The League of Legends inspired auto-battler from Riot Games, Teamfight Tactics (TFT), has become quite popular during its time with the Galaxies set.Now, with the new Fates set about to arrive in patch 10.19, TFT is set to go through a lot of major changes as Riot Games is not only planning to bring in more champions but will also make a lot of changes to the in-game store and carousel.🌌 When one portal closes another opens. Fates is almost here! 🌸👉 Find out more in Patch 10.19 Notes: https://t.co/lrkVavf3xe pic.twitter.com/2Yh0ucUlD1— Teamfight Tactics (@TFT) September 15, 2020TFT patch 10.19 is going to be huge, and it will introduce 58 new champions as chess pieces in the new set. Moreover, it will also mean that a new Battle Pass is about to start, along with an exciting new way of playing the autobattler in both PC and mobile.New little legends will be up for grabs as well, along with a lot of exciting gifts and prizes.Boards, eggs, and booms—OH MY! Here's a look at some of the rewards coming to the Fates Pass.Play to earn free rewards, or upgrade to unlock Pass+ exclusives. pic.twitter.com/hN0cmG3fZz— Teamfight Tactics (@TFT) September 15, 2020If you’re looking for a detailed list of all the patch changes, then it’s best to visit the official TFT website. However, if you’re looking for a brief overview, then we have got you covered.TFT Patch 10.19 notesSystemsChosen (new mechanic)"Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power.One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost."Tier odds for Chosen at Level 1: 100/0/0/0/0Tier odds for Chosen at Level 2: 100/0/0/0/0Tier odds for Chosen at Level 3: 100/0/0/0/0Tier odds for Chosen at Level 4: 40/60/0/0/0Tier odds for Chosen at Level 5: 20/50/30/0/0Tier odds for Chosen at Level 6: 10/45/45/0/0Tier odds for Chosen at Level 7: 0/30/40/30/0Tier odds for Chosen at Level 8: 0/20/40/40/0Tier odds for Chosen at Level 9: 0/0/30/40/30As a Chosen, each Champion gets a buff to either their Health, Spell Power, Attack Damage or Mana Cost Reduction.The list below tells us exactly who gets what:Champions that get Health as Chosen:GarenFioraIreliaAatroxWukongJaxLee SinTahm KenchSejuaniMaokaiSylasShenYoneJarvan IVHecarimNunuSettViEliseChampions that get Spell Power as Chosen:MorganaTwisted FateJinxAnnieVeigarLissandraDianaKennenKalistaAkaliVayneRivenKindredAhriNidaleeKaynKatarinaEvelynnChampions that get Attack Damage as Chosen:TalonApheliosZedAsheWarwickXin ZhaoYasuoJhinChampions that get Mana Cost Reduction as ChosenNamiJannaZileanLuxThreshCassiopeiaLilliaTeemoYuumiAzirLuluEzrealPykeLevelingLevel 7: 32xp ⇒ 36xpLevel 8: 50xp ⇒ 56xpLevel 9: 66xp ⇒ 80xpShopConsecutive shops will not repeat unbought champions.Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1CarouselFirst Carousel65% chance of one of every item plus one random duplicate.11% offense (3x Sword Bow Rod)11% defense (3x Cloak Armor Belt)11% Utility (3x Tear Glove Random)1.5% All Spatulas0.5% All Force of NaturesSecond Carousel80% One of every item plus one random duplicate15% One of every item and 1 Spatula5% Three Spatulas + Six random componentsThird Carousel30% One of every item and one random duplicate50% All random components. Totally random with no variance control.15% One of every item + one Spatula5% Three Spatulas + six random componentsFourth Carousel80% One of every item and one random duplicate15% One of every item and 1 Spatula5% Three Spatulas + Six random componentsFifth Carousel50% All Random unbuilt (Full items not built yet)25.4% All Random Full items (Any full item)3% Sword Items3% Vest Items3% Belt Items3% Bow Items3% Cloak Items3% Tear Items3% Gloves Items3% Rod Items0.6% All Force of NaturesSixth Carousel100% Half random full items, half random components.Ranked Changes:When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set's first Ranked stage.Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.Galaxies Ranked rewards will be given out on patch 10.21.Players finishing in 4th place or better will now gain at least 10 LP.Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).ItemsNew ItemsGargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 secItem ChangesNeedlessly Large Rod: 20 ⇒ 15 SPBloodthirster Healing: 45% ⇒ 40%Chalice of Power Duration: 20 seconds ⇒ All RoundDeathblade AD per stack: 25 ⇒ 20Dragon’s Claw Magic Reduction: 50% ⇒ 60%Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%Hextech Gunblade Healing: 45% ⇒ 33%Infinity Edge: Grants 75% Critical Strike Chance (including from components)Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike DamageJeweled Gauntlet Crit Damage: 30% ⇒ 50%Luden’s Echo Splash Damage: 200 ⇒ 180Quicksilver Duration: 10 ⇒ 12 secondsRabadon’s Deathcap: 50% Bonus SP ⇒ 40 SPRunaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per autoStatikk Shiv Damage (standard and bonus): 85 ⇒ 80 damageMiscellaneous Changes5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.Fixed a long time bug where Grievous Wounds was twice as effective as intended.Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.Completed items can no longer drop from orbs.Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.Adjusted the types of orbs and their contents across all stages of the game.All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).