Is Clash Royale’s $50 Cannoneer bundle worth it?

Cannoneer in Clash Royale
Cannoneer in Clash Royale (Image via Supercell)

The debut of Cannoneer, a Tower Troop armed with a big metal cannon, introduced a new layer of strategy to defensive gaming in Clash Royale's eagerly awaited Season 55. However, the anticipation around this new inclusion was quickly followed by a controversial offer from Supercell — the $50 "Cannoneer Launch" bundle.

During these events, players find themselves at a crossroads between a captivating game update and the looming question: Is Clash Royale about to become a pay-to-win environment?


Clash Royale's $50 Cannoneer is creating controversy in the community

The Cannoneer, Clash Royale's latest Tower Troop released in Season 55, has evoked various reactions in the community. Players were initially dissatisfied, noting concerns about the slow fire rate, low health, and lack of splash damage. However, since the card has just been introduced, many believe it is premature to make a final judgment on its capabilities.

Players argue for patience, highlighting the need to take the time to thoroughly comprehend the Cannoneer's powers and limitations. That said, the larger debate extends beyond the card's in-game performance to the contentious $50 "Cannoneer Launch" deal.

The "Cannoneer Launch" deal, which included 427 Cannoneer cards and a whopping 250K gold coins, quickly raised eyebrows in the community. While the possibility of rapidly bolstering one's deck with a powerful troop is appealing, questions about fairness and creating a pay-to-win dynamic began to emerge.

The community is no stranger to disputes concerning the influence of real-money transactions on gameplay dynamics, and the Cannoneer offer rekindled these concerns.

The Card Evolution, which participants claim rewards those who invest real money, was also at the heart of the controversy. A potential imbalance in the competitive landscape arises from paid players' ability to level up their cards more quickly than their non-paying rivals.

A growing divide between players willing to pay and those who would rather play for free is causing the "pay-to-win" to catch hold in the community.

However, Clash Royale's commitment to keeping the game accessible to paid and free players must be recognized. Despite concerns regarding the "Cannoneer Launch" offer and the Card Evolution system, the game continues to provide opportunities for F2P players to advance and compete.


Is Clash Royale becoming pay-to-win?

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The topic of whether Clash Royale is turning into a pay-to-win title is complicated. The "Cannoneer Launch" provides a paid shortcut to gaining a powerful Troop, potentially altering the competitive nature of the game. However, this does not preclude F2P users from succeeding via talent and strategy.

The game's fate hinges on adopting revenue tactics while maintaining the integrity of a competitive, accessible gaming environment. The "Cannoneer Launch" could be a watershed point in this ongoing story, sparking debate over the delicate balance between paying and non-paying players in the arena.


The concerns of the CR community highlight the possible impact of such incentives on the game's long-term health. Readers should note that these are the opinions and criticisms of certain sections.

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