Spell Cards in Clash Royale can be a game changer. These are meant to support your troops, damage enemies, and even spawn new troops to help you instantly. Therefore, it's important to learn which Spell Card does what in this game.
Learning how to use the best spells in Clash Royale to support your troops and counter their weaknesses is an important essence of this game. Moreover, you must identify the right spells for better deckbuilding and climbing the leaderboard.
Now, let's have a look at all the Spell Cards in Clash Royale released so far.
All 20 Spell Cards in Clash Royale so far
As of writing this post, there are 20 Spell Cards in Clash Royale. They have different rarities (how often you get them in chests) and are unlocked at different arenas in Clash Royale. They are:
1) Arrows (Common)
- Elixir Cost: 3
- Unlock: Arena 0 - Training Camp
Arrows is one of the best Spell Cards in Clash Royale. When you use it, it rains down arrows on the targeted radius. It deals damage to ground and flying troops, damaging enemy buildings and towers. It's also one of the first Spell Cards in Clash Royale that you get to unlock.
2) Zap (Common)
- Elixir Cost: 2
- Unlock: Arena 5 – Builder’s Workshop
The Zap is one of the most popular Spell Cards in Clash Royale. It’s also one of the cheapest spells in the game (along with the Giant Snowball and The Log), costing only two elixirs. This spell damages and stuns (for 0.5 seconds) ground and aerial enemies in a radius.
3) Giant Snowball (Common)
- Elixir Cost: 2
- Unlock: Arena 8 – Frozen Peak
The Giant Snowball is another low-cost Spell Card in Clash Royale. It slightly damages and knocks back enemies, slowing them for three seconds. Its knockback and slow effect make it a good defensive spell when too many enemies are charging at you.
4) Royal Delivery (Common)
- Elixir Cost: 3
- Unlock: Arena 14 – Serenity Peak
The Royal Delivery is a three-elixir spell that spawns a Royal Recruit where it lands and damages all enemies in its radius. However, unlike most other Spell Cards in Clash Royale, you cannot use it on the enemy’s side of the field.
5) Fireball (Rare)
- Elixir Cost: 4
- Unlock: Arena 0 - Training Camp
The first rare spell you unlock in Clash Royale is the Fireball, right after the tutorial. It significantly damages enemies, knocking them back like the Giant Snowball for only four elixir.
6) Rocket (Rare)
- Elixir Cost: 6
- Unlock: Arena 5 – Builder’s Workshop
The Rocket is one of the most expensive Spell Cards in Clash Royale. However, it deals the most damage among all spells, often one-shotting enemies with moderate HP (like the Mini P.E.K.K.A). It’s similar to the Fireball.
7) Earthquake (Rare)
- Elixir Cost: 3
- Unlock: Arena 12 – Spooky Town
The Earthquake summons an earthquake, dealing damage every second to ground enemies and slowing their movement speed by 50% for three seconds. Moreover, it does 3.5 times more damage to buildings – its specialty.
8) Goblin Barrel (Epic)
- Elixir Cost: 3
- Unlock: Arena 5 – Builder’s Workshop
The Goblin Barrel is one of the most popular Spell Cards in Clash Royale. Once you use this spell and it hits the ground, the barrel explodes to spawn three Goblins. However, it doesn’t deal area damage upon impact like the Royal Delivery.
9) Lightning (Epic)
- Elixir Cost: 6
- Unlock: Arena 6 – P.E.K.K.A.’s Playhouse
The Lightning is a more powerful version of the Zap, dealing significant damage and stunning (for 0.5 seconds) a maximum of three troops or buildings in its radius. It will always target the troops with the highest remaining HP.
10) Freeze (Epic)
- Elixir Cost: 4
- Unlock: Arena 8 – Frozen Peak
The Freeze spell in Clash Royale freezes and damages all enemies, buildings, and towers in its area for four seconds. However, its damage is dealt on use, not over time.
11) Barbarian Barrel (Epic)
- Elixir Cost: 2
- Unlock: Arena 5 – Builder’s Workshop
The Barbarian Barrel is a nifty spell that allows you to roll down a barrel a short distance, spawning a Barbarian at the end. This spell damages all ground troops while it rolls. However, you can only play this spell on your side of the field.
12) Poison (Epic)
- Elixir Cost: 4
- Unlock: Arena 9 – Jungle Arena
The Poison Spell Card envelops an area in a poisonous cloud, dealing damage every second to all troops inside its radius for eight seconds. Additionally, enemy movement speed is reduced by 15%.
13) Rage (Epic)
- Elixir Cost: 2
- Unlock: Arena 14 – Serenity Peak
The Rage is one of the most popular Spell Cards in Clash Royale that allows you to increase the movement and attack speed of your troops and buildings by 35% for 5.5 seconds.
14) Clone (Epic)
- Elixir Cost: 3
- Unlock: Arena 15 – Miner’s Mine
The Clone is another popular epic Clash Royale spell that allows you to clone (make one copy) all your troops in its radius. However, all clones only have 1 HP, and this spell cannot clone any building cards.
15) Tornado (Epic)
- Elixir Cost: 2
- Unlock: Arena 15 – Miner’s Mine
The Tornado is an area-of-effect (AOE) Clash Royale spell that pulls all enemy troops to the center of its radius for 1.05 seconds. It also deals damage every 0.5 seconds.
16) Mirror (Epic)
- Elixir Cost: Variable
- Unlock: Arena 15 – Miner’s Mine
The Mirror is a popular Spell Card that lets you play an exact copy of the last card (troops, buildings, and spells) you played for one extra mana. However, you cannot use this after playing Champion Cards in Clash Royale.
17) Void (Epic)
- Elixir Cost: 3
- Unlock: Arena 15 – Miner’s Mine
The Void is one of the newest Spell Cards in Clash Royale. This spell damages all enemy units and buildings in its radius for 4.9 seconds. Additionally, it deals more damage the fewer enemies there are.
18) Goblin Curse (Epic)
- Elixir Cost: 2
- Unlock: Goblin Arena 5 – Mud Pit
The Goblin Curse is the latest spell in Clash Royale. It deals minor damage to all enemies in its radius. Moreover, they receive 20% more damage from your troops and spells. Furthermore, each enemy defeated this way will spawn a Goblin.
19) The Log (Legendary)
- Elixir Cost: 2
- Unlock: Arena 11 – Electro Valley
The Log is one of the best Spell Cards in Clash Royale that lets you roll a log from your side of the field, dealing damage to all enemy ground units and knocking them back.
20) Graveyard (Legendary)
- Elixir Cost: 5
- Unlock: Arena 12 – Spooky Town
The Graveyard spell lets you summon a portal anywhere on the field, which starts summoning Skeletons after 2.2 seconds. This spell summons a Skeleton every 0.5 seconds for nine seconds, summoning a total of 18 Skeletons.
All of these Spell Cards in Clash Royale have various uses. Learning which spells to use in your decks is essential for creating decks (like the best Clash Royale Void spell decks) that can counter their weaknesses and open up offensive opportunities. Moreover, using the right spell at the right time can win or lose games.
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