Junglers to receive significant nerfs in League of Legends patch 11.4

Jungling seems to be quite the enviable role in League of legends currently (Image via Riot Games)

Junglers in League of Legends do feel a tad bit too overpowered in the current meta.

They have a tremendous influence in the game at the moment, as carry junglers have finally returned to popularity since the introduction of the new Mythic Items.

In League of Legends Season 11, picks like Shaco, Udyr, Hecarim, Kayne, and Taliyah got some much-needed boosts after patch 10.23 hit the live servers.

The new items, along with jungle XP changes, have helped them become a force to reckon with, and some junglers can literally take over the game after they get the smallest of advantages early on.

The League of Legends devs tried to nerf some junglers in patch 11.3, but Riot Games didn’t feel it to be enough. Gameplay design director Mark “Scruffy” Yetter outlined even more nerfs to the role in the upcoming update.


Junglers' nerfs in League of Legends patch 11.4 will make them work harder during games

Yetter outlined some extensive monster camp changes that the jungling role will receive in League of Legends in a recent tweet. The tentative modifications are:

Gromp

  • Base XP:: 135: 182.25 (at levels 1/3/5/7/9) >>> 125-168.75 (at levels 1/3/5/7/9)
  • Gold :: 105 >>> 95
  • Base Health:: 1650 >>> 1750

Large Krug

  • Base XP:: 37-49.95 (at levels 1/3/5/7/9) >>> 27-36.45 (aat levels 1/3/5/7/9)
  • Gold:: 42 >>> 32

Small Krug

  • Base X :: 18-24.3 (at levels 1/3/5/7/9) >>> 16-21.6 (at levels 1/3/5/7/9)
  • Gold :: 12 >>> 10

Razorbeak

  • Base HP :: 800 >>> 900
  • Base XP :: 45-6-.75 (at levels 1/3/5/7/9) >>> 35-47.25 (at levels 1/3/5/7/9)
  • Gold:: 45 >>> 35

Scruffy stated that the upcoming jungle nerfs would look to bring down clear times to help slow down item and level progress for junglers.

This will force them to be more proactive and gank the other lanes as AFK power farming camps will not be as profitable as they used to.