Developers have confirmed the numerous map changes coming in Overwatch 2 Season 13. The developers have noted the community's request to rework some of the most oppressive maps in the game, such as Numbani, Circuit Royale, Dorado, and others. On top of this, a range of changes have been implemented to improve and balance the attack and defense routes and lines-of-sight in the game.This article will provide players with a detailed brief on the map changes coming in Overwatch 2 Season 13.All map changes coming in Overwatch 2 Season 13 exploredClash map changes coming in Overwatch 2 Season 13Capture time on the final objective points A and E now increases for Attackers as segments get secured consecutively from 1x /1x / 1x to 0.7x /1.1x /1.4x, to make the first segment easier to capture for attackers but consecutive ones harder.Defenders now respawn instantly as the first segment and second segment get secured instead of when the previous objective points B or D get captured.Unlock time for final objective points A and E has been increased from 25 seconds to 27.5 seconds.Decay rate on final objective points A and E has been doubled for attackers to not lose their progress as quickly when stepping off the point.Capture time for defenders on objective points B and D has been increased by 10% to give attackers more opportunities to attack the point.Developer Comments: We want to reduce the number of one-sided stomps occurring in the Clash game mode. We also want to address the difficulty of securing at least one segment on the final objective points as attackers. So, we tweaked the capture time for the defending team to make the fight for objective points B and D a bit more favorable for attackers.Read more: Overwatch 2 Clash mode explainedIndividual map updatesCircuit Royale map changes coming in Overwatch 2 Season 13First PointNew exit options from attackers initial spawn to reduce spawn camping.Initial high ground right flank brought in and access adjusted to reduce spawn camping.Cover options added.New far side flank option to contest defenders on the high ground by the bridge.Second PointImproved spawn protections for attackers leaving the second spawn area to reduce spawn camping.Additional cover added while pushing high ground for attackers.New flank added for attackers to take rear high ground by the chicane.Hill lowered slightly and road angled forward to make approach for attackers slightly more comfortable.Third PointImproved options for attackers leaving the third spawn area to combat spawn camping.Flank route to high ground pool area widened and additional cover added to increase play options in this space.Sightlines improved for attackers to poke at entrenched defender positions in the final area.Dorado map changes coming in Overwatch 2 Season 13First PointStarting high ground cover and access has been adjusted to reduce spawn camping.Flank routes have been streamlined for attackers.Various geometry adjustments to provide more favorable gameplay opportunities for attackers in the market area.Second PointStaircase added for easier attacker access to the high ground.Added access to the courthouse for attackers.Third PointCover added after the chokepoint on the main path.If you want to read the patch notes, check out: Overwatch 2 Season 13 patch notes: My Hero Academia collab, Halloween Terror, and moreHavana map changes coming in Overwatch 2 Season 13 First PointReduced sightlines into the attackers’ spawn.Added new options for attackers to exit their spawn.Reduced oppressive high ground vantage points for defenders. Second PointWidened doorways and certain routes for cleaner navigation and flow.Closed small holes through certain assets to block sightlines and projectiles. Third PointRedesigned attackers’ spawn interior and added additional routes for a safer attacker exit.Sightlines from the fort wall to spawn and main route have been reduced.Pathing into the fort has been consolidated on one side for cleaner flow and to give both teams more options while in combat around the final chokepoint.NumbaniFirst PointAttackers’ initial spawn room has been pushed a lot closer to first point to reduce runback times.Lowered some high ground around first point.Easier access to flank routes around first point.Combined the paths in the building behind the payload on first point - one room that connects everything.Second PointForward defender spawn points have been added to reduce runback times for defenders.A staircase has been added near attackers forward spawn for easier access to high ground.Added a connecting path past and above the choke into third point.Third PointRelocated a pesky sign.Removed a tree.That's all there is to know about the map changes coming in Overwatch 2 Season 13. For more related news and guides, stay tuned to Sportskeeda's Esports section.