Destiny 2 Lightfall and Y6 are almost here, with Bungie releasing the full patch notes of their lengthy hotfix, 7.0.0.1. This marks the start of a new expansion alongside various changes across different activities, mods, armor pieces, and weapons. Typically, players can expect a great shift in balance when it comes to meta.The following article lists everything that can be expected with the Lightfall launch on February 28, right after the servers go live.Disclaimer: Patch notes mentioned in this article are based on Bungie's official website. All the changes that have been scheduled with Destiny 2 hotfix 7.0.0.11) ActivitiesI) CrucibleShaxx (Image via Destiny 2)Added an Exotic Armor Swap penalty applied to Destiny 2 Trials of Osiris and Competitive Division. Equipping a different piece of Exotic armor drains all ability energy in these modes.Competitive DivisionFixed a bug that caused the Competitive intro quest to auto-claim the completion reward. Rewards are now claimed upon interacting with Shaxx.Competitive Rift & Showdown have reduced revive delay time to 1.5s from 2s; reduced respawn time to 5.5s from 7s.II) Vanguard OPsZavala (Image via Destiny 2)Fixed an issue in Destiny 2 Heist Battleground: Europa where a Heavy ammo crate could respawn for players who get quarantined into the boss fight arena.When you play Vanguard Ops or Nightfall, your final score determines a reputation multiplier for that activity's completion. Multipliers run from 1.0 (under 30,000 points) to 7.0 (above 250,000). We also tuned the amount of Vanguard rank you receive for completions, Nightfall quality, and streaks.Full pass on all Vanguard map and mode multipliers, to balance score-per-hour, rather than score-per-attempt.Vanguard and Nightfall strikes: Added on-screen health bar for bosses previously missing them.Fixed an issue where the player could be given the same objective twice in quick succession in The Devil's Lair strike.The Vanguard Ops playlist has increased in difficulty – players can no longer level beyond the enemy combatants.Additional rotating modifiers have been added to the Destiny 2 Vanguard Ops playlist.III) Difficulty optionsGrandmaster Nightfall (Image via Destiny 2)Hero, Legend, and Master difficulties have been reworked for greater challenge and to accommodate new Destiny 2 modifiers. Adept difficulty has been removed.Hero activity level is now soft cap + 20. Legend is Power cap + 30, and Master is Power cap + 40. Each has a scaling combat delta that keeps you under level in the activity and provides a smoother pathway to Grandmaster.Most Hero/Legend/Master/Grandmaster activities now feature the ability to use “overcharged” weapons for increased damage. Which weapons are overcharged are determined by your Seasonal Artifact unlocks and activity modifiers.Destiny 2 elemental singes and burns have been replaced and broken out into incoming and outgoing components: “threats” and “surges”. Damage bonuses for surges and overcharges do not stack.IV) Raids and DungeonsSpire of the Watcher Dungeon (Image via Destiny 2)Armor pieces from Master difficulty Grasp of Avarice, Duality, and Spire of the Watcher drop with higher stats.V) UI/UXLightfall title screenThe Destiny 2 title screen has received a visual and audio update for Lightfall.Guardian ranksUI throughout Destiny 2 has been updated to display the player’s Guardian Rank.Orbit ScreenAdded a button to directly access the Journey tab.Triumphs tab → Journey tabWhen building the Guardian Ranks feature, the team leaned into the opportunity to refresh and relabel the Triumphs tab to better encapsulate the player's journey through Destiny 2.Many of the changes will be immediately visible but some are more subtle including:An access point to view details about the Commendations you have sent and received.An additional access point for Seasonal Challenges.Seals are no longer broken into two categories - Seals and Titles - they are just Titles.Additionally, to focus on the information shown at the top level, both Triumphs and Titles have been migrated to bespoke sub-screens.Added the ability to equip/unequip Titles from the sub-screen rather than going into the details screen.CommendationsDestiny 2 commendations (Image via Bungie)Commendations may be sent and received near the end of most Destiny 2 activities.AccessibilityIn all locations where Commendations may be viewed or given, the player's Colorblind preferences are respected.This includes VFX in the post-game carnage report.Post-Game Carnage Report (PGCR)Commendation profile (Image via Destiny 2)Updated the PGCR to complement the new Commendations feature and updated some features.The PGCR now consists of two tabs, the Commendations screen, and the scoreboard.The reputation wheel has been simplified and is displayed on the top right of the scoreboard page.The player can now access the PGCR during the mission end countdown by pressing a button to open Nav mode. Holding it down will still take you to the Director.A tradeoff for this functionally is that when the mission end countdown is active the Nav mode cannot be opened. Pressing a button to open Nav mode will open the PGCR instead.Ritual Rank TooltipsUpdated rank tooltips so all rank tooltips now include a streak tracker and added a section that shows a player's total reputation rank points.TrackingMore items can be tracked at a time:Up to three Guardian Ranks objectives can be tracked.Up to six non-Guardian Ranks objectives can be tracked.Nav mode updatesDestiny 2 Guardian ranks (Image via Bungie)A tab has been added specifically to display tracked Destiny 2 Guardian Ranks objectives.Tracked objectives that are not specific to Guardian Ranks are grouped together.Tracking is now split into multiple sections on the Journey tab.The Guardian Ranks section specifically shows tracked Guardian Ranks objectives.All currently trackable, non-quest objectives are shown below the Seasonal Challenges access point.Guardian Ranks auto-tracking is enabled by default.The goal is to immediately point players towards objectives they can work on to increase their Guardian Rank.This may be toggled on the Journey screen if manual tracking is more your speed.Tracked Destiny 2 Seasonal Challenges properly display their challenge type in its tooltip on the tracking screen.CollectionsDestiny 2@DestinyTheGame@MyNameIsNurf UI / UX Waypoints: Rectangles are out. Circles are in. Guardian Ranks replaces Season Pass level for Guardians.82610@MyNameIsNurf UI / UX Waypoints: Rectangles are out. Circles are in. Guardian Ranks replaces Season Pass level for Guardians.Some access points have migrated from the Triumphs tab to the Collections tab:LoreWeapon patterns & catalystsMedalsStat trackersIncreased the number of visible 'recently discovered' items.WaypointsRectangles are out. Circles are in.Guardian Ranks replaces the Season Pass level for Guardians.RecordsIn order to help call out which Guardian Rank records are Seasonal, a blue gradient has been added to the bottom of all Seasonal records including those on the Seasonal Challenges screen.VendorsBanshee-44 (Image via Destiny 2)Destiny 2 ritual vendors in the Tower (Zavala, Shaxx, Drifter, Banshee-44, Saladin, Saint-14) now have help tooltips describing the core ritual and reputation, as well as explaining some of the less visible features.VI) QOL updates and fixesBuild management (Image via Destiny 2)Character screenRemoved the currency display on the Character screen.ClansFixed an issue where Hawthorne's icon on the Tower map wouldn't consistently pulse when a clan engram was available to claim.RosterImproved contrast between Destiny 2 player names and background colors on the Roster.Fixed an issue causing the Director screen to refresh the footer UI when players in the Roster changed states.SettingsFixed an issue causing the Settings menu to close when leaving a submenu.2) Gameplay and InvestmentI) ArmorDestiny 2 armor for Lightfall (Image via Bungie)Armor energy type has been deprecated. Armor now has untyped armor energy, and all mods use that untyped energy when socketed.Armor mods that were previously based on weapon archetype are now based on weapon damage type.Most armor mods that are based on weapon damage type also have a harmonic version, which is discounted when the weapon's damage type matches your subclass damage type.Armor mod costs have been generally reduced across the board.The Combat Style mod socket has been deprecated and replaced on all armor pieces with an extra socket for mods associated with that armor slot (helmet, gauntlets, etc.).The Charged With Light and Elemental Wells armor mods have been merged into a single system: Armor Charge.Players using the Armor Charge system can gain up to three stacks of Armor Charge at a time (expanded up to six stacks by equipping Charged Up mods).Picking up a Destiny 2 Orb of Power grants one stack of Armor Charge.Many mods that previously created Elemental Wells or granted stacks of Charged With Light directly have been modified to instead spawn Orbs of Power.Mods that provide an ongoing benefit (such as Font of Wisdom) now grant that benefit as long as you have stacks of Armor Charge; these mods cause Armor Charge stacks to decay every 10 seconds.Some redundant mods have been deprecated when their effect would overlap with an existing mod's effects.Some armor mods (such as the Kickstart mods and most mods triggered by using a finisher) now make use of the Armor Charge system.Some of the functionality of Elemental Wells and their associated mods have been moved into subclass fragments and the new Firesprite and Void Breech.Warmind Cells have been deprecated.Seasonal ArtifactUnlocking a perk in the Seasonal Artifact now grants that perk directly to the character when it is relevant; you no longer need to socket an armor mod to gain an Artifact perk's effect.Column 2 of the Destiny 2 Artifact now unlocks multiple discounted mods per node.The maximum number of unlocked perks has been reduced to 12.Resetting your selections in the Seasonal Artifact is now free.Removed the one-second button hold to unlock an Artifact perk; a single button press now unlocks the perk.Artifice armor has had its bonus socket converted into a socket that allows you to increase any one stat on that armor piece by +3.Adjusted the amount of damage reduction provided by the Resilience stat in PvE. At tier 10 damage reduction now caps at 30% (down from 40% in Season 19), and the progression of the damage reduction across tiers has been smoothed to give more relative value to lower tiers of Resilience.The armor mods granting Resilience have had their armor energy costs increased to 4 (+10 Resilience) and 2 (+5 Resilience).The Iron Lord's Pride perk has been added to all Iron Banner armor sets from Season 8 to the present.Exotic Armor changesKhepri's Sting: Truesight is now granted when damaging an enemy with a smoke bomb. Additionally, when you have an undetonated smoke bomb on the battlefield and have not been made invisible by a smoke bomb, you gain significantly increased melee energy generation.Heart of Inmost Light: Reduced duration of the empowered ability buffs in PvE to five seconds (down from 10 seconds). Reduced bonus class ability regeneration while empowered to +25% per stack in both PvE and PvP (down from +150% and +38%, respectively).This change is intended to decrease how easy it is to get and maintain a 2x empowerment bonus in PvE, as well as reduce the total amount of bonus ability energy provided. The goal is for Heart of Inmost light to remain strong in ability-focused builds, while giving room for other Exotics to shine as well.The Bombardiers now cause targets damaged by its explosive to become severed when used by a Strand Hunter.Chromatic Fire has been updated to work with Strand.Mantle of Battle Harmony updated to work with Strand.Verity's Brow updated to work with Strand.Felwinter's Helm triggers weaken burst off Strand melees.Claws of Ahamkara will not provide an additional melee charge when equipped to a Strand subclass.Armor that supports coloration and appearance change based on your currently selected subclass has been updated to support Strand. This includes the following:2020, 2021, and 2022 Solstice Armor sets.Antaeus Wards and ornaments.No Backup Plans and ornaments.II) WeaponsDestiny 2 crafting (Image via Bungie)Crafting changesResonant elements have been removed.Crafting component costs have been replaced with standard currencies such as Glimmer and Enhancement Cores.Deepsight will now only manifest on weapons that have a pattern available to unlock.Deepsight has been removed on existing weapons that do not have a pattern available to unlock.The Deepsight attunement objective has been removed. You can immediately extract or dismantle the weapon to obtain pattern progress.Crafting bug fixesFixed an issue where a crafted perk cost was doubled for the King’s Fall weapons Defiance of Yasmin and Smite of Merain.Updated several different weapon VFX to address miscellaneous bugs and performance issues.Restored the correct audio to Field-Forged shotguns.Red reticle is now enabled on PC.Linear Fusion RiflesReduced damage vs. Champions, minibosses, bosses, and vehicles by 15%.Sleeper Simulant and The Queenbreaker are unaffected.Machine Guns:Increased damage by 10%.Increased reserve ammo by 50% at 0 inventory stat and 20% at 100 inventory stat.Heavy Grenade LaunchersIncreased damage vs. Champions, minibosses, bosses, and vehicles by 20%, minors by 40%.Improved projectile collision, making it slightly easier to land hits.Increased blast radius by 1m.Parasite is unaffected.ShotgunsDestiny 2 Shotgun reticles now change in size proportional to spread angle.Related note: The Legend of Acrius hip-fire reticle is now a bit more representative of its (very large) spread angle.Kinetic WeaponsKinetic Primary weapon damage multiplier against unshielded combatants increased from 1.05 to 1.1.Kinetic Special weapon damage multiplier against unshielded combatants increased from 1.05 to 1.15.Kinetic slot Stasis weapons no longer have the 5% damage bonus versus unshielded targets in PvE.Exotics Sunshot (Image via Destiny 2)The QueenbreakerNow uses Destiny 2 Arc 3.0 blind.Shot now chains to multiple nearby enemies.Ruinous EffigyTransmutation sphere slam attack now suppresses.Leviathan's BreathNow applies volatile on perfect draw impact.Increased damage from 396 to 442. This allows it to once again one-hit kill all Supers in PvP.Increased damage vs. Champions by 30%.One Thousand VoicesEach explosion now applies 10 + 5 (with Ember of Ashes) scorch stacks.SunshotExplosion on kill now applies 10 + 5 scorch stacks.Polaris LancePerfect Fifth shots now apply 40 + 20 scorch stacks instead of a custom burn.Two-Tailed FoxSolar rocket now applies 60 + 30 scorch stacks instead of burn.Prometheus LensAdded the Incandescent perk to the catalyst.Grand OvertureSwitched the catalyst to use Arc blind.The ManticoreAdded a hip-fire reticle element to showing current stacks of Antigrav Repulsor.Tractor CannonFixed a crash when Tractor Cannon was fired at large groups of Stasis crystals.The Fourth HorsemanFixed an issue where this Destiny 2 weapon had received an unintended 20% damage nerf.ThunderlordFixed an issue where this weapon's lightning strikes could disrupt you or your teammates.PerksDestiny 2 perks (Image via FalloutPlaysYT)These Destiny 2 perks have been updated to work with Strand:OsmosisGolden TricornElemental CapacitorGrants +20 airborne effectiveness (+25 for the enhanced perk).Rewind roundsRebuilt to work on non-Vault of Glass weapons.Eager EdgeNo longer deactivates when moving faster than 35m/s.Deactivates correctly after a single melee swing.Reduced the base lunge distance buff from 2 to 1.8.Reduced airborne lunge distance penalty from 25% to 20%.The enhanced perk now increases lunge distance slightly, back up to 2.Blinding grenadesRenamed to "Disorienting Grenades".Veist StingerThis was typically a full reload when the perk activated, it now reloads 25% of the magazine.Zen MomentNow also reduces incoming flinch.The perk has been branched so that shots from different archetypes ramp up the effect more quickly.1x for Submachine Guns, Auto Rifles, and Machine Guns.1.5x for Pulse Rifles and Sidearms.2x for Hand Cannons and Scout Rifles.Danger ZoneUpdated the description to include that, while active, the perk also reduces self-damage from the weapon.WellspringFixed an issue where this perk was not rewarding the correct amount of energy.Now works with abilities that have multiple charges.For abilities with multiple charges, once the ability has one full charge it is considered "charged" and will divert excess energy into the other abilities while giving the "charged" ability the least amount.The fix for the enhanced version of this trait is coming in a future patch.Cascade PointNo longer triggers off of non-precision damage against weakened Destiny 2 targets.III) Abilities Destiny 2 stats (Image via Bungie)Rescaled the efficacy of Discipline, Strength, and each class ability stat on grenade, melee, and class ability regeneration rates:In general, Destiny 2's Tier 10 stat is roughly equivalent to Tier 8 in the previous system.Each increase in Tier now provides a more consistent benefit to the ability's cooldown reduction, rather than spiking heavily at low tiers.HunterHunters (Image via Destiny 2)SupersArc StaffIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Golden Gun: MarksmanIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Golden Gun: DeadshotIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Spectral BladesIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Reduced base cooldown time from 10m25s to 9m16s.Gathering StormDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Silence and SquallDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Blade BarrageDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Class AbilitiesMarksman's DodgeReduced base cooldown time from 34s to 29s.Gambler's DodgeReduced base cooldown time from 46s to 38s.MeleesWeighted Throwing KnifeIncreased base cooldown time from 109s to 137s.Lightweight KnifeIncreased base cooldown time from 90s to 100s.Proximity Explosive KnifeIncreased base cooldown time from 100s to 111s.Withering BladeReduced base cooldown time from 113s to 100s.TitanTitan (Image via Destiny 2)SupersFists of HavocIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Increased PVE damage by 20%.Glacial QuakeIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Hammer of SolIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Reduced base cooldown time from 10m25s to 9m16s.Burning MaulIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Sentinel ShieldIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.ThundercrashDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Reduced maximum flight time from 5 seconds to 4.5 seconds.Reduced size of the damaging volume around the Destiny 2 player and pushed it further forward in front of the player to make drive-by disintegrations more intentional.Reduced detonation size vs. players by ~20%; unchanged vs. PVE combatants.Downward vertical influence now begins earlier in flight.Ward of DawnWard maximum health reduced from 13500 to 8000.Rescaled PVE combatant damage vs. the Ward to compensate; in general, Ward of Dawn's effective HP against PvE combatants should not meaningfully change.Standardized the damage dealt by each type of Kinetic and Energy weapon against the Ward. Previously, Energy weapons did 2.5x damage to Ward of Dawn and Kinetic weapons did 1x damage. Now regardless of damage type, weapons do 1.5x damage to the Ward.Armor of Light has been updated to reduce its potency in PVP:Maximum health reduced from 425 to 300.Now inherits Void Overshield's 50% PvE damage resistance to compensate.No longer negates precision damage.MeleesBallistic SlamNow suppresses the attacking player's base melee for 0.9s after landing, so a follow-up melee cannot be performed until the player returns to first person.Increased base cooldown time from 90s to 114s.Shield BashIncreased base cooldown time from 90s to 114s.Seismic StrikeIncreased base cooldown time from 90s to 101s.Hammer StrikeIncreased base cooldown time from 90s to 101s.Shield TossReduced base cooldown time from 100s to 91s.AspectsKnockoutReduced basic melee damage bonus vs. players from 60% to 50%.Reduced full body melee damage bonus vs. players from 25% to 20%.WarlockWarlock (Image via Destiny 2)SupersStormtranceIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Nova WarpIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Winter's WrathIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.DaybreakIncreased the maximum number of Orbs that can be created via defeating targets from 5 to 7.Throw cost reduced from 10% to 6.5% per swing.Increased damage vs. PvE combatants by 25%.Reduced base cooldown time from 10m25s to 9m16s.Chaos ReachDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Nova BombDecreased the maximum number of Orbs that can be created via defeating targets from 7 to 5.Class AbilitiesPhoenix DiveReduced base cooldown time from 82s to 55s.While Daybreak is active Phoenix Dive's cooldown is significantly reduced, allowing for rapid reactivations.While Daybreak is active, Phoenix Dive's detonation damage increased from 40/80 min/max to 100/220.Restoration duration when activated while Heat Rises is active increased from 1s to 3s.MeleesCelestial FireIncreased base cooldown time from 100s to 112s.Incinerator SnapReduced base cooldown time from 90s to 83s.Penumbral BlastReduced base cooldown time from 114s to 101s.AspectsHeat RisesSplit the airborne effectiveness bonus previously granted by consuming your grenade between a passive and active benefit:Previously, granted 70 airborne effectiveness when Heat Rises was active after consuming a grenade.Now grants 20 airborne effectiveness passively while Heat Rises is equipped, and an additional 50 airborne effectiveness while Heat Rises is active, for the same total of 70 airborne effectiveness.GrenadesWarlock Solar (Image via Destiny 2)ArcLightning grenadeIncreased base cooldown time from 121s to 152s.Increased PvE damage by 20%.Storm grenadeIncreased base cooldown time from 105s to 121s.Flux grenadeReduced base cooldown time from 182s to 152s.Pulse grenadeIncreased PvE damage by 20%.SolarHealing grenadeIncreased base cooldown time from 82s to 91s.Tripmine grenadeIncreased base cooldown time from 91s to 121s.Solar grenadeIncreased base cooldown time from 121s to 152s.Increased PvE damage by 20%.Thermite grenadeIncreased base cooldown time from 105s to 121s.Increased PvE damage by 20%.Incendiary grenadeReduced base cooldown time from 121s to 105s.VoidVoid Spike grenade:Increased base cooldown time from 91s to 121s.Increased PvE damage by 20%.Voidwall grenadeIncreased base cooldown time from 105s to 152s.Increased PVE damage by 20%.Vortex GrenadeIncreased base cooldown time from 121s to 152s.Increased PvE damage by 20%.Magnetic grenadeReduced base cooldown time from 121s to 105s.Scatter grenadeReduced base cooldown time from 121s to 105s.StasisDuskfield grenadeIncreased base cooldown time from 64s to 91s.Added new elemental pickups to the Void and Solar subclasses:Void BreachVoid Breaches are created by a selection of new and existing Void fragments, and grant class ability energy on pickup.FirespriteFiresprites are created by a suite of new and existing Solar fragments, and grant grenade energy on pickup.FragmentsDestiny 2 Fragments (Image via Bungie)ArcSpark of ResistanceIncreased nearby enemy count requirement for activation from 2 to 3.Reduced linger time after you're no longer surrounded from 4 seconds to 2 seconds.Spark of Instinct (New!)When critically wounded, taking damage from nearby enemies emits a burst of damaging Arc energy that jolts targets.Spark of Haste (New!)You have greatly increased Resilience, Recovery, and Mobility while sprinting.SolarEmber of TemperingNow creates a Firesprite on Solar weapon kills while active, in addition to its original effects.Ember of CombustionNow creates a Firesprite on Solar Super defeats, in addition to its original effects.Ember of SearingNow creates a Firesprite when defeating scorched targets, in addition to its original effects.Ember of Mercy (New!)When you revive an ally, you and other nearby allies gain Restoration. Picking up a Solar Flare grants Restoration.Ember of Resolve (New!)Solar grenade final blows heal you.VoidEcho of DomineeringNow creates a Void breach when defeating suppressed targets, in addition to its original effects.Echo of HarvestNow creates a Void breach when defeating weakened targets with precision damage, in addition to its original effects.Echo of StarvationNow grants devour on picking up a Void Breach, in addition to its original effects.Now allows Orb of Power pickup with full Super energy.Echo of Cessation (New!)Finisher final blows create a burst of Void damage that causes nearby enemies to become volatile. Defeating volatile targets creates a Void breach.Echo of Vigilance (New!)Defeating a target when your shields are depleted, grants you a temporary Void overshield.Subclass KeywordsSubclass Arc (Image via Destiny 2)ArcJoltJolt lightning damage now stuns Overload Champions.BlindBlinding Unstoppable Champions now stuns them.SolarRadiantWhile radiant, your weapons now also pierce Barrier Champion shields and stuns them.Note: Weapons that already have an existing anti-Champion behavior (i.e. an Artifact mod, an intrinsic anti-Champion capability, or the ability to apply another subclass keyword that stuns a Champion type) will not be granted the anti-barrier behavior from being radiant.IgnitionIgnition damage now stuns Unstoppable Champions.VoidVolatile RoundsWhile you have volatile rounds, your Void weapons now also pierce Barrier Champion shields and stuns them.Note: Weapons that already have an existing anti-Champion behavior (i.e. an Artifact mod, an intrinsic anti-Champion capability, or the ability to apply another subclass keyword that stuns a Champion type) will not be granted the anti-barrier behavior from volatile rounds.SuppressionSuppressing Overload Champions now stuns them.StasisSlowSlowing Overload Champions now stuns them.ShatterShatter damage now stuns Unstoppable Champions.IV) CombatantsBarrier Hobgoblin (Image via Destiny 2)Champions now correctly stun even when they're playing another animation, such as a spawn-in.Champion stun time is now consistent across all Champions.This used to be dependent on the animation length, leading to slightly different times between combatants.Champions can now be stunned with various elemental verbs:Barrier Champions are weak to:Shots from a player with the Solar radiant buffVoid volatile roundsStrand unraveling roundsOverload Champions are weak to:Arc joltVoid suppressionStasis slowUnstoppable Champions are weak to:Arc blindSolar ignitionStasis shatterStrand suspendV) FinishersAll Destiny 2 subclass-agnostic finishers now support Strand coloration when using a Strand subclass.Updated the VFX for Stasis finishers to fix a coloration issue.VI) EmotesThe "Ghost Fist Bump" Exotic emote now supports Strand coloration when using a Strand subclass.VII) Power and ProgressionWeekly powerful rewards have been removed from Destiny 2 Throne World and added to Neomuna.VIII) Seasonal Updates: Engrams, Energy, Focusing, Chests, and KeysUmbral engrams (Image via Destiny 2)Umbral engrams are no longer used to focus seasonal weapons and armor and will no longer drop from the game.As a result, there will no longer be Seasonal umbral energy.Seasonal engrams are a new type of engram.You can visit the seasonal vendor to open them.Or you can spend multiple seasonal engrams to focus into specific weapons or armor.Seasonal focusing is now a separate screen and can be accessed at the vendor by pressing the button next to upgrades.If you focused Crucible engrams in Season 19 at Shaxx, you'll be familiar with this system.Seasonal engrams are stored at the vendor and do not require inventory space.There is a wallet item you can acquire by visiting the seasonal vendor. Hovering over this item in your inventory will show you how many engrams you have for each vendor. If you delete this item, you can reacquire it from the vendor.Owners of a Destiny 2 season will now periodically be rewarded with a seasonal engram and/or a seasonal key upon completing activities throughout the game.These are known as defiant engrams and defiant keys for Season of Defiance.Playlist versions of the seasonal battlegrounds have one chest at the end of the activity.If you DO NOT have a seasonal key when you open that chest, you will receive a seasonal weapon or armor.If you DO have a seasonal key, it will be consumed and you will receive the following:EITHER a seasonal weapon with Deepsight resonance that you have not completed the crafting pattern for OR a high stat piece of seasonal armor.AND a seasonal engram.Make sure you open the chest at the end of the activity!World pool weapons and armor no longer drop at the end of the playlist version of seasonal activities.Direct launch versions of the seasonal battlegrounds will not have chests and instead award world pool weapons and armor.3) Platforms and SystemsI) PC platformsTom Warren@tomwarrennice addition here. I asked Bungie about DLSS / ray tracing for Destiny 2: Lightfall. Nate Hawbaker, Graphics Technical Art Lead: "We don't have anything to share at this time regarding a potential timeline for DLSS or ray tracing." twitter.com/DestinyTheGame…Destiny 2@DestinyTheGame@Hellion_Idan PC Platforms:Added support and in-game setting to toggle NVIDIA Reflex (on supported PC hardware).743@Hellion_Idan PC Platforms:Added support and in-game setting to toggle NVIDIA Reflex (on supported PC hardware).nice addition here. I asked Bungie about DLSS / ray tracing for Destiny 2: Lightfall. Nate Hawbaker, Graphics Technical Art Lead: "We don't have anything to share at this time regarding a potential timeline for DLSS or ray tracing." twitter.com/DestinyTheGame… https://t.co/Znba6KqKDVAdded support and in-game setting to toggle NVIDIA Reflex (on supported PC hardware).Fixed various minor QoL issues regarding the Controller settings menus on PC.II) GeneralDestiny 2 killed by the architects message (Image via Bungie)Collision damage is no longer lethal against Guardians.Ghost projections that changed color based on your subclass now support Strand coloration when using a Strand Subclass.III) LocalizationPlayers now have access to full Mandarin audio localization across all new Lightfall content, the accompanying Season, and core game modes covering Crucible, Gambit, and strikes.Ikora for German has been re-cast.Destiny 2 Lightfall is all set to be released on February 28, at 9 am PST, with the brand new Raid, Root of Nightmares, on March 10.