Valve has deployed the November 16 patch for Counter-Strike 2, and several quality-of-life improvements have been made in this huge update to make the game even more stable for players. This update highlights improvements to sub-tick and audio, as players recently complained their shots went missing even with accurate aiming. Moreover, unique sounds have been added for jumping on metal objects.This article will cover the November 16 patch notes for Counter-Strike 2.November 16 patch notes for Counter-Strike 2Here are all the improvements and fixes included in the Counter-Strike 2 November 16 patch notes.GameplayMore sub-tick visual and audio feedback improvementsReduced sniper scope bob animation magnitude and frequencyFixed a bug causing duck to be slower when the Duck Mode was set to ToggleFixed a case where grenade throws weren't registering on the serverThrown grenades no longer prematurely detonate if thrown while intersecting a teammatePlayers can no longer mitigate fall damage by defusing the bombAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downwardWhen official game servers detect a network interruption, the affected match will be canceledAdded unique sounds for running and jumping on metal railings and polesAnimationFixed a bug that occurred when interrupting the CZ75a deploy with inspectFixed the inspect and other animations for the Shadow DaggersFixed a 'broken wrist' animation with the Survival KnifeAdjusted the Mac10 first-person animation to include strap and bolt movementFixed AWP and SSG firing animation/inspect behavior while zoomed inFixed a case where the Deagle slide would fail to reset on round restartThe Revolver barrel now incrementally rotates for each shotFixed some animation issues with weapons placed in community mapsFixed cases where the C4 light would not blink when held or holstered by playersFixed some cases where the player's shadow would show an incorrect poseMiscellaneousFixed a bug where bot_knives_only didn't work for T'sFixed some visual issues with demo playbackImproved performance of screen particle effectsFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voiceText from blocked players will no longer be visible in the premier pregame chatPlayers frozen by half-time game rules are now immune to certain damage typesDecals now evict the lowermost decal if enough decals overlap in a single locationPlayer visibility fog adjustment no longer applies to dead ragdollsSmoke particles no longer stick to dead ragdollsFixed self/team burn damage getting recorded as enemy damageUI improvementsRevised some common chat stringsAdded convar cl_deathnotices_show_numbers for observers to have quick access to the player's spectate indexAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correctAdded time to weekly rollover to the reduced XP message in the player profile tooltipFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnectedFixed round-delayed stats not updating at match endChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/ScoreFixed case where text during defuse would get cut offAdded direction indicators to players in the square radarFixed case where kill icon would not display in the post-round damage info panelFixed bad string in the commend dialog panelFixed case where round stats in the Watch Menu would be assigned to the wrong sideWorkshopFixed custom sound events files in workshop mapsAdded some material settings for water refraction/causticsWorkshop maps can now be tagged as supporting Wingman modeLinux clients can now run workshop maps without requiring -insecureAdded trigger_hostage_reset trigger and logic_eventlistener entitiesAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfacesFixed health getting clipped when it exceeds three digitsMapsOverpassFixed various cases where level mesh was disappearing occasionallyVarious visual updates and fixes to models and materialsStraightened out some collision that was pushing players off of walls or cornersTurned off the collision of some light fixtures that were pushing players off of wallsAdded a metal plate to swat van to hide player feet, adjusted clipping around vanFixed some small holes in the worldFixed some texture mapping seamsAdded player clipping on some floor grates to smooth player movementFixed some issues with the collision and surface property of fire extinguishersAdded and adjusted some grenade clippingAdjusted some clipping on boxes and cable stacks in connectorAncientMore player and grenade clips adjustmentsClosed various holes and cracks in the worldMirageFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geoOfficeFixed the player getting stuck on large crate in the garageGeneral grenade clip polishThe vending machine break sequence now only happens once to avoid strobing lightsRemoved collision from pipes and CCTV cameras at CT spawn garageAdded grenade clips to doors at the stairwellFixed hole in door frame at t-spawnFixed texture errors on the ceiling in the conference roomFixed some lighting errors on low settingsFixed weapons getting stuck behind crates in the back wayFixed lighting artifacts in the front courtyardFixed bad boost onto electrical boxes in the garageAnubisFixed z-fighting on stairs in connectorImproved ground at bombsite A so that it has more accurate footstep soundsFixed gap in world around B-site planting areaFixed z-fighting a backdrop temple near T-spawnFixed missing collision at connector that would allow grenades to fall through worldFixed hole in world at street that allowed players to see through to canalFixed vis issue on street looking back to t-spawnFixed UV stretching in connectorSealed up holes in building rooftops for entire level to prevent grenades getting stuck in voidFixed holes in lower tunnelFixed hole in canalInfernoMoved bucket on scaffolding on bombsite B that could be mistaken for player during combatClosed hole to prevent grenades from falling through the map on bombsite AMore player clip adjustmentsFixed various micro gapsNukeMinor clipping fixes on rooftops and hutBetter caustics in pool at B siteFixed vis issue in the garage looking towards hellVertigoFixed some light fixtures showing backfacesFixed some light fixtures being misalignedFixed missing vent pieces in TunnelsAttempt to fix players clipping through wood boards by stairwell at bombsite bFixed bad clip above the door at the elevatorFixed flashbang inconsistency with metal gratings at scaffoldingFixed missing collision on horizontal tower beams at B-siteAdded grenade clips around bombsite b to prevent smokes getting caught in bad spacesCleaned up geo and did a grenade clip pass around the scaffold to make grenades work betterAdded grenade clip to B platformFixed disconnected girders in midMoved stack of drywall at back door>b for better movement/coverImproved clipping at the sideJobsite injury signs are more responsiveThis summarizes the changes in the November 16 patch of Counter-Strike 2. 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