Valorant patch 2.06 will be looking to bring some much-needed quality of life upgrades to two of the most underwhelming agents in the shooter at the moment.Both Viper and Yoru have had an abysmal pick rate in pro play and standard matchmaking. The buffs that the devs are trying to introduce with 2.06 are sure to give them that well-deserved boost.Korean Patch Notes Video | #VALORANT ~ Showcases Viper Changes & Yoru Changes pic.twitter.com/rkiJiY73Fq— Valorant Leaks (@ValorLeaks) March 30, 2021Moreover, the Bucky will have much of its power stripped from it, and will not be as oppressive during the econ rounds as it used to be.Valorant fans looking for a detailed description of the patch can look up Riot’s official website.Here are all the major highlights.Valorant patch 2.06 official notes#1 - Agent UpdatesViperImage via Riot GamesToxin (passive)Enemies that cross through Viper’s Poison Cloud, Toxic Screen, or Viper’s Pit are instantly inflicted with at least 50 decay. Their decay level increases the longer they remain in contact with toxin.While in cloud, Decay over time decreased 15 >>> 10When out of Viper’s cloud, delay before health regen decreased 2.5 >>> 1.5Poison Cloud (Q)Can now immediately be redeployed when picked up, but grants a temporary charge instead of a permanent chargeIf active when Viper dies, Poison Cloud now remains up for an additional two seconds, or until Viper runs out of fuel.Pickup distance increased 200 >>> 400This is what happens when you enter or touch any of vipers abilities. | #VALORANT pic.twitter.com/6s2QY73EZ5— Valorant Leaks (@ValorLeaks) March 30, 2021Toxic Screen (E)If active when Viper dies, Toxic Screen now remains up for an additional two seconds before deactivatingFull blind distance from the wall increased to better match the blind distance from the edge of smokesSnakebite (C)Equip time decreased 1.1 >>> 0.8Practice ToolsIn custom games with cheats and infinite abilities enabled, Viper can hold down “activate” on Poison Cloud and Toxic Screen to recall themIn custom games with cheats and infinite abilities enabled, Poison Cloud’s landing location is shown on the minimap while equippedYoruImage via Riot GamesBlindside (Q)Flash activation time decreased 0.8>>> 0.6 secondsFlash duration increased from 1.1>>>1.5Gatecrash (E)Gatecrash is no longer refreshed on kills and is instead replenished every 35 secondsLifetime of the Gatecrash fragment increased 20 seconds >>> 30 secondsThe range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4mVisuals for visibility range added to the moving fragmentDimensional Drift (X)Ult Points reduced 7 >>> 6Yoru can now reactivate Gatecrash while in Dimensional DriftKilljoyImage via Riot GamesNanoswarm (C)Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back.#2 - Weapon UpdatesBuckyPrimary fire (left-click) bullet spread decreased 3.4 >>> 2.6Decreased spread on Alt-fire (right-click) 3.4 >>> 2.0Updated damage curve for both primary and alt-fire0m–8m is 20dmg per pellet8m–12m is 12dmg per pelletBeyond 12m is 9dmg per pelletReduced amount of pellets in a right click shot from 15 >>> 5#3 - Mode UpdatesEscalationAbilitiesRaze’s Showstopper now comes with two Blast Pack Charges which refill when players touch the ground. Practice those boosts!Snowball Launcher now comes with Skates—the increased mobility should give players an edge against the generally more lethal weapons.Big Knife now comes with one Tailwind (Jett Dash) charge which refills on kill.Close all the gaps!Loadout variations will be a bit of a surprise, and they’ll show up rarely.#4 - Competitive UpdatesPlayers can now view a person’s career from the in-game LeaderboardIf players are on the Leaderboard, but don’t want to give away who they are, theycan leverage the in-client toggle to label themselves a "Secret Agent"#5 - Quality of LifeTo improve legibility, the megamap now consistently uses a mouse pointer instead of a crosshair for map pings#6 - Head Related Transfer Function (HRTF)Added an audio toggle located in the Audio settings panel to enable HRTFHRTF allows players wearing headphones to play audio in a simulated surroundsound audio space.Currently, only footsteps, reloads, and Deathmatch respawns will be rendered in3D with HRTF enabledIt’s recommended that players please turn off any other “3D Audio” processing while using this feature.HRTF Audio Showcase Video | #VALORANT pic.twitter.com/kOGMsPEis8— Valorant Leaks (@ValorLeaks) March 30, 2021#7 - Bugs20 assorted bugs for Agents, QoL, Competitive, and more fixed for this patch