Anthem: 4 Big problems with EA and BioWare's latest release

Pratyay
Anthem is EA's latest release
Anthem is EA's latest release

Although I'm not a big fan of looter shooters, I was interested in Anthem since EA first revealed it. The Iron Man games back in the day were objectively terrible and in Anthem, I saw everything I wanted those games to be.

There will be a day one patch released but the chart BioWare shared says that this early access is for the FULL GAME, so that really isn't an excuse.

Let's take a look at some of the things Anthem does well before we go into flaws. The flying feels amazing and the control on PC has improved from the beta. Flying from the air and going underwater feels great and I only wish BioWare had thought of adding underwater combat in some form. That would have also added some much-needed diversity to the gameplay.

The game also looks really good. Although the world has no diversity and is quite empty, its one of the best looking open worlds we've seen in video games.

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#4 The loading screens

Some have dubbed Anthem a
Some have dubbed Anthem a "loading screen simulator"

This is probably the biggest problem with Anthem right now - the loading screens. They are everywhere. From changing your equipment at Fort Tarsis to going into a cave or coming out of one, there's a loading screen for everything here. BioWare has said that the day one patch will improve this slightly.


#3 The abilities

Anthem
Anthem

The ability system in Anthem is actually a brilliant idea and I loved it as first. However, I soon found two flaws with it.

Number one, there aren't enough of them. They feel great at first but it doesn't feel like there's much behind the flashy moves but BioWare can add more depth to the system in further updates.

Secondly, another big problem is the cooldown time. It almost feels like you can spam your abilities.

#2 The story

The Monitor
The Monitor

The story in Anthem is not good. There's too much bland exposition and the choices in the dialogue seem to just be there for marketing purposes. They have zero effects on the story.

A couple of the characters, as well as the main villian The Monitor, were sort of memorable but it was a mostly forgettable experience that felt tacked on.


#1 The mission structure and endgame

Anthem
Anthem

At it's best, the mission structure in Anthem is repetitive and at it's worst, it's an absolute grind. Every mission feels like it's the same thing. You either follow a marker and kill the same enemies or take stuff to a point and protect it or vice versa. Even the endgame is flawed as there are only three strongholds you get to repeatedly grind for your pleasure. One of the strongholds is the same one as we saw in the beta and another is the same as the final story mission. I'll have full impressions on the endgame on a further date.