Valorant patch 4.0 will be dropping in a couple of hours. It will bring with it the new Duelist Agent, Neon, along with a significant amount of updates to weapons, maps and the Competitive mode.While today’s update promises to be a rather chunky one, it won't feature any Agent balance changes. Riot Games will be holding off on that until the next patch.VALORANT // India & South Asia@playVALORANTsaGet ready for a DISRUPTION. We’re kicking off the first Act of our new Episode with a new Agent, Battlepass, fresh Ranked Act, and more. riot.com/3GhXRIQ7:47 AM · Jan 11, 2022422Get ready for a DISRUPTION. We’re kicking off the first Act of our new Episode with a new Agent, Battlepass, fresh Ranked Act, and more. riot.com/3GhXRIQ https://t.co/P0KcFhG7HzFans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Valorant patch 4.0 official notesMike - Valorant Leaks & Info@ValorLeaksPatch Notes 4.00 |#VALORANT playvalorant.com/en-gb/news/gam…7:48 AM · Jan 11, 2022121576Patch Notes 4.00 |#VALORANT playvalorant.com/en-gb/news/gam… https://t.co/wnri0sD1Ob1) AgentNew Agent Neon goes live2) Weapon UpdatesMeleeRight click hitboxes are now 1.5x larger. Left click hitboxes are now larger than a right click and have a slightly longer range too.Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side)SpectreFiring error occurs at earlier bullet stagesIncreased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bulletsLowering time to switch yaw from .24 >>> .18 secondsAresRemoved spin upFiring rate increased from 10 >>> 13GuardianRemoved firing rate penalty on ADS (Aiming Down Sight)Added an extra bullet before it enters a recovery curveBulldogHip fire rate increased 9.5 >>> 10Recovery on burst fire improved from .4 >>> .353) Map UpdatesVALORANT // India & South Asia@playVALORANTsaNeon pushes the tempo, some weapons come out of the shadows, Bind and Breeze get updates—all this in more in VALORANT Patch Notes 4.0. Devour them here: riot.com/34rWskX8:10 AM · Jan 11, 202226Neon pushes the tempo, some weapons come out of the shadows, Bind and Breeze get updates—all this in more in VALORANT Patch Notes 4.0. Devour them here: riot.com/34rWskX https://t.co/2mFFXrnqUNBindThe double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.There’s also a small, new bench for a mix up when taking that first peek.BreezeIncreased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)Added a stack of two crates in cave.Adjusted cover on the back of A Site and extended the pool to the far wallAdjusted curved wall in midAdded cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B WallThe new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break up some awkward fights that can occur on thin walls.Door on A can no longer be reactivated until it is finished opening or closing4) Competitive Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 level before they are able to enter the Competitive queueFor those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.Reduced 5-stack Rank Rating penaltyDiamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.Increased Map RandomizationIncreased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to matchMike - Valorant Leaks & Info@ValorLeaksXP for weekly challenges have been increased | #VALORANT Week 1 XP (Per Challenge) : 25480XPWeek 2 - 4 XP (Per Challenge) : 27440XPWeek 5 - 7 XP (Per Challenge) : 29400XP8:21 AM · Jan 11, 202256634XP for weekly challenges have been increased | #VALORANT Week 1 XP (Per Challenge) : 25480XPWeek 2 - 4 XP (Per Challenge) : 27440XPWeek 5 - 7 XP (Per Challenge) : 29400XP5) BugsGame SystemsFixed an issue where the Signature Kill Counter was not updating visuallyEsports FeaturesCoaches should no longer experience the issue where swapping targets with number keys + mouse clicks occasionally fails.