Valorant patch 3.0 will officially be introducing a new Episode to Riot’s shooter, and Act 1 is kicking-off with new agent KAY/O. However, apart from the new Agent, the devs will be looking to introduce massive changes to both Agents and weapon prices as well.KAY/O Agent Reveal Trailer is LIVE! Click the link below to watch!https://t.co/XaT8gztRT0 pic.twitter.com/rHhDsgSy3d— VALORANT (@PlayVALORANT) June 17, 2021With Valorant patch 3.0, Riot Games will be looking to make the shooter’s gameplay a bit more gun-heavy, with less reliance on Agent abilities.Players looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Valorant patch 3.0 official notes1) Valorant Agent UpdatesValorant patch 3.0 official notesNew AgentKAY/O arrives in ValorantAll AgentsSignature abilities now only provide a minimum of one charge per round instead ofaccumulating a charge every round.For example, if you have a two charge signature ability and you end the roundwith one charge remaining, you will not gain an additional chargeCharges gained from cooldowns are now always temporaryVisibility returns faster during the fadeout period of all flashesAstraImage via Riot GamesNova Pulse (Q)Cooldown time increased 12 >>> 25Gravity Well (C)Cooldown time increased 12 >>> 25Stars/Astral Form (X)Stars are now inactive when placed during the buy phaseWhen the barriers drop, her Stars charge for 1.4 seconds before becoming activeand usable.On Attack, Astra can now see the Spike’s location in Astral formThis representation does not animate so it will not provide additional info on thestatus of the Spike.Recall cooldown increased 8 >>> 15Granted signature charges decreased 2 >>> 1Star cost decreased 200 >>>150BreachImage via Riot GamesFlashpoint (Q)Total charges reduced 3 >>> 2Cost increased 200 >>> 250Projectile speed decreased 2500 >>>2000Fault Line (E)Full charge time decreased 1.5 >>> 1 secondWidth increased 600 >>> 750Telegraph windup time decreased 1.3 >>> 1Concussion duration increased 3 >>> 3.5Unequip time after firing decreased 1 >>> .7Cooldown time increased 35 >>> 40After Shock ©Breach Aftershock | #VALORANT pic.twitter.com/K4IaX8ENPy— Not Mike - Valorant Leaks & Info (@ValorLeaks) June 18, 2021Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6seconds apartExplosion radius increased 260 >>> 300Unuequip time after firing decreased 1.1 >>> .9 secondsCost increased 100 >>> 200Rolling Thunder (X)Width of all explosions increased to 2300, which was the previous width of the final explosionBrimstoneImage via Riot GamesIncendiary (Q)Cost increased 200 >>> 250CypherImage via Riot GamesNeural Theft (X)Ultimate points required decreased 7 >>> 6JettImage via Riot GamesUpdraft (Q)Cost increased 100 >>> 150Tailwind (E)No longer breaks Cypher’s TrapwireCloudburst (C)Cost increased 100 >>> 200Bladestorm (X)Ultimate points required increased 6 >>> 7KilljoyImage via Riot GamesAlarmbot (Q)Cooldown after pickup increased 7 >>> 20Turret (E)Cooldown after pickup increased 10 >>> 20OmenImage via Riot GamesParanoia (Q)Cost decreased 400 >>> 300Dark Cover (E)Granted signature charges reduced 2 >>> 1NOTES 3.0Omen now must buy his second smoke for 100Cooldown time increased 35 >>> 40Shrouded Step (C)Cost increased 100 >>> 150PhoenixImage via Riot GamesCurveball (Q)Cost increased 200 >>> 250RazeImage via Riot GamesModel UpdateModel has been updated with a polish passBoombot (C)Cost increased 200 >>> 400Showstopper (X)Ultimate points required increased 7 >>> 8ReynaImage via Riot GamesLeer (C)Cost increased 200 >>> 250SageImage via Riot GamesSlow Orb (Q)Cost increased 100 >>> 200Barrier Orb (C)Cost increased 300 >>> 400Resurrection (X)Ultimate points required increased 7 >>> 8SkyeImage via Riot GamesTrailblazer (Q)Vision radius increased 1750 >>> 2250Max concussion duration increased 3 >>> 4Cost increased 200 >>> 250Guiding Light (E)Charges reduced 3 >>> 2Charges are now replenished on a 40-second cooldownSkye no longer needs to re-equip to trigger her flashGuiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guidingAudio attenuation when cast reduced 3250 >>> 1250Cost of charges increased 100 >>> 250SovaImage via Riot GamesShock Dart (Q)Cost increased 100 >>> 150Recon Bolt (E)Cooldown time increased 35 >>> 40Owl Drone (C)Cost increased 300 >>> 400Hunter’s Fury (X)Ultimate points required increased 7 >>> 8ViperImage via Riot GamesSnakebite (C)Duration reduced 8 >>> 6.5Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire durationCost increased 100 >>> 200YoruImage via Riot GamesBlindside (Q)Cost increased 200 >>> 250Gatecrash (E)Cooldown time increased 35 >>> 402) Valorant Weapon UpdatesAll WeaponsBullet tagging changed from 75% slow >>> 72.5% slow“Tagging” is the slowing effect you feel when hit by bulletsWeapon Deadzones changed from 30% >>> 27.5%“Deadzone” in VALORANT refers to the movement speed a player becomes inaccurateAll RiflesWalking inaccuracy changed from 1.3 >>> 2.0Running unchanged at 5.0All HeavensWalking Inaccuracy changed from .5 >>> 2.4Running unchanged at 6.0All SMGsWalking inaccuracy changed from .3 >>> 1.0Running inaccuracy changed from 2.0 >>> 2.5ClassicWalking inaccuracy changed from .25 >>> .84Running inaccuracy changed from 1.5 >>> 2.1FrenzyPrice decreased 500 >>> 450Walking inaccuracy changed from .25 >>> .8Running inaccuracy changed from 1.0 >>> 2.0GhostWalking inaccuracy changed from .25 >>> .92Running Inaccuracy changed from 1.85 >>> 2.3SheriffWalking inaccuracy changed from .25 >>> 1.2Running inaccuracy changed from 2.0 >>> 3.0JudgePrice increased 1600 >>> 1850Damage falloff at 10m changed from 13 per pellet >>> 10 per pelletDamage falloff at 15m changed from 10 per pellet >>> 7 per pelletBulldogHip-fire (full auto mode) firing rate increased from 9.15 RPS >>> 9.5 RPSPrice decreased 2100 >>> 2050ShortyPrice decreased 200 >>> 150StingerPrice decreased 1100 >>> 950BuckyPrice decreased 900 >>> 850MarshalPrice decreased 1000 >>> 950AresPrice decreased 1600 >>> 1550OperatorPrice decreased from 5000 >>> 47003) Valorant Competitive UpdatesHere’s some of what you can expect from our changes:Reduced the possibility of feeling “hard stuck” on older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.Matchmaking accuracy will improve across all ranks, which should lead to a smoother ranked climb and reduce how hard you may swing up and down in rankWhile winning games is still the most important factor, individual performance will also be accounted for to improve matchmaking at Immortal+This should result in better matches at the highest levels.Close games will have a smaller effect on rank rating gains and lossesAdjusted our Rank Rating curves, so climbing (or falling) should feel less volatileUpdated Rank distributionPlacements raised to Diamond 1This should help reduce the grind for our players at the top4) Valorant Performance UpdatesPlayers with medium to high spec machines (CPU bound systems) may see up to 6%performance improvements as a result of the following work:Improved clipping plane calculations using multithreadingImproved thread utilization across multiple cores for distributed tasksOptimized camera calculationsOptimized ambient audio for each mapGeneral optimizations for all ability animations5) Valorant Social UpdatesHover Cards have been added to the social panelHover over your friends list to quickly learn more about the players you hav added. Rank, Account Level, Riot ID, friend note, title, Player Card, and more!You can now invite to party with Riot ID in custom games6) Valorant gameplay technologyKillfeedYour kills will get an additional highlighted border to make them stand outKill assists will also be shown to the left of the killfeed entriesThe killfeed will also display a highlighted border for your assist portraitThe killfeed will display certain ultimate abilities when players on either team are killed in a second-life state or revivedFor example: Sage’s player resurrection or Phoenix’s death during his Run It Back ability.Added multi-colored killfeeds in cases where kills would result in the same team color appearing side by side“Round Rollback” feature for Tournament Mode Custom GamesThis feature allows you to set the game back to the start of a previous round and re-play the game starting from thereTo enable the feature, go to “Options” while setting up a Custom Game and toggle “On”Tournament ModeModerators can activate a rollbackIf Cheats are enabled as a Custom Game option, all players can activate a rollback.During the match, the Round Rollback feature can be found in the “Cheats” section of theMenu.Added the ability to toggle on and off the outer crosshair lines!Adjusted assist timings and thresholds for utility-based assists to make them more consistent across different Agent abilities.7) Valorant Progression UpdatesYear One Event Pass—this is similar to a Battlepass but it's completely freeThis will be active for the duration of Patch 3.0 and will only last till 3.01 goes live.So remember to get your goodie bag before the party ends.Added a Squad Boost: You will get extra XP when you play in a premade group.+8% boost for one additional player, +12% for two, +16% for three, and +20% for a full squad.This will also be active for the duration of 3.0.We’re also permanently adding Account LevelingYour account Player Card will now display a numeric level based on how much you play.In addition to that, you will also be boosted to a certain level based on how many games you’ve played before Patch 3.0.For more details, check out our full breakdown.8) Valorant Bug fixesAgentsCharacters blocked by Sage’s Barrier Orb when resurrected now break the wall to ensurethey don’t get pushed inside map geoFixed Skye’s Seekers showing up on the minimap even when they aren’t visible to anenemyFixed Viper’s ultimate not showing as active on the team UI when Viper’s Pit is upFixed bug where Cypher’s Spy Camera could be placed inside the map on mid IceboxFixed a bug where Reyna’s Dismiss ability could not be rebought if the Buy Menu isclosed and reopened during the same Buy PhaseFixed a bug where cancelling Sova’s Hunter’s Fury while charging the shot allows player to skip unequip animation by equipping a weapon, ability, or SpikeFixed a bug where picking up Cypher’s TrapWires/Cages and Killjoy’s Nano Swarmsn during the Buy phase would prevent you from purchasing a second chargeCompetitiveFixed a bug that was causing a delay in recent Competitive game’s Ranked Rating updates in Match HistoryFixed a Career screen visual bug that would show up for those who dropped out of ImmortalFixed a bug that caused a friend’s career to infinitely loadSocialFixed a bug where friends' names were merging together in the social panel when interacting with them, jumbling them together at times. Word scramble no longer!Content SupportFixed an issue causing a hitch when viewing skins in the CollectionGameplay TechnologyFixed a bug where the inner crosshair toggle feature wasn't workingFixed a bug where AOE kills were not rewarding the appropriate character if the enemy was in a debuffed stateFixed a bug where the Spike icon pulse and beeping sound were not in syncFixed a bug where Ally defuse progress bar sometimes fails to appearFixed a bug where Observer’s Killfeed has no team colorsReverted our fix for the “swirly arms” in the last patch, since it was causing significant animation snapping