Teamfight Tactics (TFT) has released its long-awaited patch 13.8 after two weeks of anticipation and Riot Games has reworked various Champions and Traits to make Set 8.5 further balanced and enjoyable. This patch has significantly nerfed multiple broken Traits and specifically reworked the Hacker Trait, which has faced a nerf yet again due to its overpowered Omnivamp. Teamfight Tactics@TFTA rework to Ox Force, champions and trait balancing, and the rise of the Mech Tacticians… Chibi Mecha Malphite is about to rock your entire galaxy! 🪨 riot.com/40wEFRf9919A rework to Ox Force, champions and trait balancing, and the rise of the Mech Tacticians… Chibi Mecha Malphite is about to rock your entire galaxy! 🔗🪨 riot.com/40wEFRf https://t.co/Pqpu2AuP0xThis article will provide insight towards the changes and balances that will be applicable in patch 13.8 in Teamfight Tactics. Official notes for Teamfight Tactics patch 13.8Trait changes in Teamfight TacticsHackers are overpowered and can single-handedly win any fight if used effectively. The Omnivamp has been reduced at three breakpoints and the backline access has been removed. Invulnerability has been replaced by a temporary shield to balance the Trait and stop it from being broken. This has caused frustration within the community and was one of the most requested changes.The Trait changes are as follows:HackerHacker Omnivamp: 30/40/50% ⇒ 10/20/40%Hacker rider Omnivamp: 10/20/30% ⇒ 0/15/30%Hackers now target the closest enemy, rather than preferring the back row.HeartHeart AP per cast: 4/7/10 ⇒ 4/7/11InfiniTeamInfiniTeam Damage & HP per alternate version: 50/60/95% ⇒ 50/55/85%Ox ForceREWORKED Ox Force: units gain bonus defenses. Once per combat, when they would drop below one HP, they instead shield themselves for 50% of their maximum health for 1.5 seconds.Ox Force Armor & MR: 10/40/90 ⇒ 5/35/75UndergroundUnderground Tome of Traits will no longer drop from Heist 4 or higher.AceAce now requires dealing damage to execute.Champion adjustments in Teamfight TacticsUNITS: TIER 1Blitzcrank Static Defenses Damage Reduction: 55/60/65% ⇒ 50/52/55%Gangplank Armor & MR: 30 ⇒ 35Gangplank Trial By Fire Damage: 230/345/515 ⇒ 240/360/540Lucian Chrono-Barrage Damage: 45/70/105 ⇒ 40/60/90Lux Lucent Singularity Damage: 220/330/500 ⇒ 230/345/520Nasus HP: 650 ⇒ 700Nasus Armor & MR: 40 ⇒ 45Nasus Bonk! AD ratio: 200% ⇒ 225%Kayle Starfire Spellblade cast no longer locks her out of attacking for a brief period.UNITS: TIER 2Jinx AD: 50 ⇒ 55Jinx max Mana buff: 20/80 ⇒ 0/65UNITS: TIER 3Gnar AD: 65 ⇒ 60Kai’Sa Starcharged Damage: 150/225/375 ⇒ 135/205/335Rammus Sand Slam Stun Duration: 1.25 ⇒ 1.5 secShen Stand United duration: 3.5/4/5 sec ⇒ 4/4/4 secShen Stand United Damage Reduction: 45/50/55% ⇒ 40/45/50%UNITS: TIER 4Bel’Veth Endless Banquet bonus Attack Speed per cast: 25% ⇒ 30%Augments rework in Teamfight TacticsScoped Weapons Attack Speed: 10% ⇒ 12%Hero augments in Teamfight TacticsEkko's Destructive Resonance is tough to execute as it requires the Champion to be equipped with a melee-AP carry and does get inflicted by a slow Attack speed for saving himself. He has an increased spell cast while using this Augment and the damage output has been reduced for balancing.The Hero Augment changes in Teamfight Tactics are as follows:Lucian - Enchanted Ammunition AP per auto: 2 ⇒ 1Pantheon - The Best Offense AP: 50 ⇒ 40Pantheon - Chronic Hallucinations Damage Reduction: 70% ⇒ 60%Renekton - Reign of Anger AS per missing 100 HP: 4% ⇒ 5%Wukong - Cyclone AP: 10 ⇒ 18Ezreal Rising Spell Force (BUGFIX): Now correctly grants stacks when Parallel is active.Lee Sin - Cleansing Safeguard Missing HP Heal: 10% ⇒ 15%LeBlanc - Mirror Image Clone HP: 75% ⇒ 99%Rammus - Amored-dillo Armor: 35 ⇒ 40Shen - Recursion Matrix Base Damage Reduction: 8% ⇒ 7%Vayne - Spread Shot nearby enemy Damage: 50% ⇒ 44%Vex - Joy Siphon Ally Healing: 22% ⇒ 30%Ekko - Destructive Resonance Range: 2 ⇒ 3 HexesEkko - Destructive Resonance Damage Amp: 250% ⇒ 200%Leona - Perfected Solar Flare Mana Reduction & AP: 30 ⇒ 40Urgot - Rising Tide Bonus AS: 40% ⇒ 50%Bug fixes in Teamfight TacticsFixed a bug where Hero Augments were tailored based on your currently active board rather than the previous combat’s board.Gnarly dude: Gnar’s spell will now properly show the crit damage indicator when it critically damages its primary target.Even Gnarlier dude: Gnar’s spell can no longer double crit the primary target if he has a spell crit item.Annie’s ability icon now matches her spell.Time Knife (Shen Hero Augment) damage no longer scales with damage amp.Mistimed: Hyperbolic Time Chamber (Lucian Hero Augment) now awards XP on the correct casts.Too old for middle-school: Reflection (Nilah Hero Augment) can no longer grant Gadgeteen itemsFixed bug where Anima Squad Emblem wasn’t giving listed APTooltip fixes for Radiant Quicksilver and ZephyrCorrected typo on Riftwalker Crest AugmentTooltip fix to add “magic damage” text to Neeko’s abilityAce Crest can no longer be offered on 2-1 or 3-2.Tankful for this one: Lee Sin now gets tank items from InfiniTeam and Lucky GlovesRising Spell Force (Ezreal Hero Augment) now correctly grants stacks when Parallel is active.Solo-Queue Yasuo: Fixed an issue with Yasuo’s Steel Tempest targetingMagnets, how do they work: Gadgeteen item, Magnetized Ionic Spark now deals damage correctly