Valorant patch 6.11 notes are now live. Players can expect a fair bit of Agent balance changes this time around, along with massive updates coming to the latest map, Pearl. Nerfs will be making their way to Viper, while Chamber will receive some quality-of-life changes to help him have an easier time in the game.Valorant patch 6.11 highlights (Image via Valorant)Valorant fans looking for a detailed description of patch 6.11 can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Valorant patch 6.11 official notesVALORANT@PlayVALORANTThe latest on Team Deathmatch, updates to the progression system, and a lethal new Sentinel—let’s catch up on what’s next for VALORANT in 2023.10399995The latest on Team Deathmatch, updates to the progression system, and a lethal new Sentinel—let’s catch up on what’s next for VALORANT in 2023. https://t.co/rLeUzvgzQ01) Agent UpdatesBreachRolling Thunder (X)Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.ChamberRendezvous (E)Reduced weapon equip time after post-teleport lockout 0.7s >>> 0sTrademark (C)Disable range 4000 >>> 5000Trap arm speed 4s >>> 2sTour De Force (X)Firing rate increased by 15%ViperFuel RegenerationReduced regeneration per second 5% >> 3.3%Regenerate to max fuel once empty 20s >>> 30sMisc.When hit by Concussing abilities, Yoru's Fakeout (C) can now be visually affected.The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.Sova's cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy position.2) Gameplay System UpdatesCombat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.Performance optimizations in Observer Mode when frequently switching between Agents who are using abilities.Tidying up font systems. Please report any issues if there are any characters or text that are different size or style compared to previous patches before 6.10.3) Map UpdatesPearlAdjusted the B Ramp Screen and removed the attacker cubbyThe Screen on B Ramp was providing a lot of mix-up pressure and had proven hard to deal with on retakes. Riot have made the Screen shorter and replaced the ramp with a jump up. This should make the position more committal and more predictable to deal with.Riot have also removed the attacker Ramp cubby as well. This reduces the number of positions to hold the long plant from and makes this space more vulnerable to flanks.Adjusted B Site ScreenAdded a new cubby in B HallThe new cubby gives defenders another position to play from. This provides extra space for defenders to reposition against incoming utility, and it creates new angles to contest B Link or the common Long plant spot.Widened the pillar on B SiteAdjusted the size of the B Site Pillar to give you a little bit more room to work with. This should also reduce the likelihood of getting spammed.4) Weapon UpdatesWeapon Accuracy on Ascenders / Ziplines (Ropes)Ascender min spread on ropes increased to 65% of the walking spreadRifles from .8 >>> 1.3Classic from .35 >>> .55Frenzy from .35 >>> .52Ghost from .35 >>> .6Sheriff from .35 >>> .78SMGs from .3 >>> .65Snipers & Shotguns unchangedWalking and running spread on ropes increased to match the walking and running spread on ground.ShortyReserve ammo adjusted from 10 >>> 6Price adjusted from $150 >>> $300Damage at no fall-off adjusted from 12 >>> 11Damage at first step fall-off (7 meters) adjusted from 8 >>> 6FrenzyMin spread increased from .45 >>> .65Spread curve adjustedMaximum spread reached in 5 bullets instead of 6Recoil pitch curve adjustedMaximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.5) Error PowerRecoil AdjustmentsVertical Recoil Multiplier While Running:Phantom: 1.5 >>> 1.8Spectre: 1.5 >>> 1.8Vandal: 1.5 >>> 1.8Frenzy: 1.25 >>> 1.5Phantom/Vandal Ammo ReservePhantom Reserve ammo adjusted from 90 >>> 60Vandal Reserve ammo adjusted from 75 >>> 506) Bug FixesAgentsFixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled stateFixed Omen’s Shrouded Step (C) to not be interrupted if you’re Suppressed before teleporting.Fixed an issue where when Sage rotated her Barrier Orb (C) 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.Gameplay SystemsFixed Ability HUD overlapping in the Shooting Range when switching Agents.Fixed Kill Feed being out of order when one shot kills multiple players.SocialFixed a bug where party groups in your friends list would sometimes be put in the wrong section. They’ll now always appear in the online section.Fixed a bug where push-to-talk wasn’t working when the Buy screen was open. Now you can talk while you shop.