Dota 2 player complains about in-game mechanic, calls it a “joke”

Dota 2 player complains about in-game mechanic, calls it a “joke”
Dota 2 players are discussing an in-game mechanic on Reddit (Image via Valve)

A Dota 2 player recently expressed frustration over the game's behavior score system on Reddit, sparking a significant discussion among the community. Reddit user dumptheclutch, a Divine 2 Support player with a high behavior score, described their experience as increasingly toxic, even within high behavior score games. They wrote in a post:

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"Behavior score is a joke"
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dumptheclutch questioned the effectiveness of the behavior score filter, noting that it often fails to prevent toxic players from joining their matches, leading to frequent additions to their avoid list.

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The community's response to dumptheclutch's complaint highlights various perspectives on the behavior score system.

The main post by Reddit user dumptheclutch stirred up a discussion among the players (Image via Reddit)
The main post by Reddit user dumptheclutch stirred up a discussion among the players (Image via Reddit)

Redditor Rapherino shared similar sentiments from their experiences in low Immortal matches. They observed that the behavior of players has worsened since the introduction of the double down feature, with frequent tilting over minor mistakes.

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User goodwarrior12345 pointed out the especially negative environment during weekend queues. They recounted instances of support players losing composure over early-game setbacks, leading to disruptive behavior like stealing last hits and abandoning their roles.

Comment byu/dumptheclutch from discussion inDotA2
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Players like user primusSucks13 now prefer matches where communication is minimal, finding them less stressful than dealing with teammates who lack emotional resilience:

"At this point the best types of games are the ones where nobody communicates besides pinging and voice lines, i would rather get 10 of those and lose half of them than deal with literal manchilds with the mental strenght of a small dog on new years"
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Redditor Gief_Cookies argued for harsher penalties for toxic behavior. They proposed that penalties should require at least 10 games of positive conduct to counteract a single instance of toxicity, ensuring that players cannot easily maintain high scores despite frequent misbehavior.

Players share more details about their experiences regarding the topic (Image via Reddit)
Players share more details about their experiences regarding the topic (Image via Reddit)

ScarlettPotato shared a personal experience of dropping to a 2,000 behavior score due to technical issues. In these lower-ranked matches, they found the absence of toxic chat refreshing, as everyone was muted. However, they noted that the usual in-game pings and voice lines remained.

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Dota 2 community discuss insights other things related to Behavior Score System (Image via Reddit)
Dota 2 community discuss insights other things related to Behavior Score System (Image via Reddit)

Also read: Dota 2 7.36c patch notes

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What is the Behavior Score System in Dota 2?

Behavior Score screen in Dota 2 (Image via Valve)
Behavior Score screen in Dota 2 (Image via Valve)

The behavior score system in Dota 2, implemented by Valve, is designed to assess and improve player conduct. Scores range from 1 to 10,000, with higher scores indicating better behavior. The system aims to reward good sportsmanship and penalize negative actions, such as abandoning matches or insulting teammates.

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Players with high behavior scores are typically matched with others who also exhibit positive conduct, promoting a better overall gaming environment. Conversely, those with lower scores face stricter matchmaking to mitigate their impact on other players.

Also read: Heroes Tier List in Dota 2 Patch 7.36c


Despite its intentions, the effectiveness of the behavior score system remains a topic of debate within the Dota 2 community. As reflected in the diverse responses to dumptheclutch's post, many players feel that the system needs significant improvements to truly foster a positive gaming experience.

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Also read: Patch 7.36c: Major winners and losers

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Edited by Rachel Syiemlieh
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