In response to a question, the Valorant principal producer breaks down the Deathmatch mode and talks about an under-development mode for infinite drop-in drop-out matches.Deathmatch is one of the more fun and light-hearted game modes in Valorant. It doesn't last all that long and provides players with unlimited respawns and constant action. Players often enjoy playing a Deathmatch in-between their Competitive ranked climb, as it helps them relieve some stress along with training their crosshair placements.Recently, James "hazed" Cobb, the TSM Valorant pro, tweeted out asking Valorant to include a never-ending Deathmatch game mode which one will often find in other popular FPS titles like CS: GO and Call of Duty.His reasoning being that he would much prefer to have a 2-hour long Deathmatch session rather than constantly queuing at the end of every match.can i get some '24/7 ASCENT DM :: HS ONLY' type beati hate having to q back up, sit through warmup, have people type gg in a dm when its over... i wanna have a straight 2 hour session— TSM HEY HEY HAZED (@hazedCS) March 7, 2021In response, the principal producer of Valorant, Jarad “darkhorse4life” Berbach posted a thread about how, as a mode, Deathmatch is currently serving two different types of audience and also discusses the possibility of an infinite Deathmatch game mode.The Valorant Deathmatch and how it serves two different audiencesMr. Jarad “darkhorse4life” Berbach started his discussion of the current state of free-for-all Deathmatch and the future of free-for-all and warmup style modes by mentioning that the team has a lot of plans, but also a lot of work to get the plans working.He further mentions that there is a relatively healthy queue time, along with match quality with strong participation in free-for-all Deathmatch. Darkhorse4life further noted that the population participating in Deathmatch is relatively lower than other modes, but it is a dedicated one.Currently, we're seeing relatively healthy queue times, match quality/disparity, and participation in FFA DM. The population that plays the mode is a relatively low one compared to other modes, but they are very dedicated. Satisfaction is decent, but we think it could be higher!— Jared Berbach (@darkhorse4life) March 8, 2021The Valorant developer team has concluded that even though the mode is singular, it is trying to serve two different types of audiences. The first kind of audience wants a free-for-all style match with a fixed beginning, middle, end, and a winner. Players need a short mode with quick action to fit into a limited time window between high-stress matches. The health pickups, respawn, map rotation, and match lengths are currently serving these players quite well.The health pickups, respawns, map rotation, match length etc. all serve this need relatively well. These players want a short mode and quick action to fit into limited time windows or in between high stress matches.— Jared Berbach (@darkhorse4life) March 8, 2021The second kind of audience is the people who would prefer to warm up or relax by playing the mode continuously for 2 hours straight, without interruption. This helps them to get in the zone or practice aiming against an actual player.This audience generally wants to get in and stay in for a long time, but then also leave when they are ready. In order to do this correctly, we need some tech that we're spinning up and working on: Commonly referred to as join in progress (or "drop in")— Jared Berbach (@darkhorse4life) March 8, 2021To cater to the audience who wants to join in and leave at their leisure, the game needs some technology which is commonly referred to as “join in-progress”. This technology will essentially control the drop-in drop-out part of the infinite Deathmatch in Valorant.The technology behind Infinite DeathmatchDarkhorse4life further confirmed that the team is currently working on a join-in-progress technology, which will be essential for a possible infinite Deathmatch. Currently, the Valorant game service does not check to see if a new player wants to join in an undergoing match. To implement the technology, developers will need to rewrite the matchmaking to accommodate players joining a match in-progress as well as controlling toxicity and skill differences.The work is relatively complex, so the devs are putting in the necessary time to make sure it works properly and is a great plan for the future of Valorant. Darkhorse4life acknowledges that it can be frustrating for a player to wait for the mode, but the developers want to make sure that the mode is worth the wait.This work is actually relatively complex, so we're putting in the time to make sure it's great plan for the future of VALORANT and a great play experience. I know it can be frustrating to wait as a player, but we hope this is worth it.— Jared Berbach (@darkhorse4life) March 8, 2021Darkhorse4life further explains that once the devs have the tech working, they can create a game mode that is strictly for the second kind of audience. Valorant would let the players play infinite matches, and only close a match if it becomes “unhealthy”. It will create an option for players to join in and leave according to their will.This type of match will also give options to change rules, such as full health and/or full ammo upon a successful kill. The developers want to give the players what they need to maximize uptime in practicing their aims and headshots.We can try things like killstreaks, powerups, or make FFA matches more akin to Escalation/Arms Race/Gun Game. We can change various rules or even add teams. We can still keep these games under 10m to fit into lifestyle.— Jared Berbach (@darkhorse4life) March 8, 2021For the other type of audience darkhorse4life mentioned, the developers aim to create a rotating type short mode experience for players who want to play a free-for-all Deathmatch while waiting for a match to begin. These will be more of non-tactical games, and the developers can also implement things such as killstreaks, or certain power-ups.The developers also want to explore the idea of making the game mode similar to the latest limited-time game mode Escalation.We can try things like killstreaks, powerups, or make FFA matches more akin to Escalation/Arms Race/Gun Game. We can change various rules or even add teams. We can still keep these games under 10m to fit into lifestyle.— Jared Berbach (@darkhorse4life) March 8, 2021