Valorant Patch notes 1.07: Killjoy and Sage nerf, Breach and Viper buff, and a whole lot more

Patch 1.07 is looking to change the Valorant competitive meta completely (Image Credits: Riot Games) 
Patch 1.07 is looking to change the Valorant competitive meta completely (Image Credits: Riot Games) 

Valorant patch 1.07 is finally here, and it looks like the new updates are set to change the game’s competitive meta completely.

Sage is getting gutted once again, and Killjoy will be receiving some fixes to her Nanoswarm to tone down her oppressive nature when defending sites.

Viper is getting another buff, and the once C-tier Agent will finally be looking to dab her fingers in the S-tier category very soon.

Breach is also getting a buff while all the shotguns in Valorant are receiving a much-needed nerf.

If you’re looking for a detailed view into all the Valorant 1.07 changes and why Riot Games made it, then you can always look up their official page. For a smaller overview, however, we have got you covered.

Patch Details: Valorant Patch 1.07

Agent updates

Sage

Sage gets gutted in Valorant Patch 1.07(Image Credits: Riot Games)
Sage gets gutted in Valorant Patch 1.07(Image Credits: Riot Games)

Heal

  • Heal reduced from 100 over five seconds to 60 over five seconds.
  • Self heal reduced from 100 over five seconds to 60 over 10 seconds.

Slow Orb

  • Size reduced by 30 percent.

Barrier Orb

  • Cost reduced from 400 to 300.
  • Fortifying Barrier: Wall forms at 400 HP. After a three-second delay, the wall becomes fortified to 800 HP.

Killjoy

Killjoy will not be as oppressive in Valorant patch 1.07 (Image Credits: Riot Games)
Killjoy will not be as oppressive in Valorant patch 1.07 (Image Credits: Riot Games)

Nanoswarm

  • Added a brief windup before damage begins.
  • DPS reduced from 60 to 40.
  • Visual effects have been added to make it easier to spot the grenade on the ground.
  • Stealth audio range has been slightly increased.

Turret

  • No longer revealed by Sova’s Recon Bolt.
  • More effectively shoots at an enemy’s last known location.

Viper

Viper receives yet another buff in Valorant Patch 1.07 (Image Credits: Riot Games) Enter caption
Viper receives yet another buff in Valorant Patch 1.07 (Image Credits: Riot Games)

Toxic Screen

  • Can now be placed during the buy phase of rounds, through spawn barriers.
  • Toxic Screen now goes up faster along its full length, once it starts to form.

Decay

  • Decay on all smoke abilities no longer affects allies.

Viper’s Pit

  • The area of Viper’s Pit is now shown on her team’s minimap when deployed.

Breach

Breach will not be as unplayable as he used to be from Valorant patch 1.07 onwards (Image Credits: Riot Games)
Breach will not be as unplayable as he used to be from Valorant patch 1.07 onwards (Image Credits: Riot Games)

Flashpoint

  • Off-screen flashes now match the behavior of other flashes in Valorant and apply a minimum amount of flash more aggressively.
  • Charges increased from two to three.
  • Reduced windup time from 0.6 seconds to 0.5 seconds.

Rolling Thunder

  • Detonation delay between blasts decreased from 0.3 to 0.255.

Concussion

  • Concuss now de-scopes players and prevents re-scoping.

Sova

Sova in Valorant (Image credits: Riot Games)
Sova in Valorant (Image credits: Riot Games)
  • Updated the physics on Sova’s cape so that it should wiggle outside his hitbox less frequently.
  • Polish work on Sova’s 1P hands to bring them up to the fidelity bar of the rest of our agents.

Weapon updates

All shotguns

  • When getting headshot by a shotgun in Valorant, the aimpunch will be lower than all the other weapons.
  • Tagging tuned for targets beyond 10 meters.
  • Hitting an enemy past 10 meters in Valorant will apply a different tagging value to them instead of the standard tagging.
  • New tagging: 30 percent slow for 0.5s on a smooth curve going back to normal speed.

Shorty

  • First falloff range reduced from 9m to 7m.
  • Updated headshot multiplier from 3x to 2x (now the same as Judge and Bucky).

Judge

  • Price increased from 1,500 to 1,600.

Vandal

  • Increased firing rate from 9.25 to 9.75.
  • Increased damage from 39 to 40.

Hit impact VFX update

  • Server hit VFX confirms will now spawn at the location of the hit on the character and stay attached to that position (previously, it spawned at the game space location and stayed there).
  • An additional client-predicted small spark VFX now spawns immediately at the game space location of a hit.
  • Adjusted the sparks hit VFX coloring and shape adjusted to more closely resemble blood VFX shape.
  • Adjusted the size of headshot VFX, where both blood and sparks are scaled-down slightly.

Competitive updates

  • Remake match: When a Valorant match begins with a 4v5 (or more lopsided teams), players will now have the option to end the game they’re in and queue for a new one.
  • If any player is disconnected at the start of the Valorant match (beginning of buy phase) through the entire first round, a remake call may be triggered at the start of the second round by typing /remake in chat.
  • All connected players on the team that called the remake may vote to remake the game.
  • The remake vote will last for the duration of the buy phase. If the vote isn’t passed by the end of buy phase, it’ll expire.
  • If the vote is successfully passed and the game is remade, all players who voted don’t receive any XP or MMR adjustments for the match.
  • The match also won’t show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match.
  • Act Ranks visuals have been updated to better differentiate wins at different rank tiers.
  • Changed some potentially misleading verbiage in the restriction message for Valorant players who need to play more unrated games to unlock competitive play.

Quality of life

  • Observers can toggle aim lines for players (default bind: R).
  • Observers can change which teams outline are visible (defaults: H – All, J – Friendly to the spectated player, K – Enemies of spectates players, L – None).
  • Corpse markers shown when corpses are disabled now obey colorblind settings.
  • Hotkey order for selecting players for observers should no longer shuffle in overtime.
  • Observers should now see the money on the HUD for the player they are spectating.
  • Added a setting for disabling the in-game UI (General -> Hide User Interface In-Game).
  • Added a setting for disabling the cross-hair (Crosshair -> Disable Crosshair).
  • Observers can hide first-person character arms. (General -> Hide First Person Arms).
  • Observers can toggle team-based crosshair coloring for spectated targets via the settings menu (General -> Use Team Color for Crosshair Color).
  • Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Brimstone’ Sky Smokes and Breach’s Rolling Thunder.

For anyone who’d rather keep their identity private in Valorant, Riot Games have added these features:

  • Hide my name from non-party members (agent name will be used)
  • Hide the names of others in my game who aren’t in my party (agent names will be shown)
  • Hit impact VFX improvements

Bug fixes

  • Fixed a bug where if both teams try to call a surrender vote, the team who called it second wouldn’t get the option to vote.
  • Fixed a bug that displayed the Act Rank tool-tip in English only when another language was selected.

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Edited by Rachel Syiemlieh