Valorant Patch 6.03 official notes: Killjoy and Raze nerfs, Real Time Text Evaluation goes live, and more

Valorant Patch 6.03 official notes (images via Riot Games)
Valorant Patch 6.03 official notes (Images via Riot Games)

Valorant patch 6.03 will be going live shortly, and it seems that two of the most popular Agents in the tactical shooter will be hit with a fair amount of nerfs this time around.

Riot Games will be targeting Killjoy and Raze for the upcoming update, with the former’s Turret and Lockdown abilities taking quite a hit. Raze, on the other hand, will have her Boom Bot duration nerfed, as it was having a larger recon footprint.

Real Time Text Evaluation will also be going live as part of Riot’s plan to further combat in-game toxicity. Valorant fans looking for a detailed description of the latest patch can check out Riot’s official website.

For a brief overview, here are all the major highlights.


Valorant Patch 6.03 official notes

1) Agent updates

Killjoy

Changes to Killjoy (Image via Riot Games)
Changes to Killjoy (Image via Riot Games)

Developer comments:

“With Chamber’s recent balance and the increased reliability of Killjoy’s Lockdown ult, she has recently sprung up as the premier Sentinel Agent in the game. When we took on systemic damage and health interactions in Patch 5.12, we decided not to reduce Killjoy’s Turret health given her place in the ecosystem at the time. Given her place today, we are making the changes below.”

Turret (E)

  • Health decreased 125 >>> 100
  • Reducing the total health of the Turret will allow for opponents to have an easier time destroying it, particularly with weaker weapons.

Lockdown (X)

  • Point cost increased 7 >>> 8
  • With Killjoy's Ult being powerful when opponents don't have a plan to push or contest it, but the frequency is too high for the reliability it now offers.

Raze

A closer look at Raze's nerfs (Image via Riot Games)
A closer look at Raze's nerfs (Image via Riot Games)

Developer comments:

“We feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles.”

Boom Bot (C)

  • Duration decreased 10s >>> 5s

2) Updates to Modes

Swiftplay

Developer comments:

“Remember when we told you the Swiftplay Beta would end in January? We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though!”

3) Social updates

  • Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.
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4) Bug fixes

  • Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
  • AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
  • Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)

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