challenging due to two 4-cost and one 5-cost Champion. Although Ace in the Hole was offered even during early games, players would still fail to achieve the potential.Anima Squad is mainly focused on stacking up HP during the early game, but they would fail if they failed to take down a Champion. 5 AD and HP have been granted to give them a headstart.A combination of level 7 Nunu with Tomb of Traits or compatible Augments would grant them easy 5-trait, which would eventually become overpowered even during late game. The item bonus has been lowered to balance the game.Ace Execute Threshold: 15/30% ⇒ 15/33%Anima Squad AD & AP: 10/35/60 ⇒ 15/35/60Gadgeteen Damage & Damage Reduction: 4/9% ⇒ 4/8%UNITS: TIER 1Pantheon Time Out! MR ratio: 300/450/675% ⇒ 290/435/650%UNITS: TIER 2Draven max Mana buff: 70/140 ⇒ 70/130UNITS: TIER 3Jax Adaptive Strike base Damage: 85/130/210 ⇒ 90/135/220Augment BalancesDouble Trouble comps were underpowered during the Monsters Attack Set. The Augment has been adjusted.Double Trouble II AD, AP, Armor, and MR: 30 ⇒ 33Double Trouble III AD, AP, Armor, and MR: 40 ⇒ 44Nilah - Jubilant Veil CC immunity for several Allies: 5 ⇒ 6Bug FixesThere are two A’s in Aatrox: Fixed an issue where Aatrox’s second spell wasn’t buffed like the first one was in the last patch.Leduck and run: Fixed an issue where Ezreal would cast his spell twice if he killed a target within melee range.Ghost stunner: Fixed an issue where Pyke could stun units immune to CC.You must be critting me: Fixed an issue where reaching 100% crit on select units was reverting crit to near zero.