League of Legends patch 12.23 is gearing up to be a big one as Riot Games are looking to introduce extensive changes to pre-season 13. This is the second pre-season update that the popular MOBA will be receiving and is expected to introduce a fair number of changes to jungling, along with massive buffs to Zeri.Matt Leung-Harrison@RiotPhroxzonFull 12.23 Changes! We're avoiding Riot specialing Ravenous users and letting tank changes play out after addressing the immediate balance outliers that moved 2% or more. We're keeping a close item on new tank items, %HP counters and jungle balance (see yday's tweet for jg)1191190Full 12.23 Changes! We're avoiding Riot specialing Ravenous users and letting tank changes play out after addressing the immediate balance outliers that moved 2% or more. We're keeping a close item on new tank items, %HP counters and jungle balance (see yday's tweet for jg) https://t.co/4DNUVKDJxtSion, Cho’Gath, and Amumu will see an extensive number of buffs in the upcoming update, with nerfs hitting other Champions like Syndra, Yuumi, Trundle, and more.Given below is a list of all the expected changes that players should look forward to from League of Legends patch 12.23.League of Legends patch 12.23 complete pre-notesBefore moving on to the pre-notes, it’s important to note here that the changes mentioned are tentative. Riot Games will initially be testing them out on the PBE server before officially shipping them out with the final update.1) Champion BuffsZeriBase StatsMove Speed: 325 >> 330Base AD: 50 >> 53Base Armor: 20 >> 24Base Health: 600 >> 630AS Ratio: 0.568 >> 0.625HP Per Level: 109 >> 115Base AttackFully Charged Damage: 90-200 (+90% AP) (+1 - 15% target Max Health) >>> 90-200 (+110% AP) (+1 - 15% target Max Health)Living Battery (P)Gotta Zip Shield Bonus: 10% multiplicative MS >>> 10% MSDuration: 3s >>> 2sBurst (Q)Range: 825 >>> 750Excess AS to AD Ratio: 60% >>> 70%Base Damage: 8/11/14/17/20 >>> 15/18/21/24/27AD Ratio: 100/105/110/115/120% AD >> 104/108/112/116/120% ADUltrashock Laser (W)Damage Type: Magic >>> PhysicalDamage: 20/55/90/125/160 (+100% AD) (+40% AP) >>> 20/60/100/140/180 (+130% AD) (+0% AP)Cast Time: 2.5x Attack Time >>> 0.55s - 0.3s (based on AS)Missile Speed: 2200 >> 2500Beam Cast Time: 0.75s >>> 0.85sSpark Surge (E)Mana Cost: 80 >>> 90/85/80/75/70Cooldown: 24/22.5/21/19.5/18s >>> 22/21/20/19/18s[NEW EFFECT] For the next 5s, Zeri's Burst Fire does additional magic damage to the first enemy hit and pierces targetsBonus Magic Damage: 20/22/24/26/28 (+20% AP) (+12% bonus AD)[NEW] Deals up to 65% bonus damage based on Critical Strike ChancePierce Damage Falloff: 60/70/80/90/100% >>> 80/85/90/05/100%Ability/attack damage reduces the cooldown of Spark Surge (E) by 0.5s (1.5s of critical strikes)Reveal Range Through Walls: 850 >>> 1100Lightning Crash (R)[REMOVED] Bonus Magic DamageChain Lightning Range: 450 >>> 650On Cast Magic Damage: 150/250/350 (+80% AP) (+80% bonus AD) >>> 175/275/375 (+110% AP) (+100% bonus AD)If R hits at least one champion, Zeri gains 10% Movement Speed, 30% AS, and chain shots for 5s. Hitting champions refreshes this buff by 1.5s (up to 5s total)Hitting champions grants Zeri 1 stack (3 per crit) of Overcharge for 1.5s. Zeri gains 0.5% MS for each stack of Overcharge (stacking infinitely)SionBase Mana: 330 >>> 400Mana Growth: 42 >>> 52Q Base Damage: 30/50/70/90/110 >>> 40/60/80/100/120Cho'Gath P Mana Restore: 3.5-7.75 >>> 5-10W Base Damage: 75/125/175/225/275 >>> 80/135/190/245/300R Cooldown: 80 >>> 80/70/60AmumuHealth Growth: 89 >>> 100Q Mana Cost: 30/35/40/45/50 >>> 40/45/50/55/60E Base Damage: 85/110/135/160/185 >>> 80/110/140/170/200W Base Damage Per Second: 12/16/20/24/28+1/1.15/1.3/1.45/1.6% of targets Max HP) >>> 12/16/20/24/28(+1/1.25/1.5/1.75/2% of targets Max HP)Shadow Kayn P Damage: 8-30% >>> 13-40%E Heal Ratio: 35% bonus AD >>> 45% bonus ADMeowkaiP Healing: 4-34 + 4-10% max health (based on level) >>> 4-34 + 4-12%Q Bonus Monster Damage: 80/100/120/140/160 >>> 120/140/160/180/200Q Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the targets Max HP) >>> 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the targets Max HP)ZacP Healing: 4/4.75/5.5/6.25% (based on R Rank) Max HP >>> 4/5/6/7%Q Cooldown: 15/13.5/12/10.5/9 >>> 14/12.5/11/9.5/8Q Base Damage: 40/55/70/85/100 (+2.5% of Zac's Max Health) >>> 40/55/70/85/100 (+4% of Zac's Max Health)Tahm KenchP Damage: 8 - 60 (+3% Bonus HP) >>> 8 - 60 (+3% Bonus HP) (+2% AP per 100 Bonus HP)Q AP Ratio: 90% >>> 100%Q Self Heal Missing HP Ratio :: 3 - 5% >>> 5 - 7%W AP Ratio: 100% >>> 125%E % Damage Stored [Alone II Near Ally]: [13 - 45% II 40 - 50%] >>> [15 - 47% || 42 - 50%]R % Health Damage AP Ratio: 5% per 100 AP >>> 7% per 100 APR Shield Duration: 2.5s After Devour ends >>> Unlimited, but decays by 200 per second after Devour ends until goneMalphiteW On-hit Damage: 30/45/60/75/90 (+20% AP (+10% Armor) >>> 30/45/60/75/90 (+20% AP (+15% Armor)W Cone Damage: 15/25/35/45/55 (+30% AP) (+15% Armor) >>> 20/30/40/50/60 (+30% AP) (+25% Armor)E Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) >>> 70/110/150/190/230 (+60% AP) (+40% Armor)2) Champion NerfsYuumi P Cooldown: 14 - 6 (based on level) >>> 18 - 6 (based on level)R Root duration: 1.75s >>> 1.25sSyndraW Bonus Damage: 15% (1.5% per 100AP) >>> 12% (+2% per 100AP)E AP Ratio: 55% >>> 45%E CD: 15s >>> 17sMordekaiserP: Procs on all monster hits >>> procs on large monster hitsMonster Cap: 180 at all levels >>> 28-164ShyvanaE On-Hit Damage: 3.5% of target's max hp >>> 3% of target's max hpTrundleBase Attack Speed: 0.67 >>> 0.60R Damage based on the target's maximum health : 20 / 27.5 / 35% >>> 20/25/30%LilliaQ Base Damage: 70-190 >>> 80-1603) Champion AdjustmentsKassadinDr. Mundo4) System BuffsSunfire AegisCombine Cost: 1000 >>> 900 - Total Cost: 2800 >>> 2700 Health: 400 >>> 5005) System NerfsRavenous HydraOmnivamp from Full Stacks: 4% >>> 0% - Splash Damage: 60%/30% >>> 50/25%6) System AdjustmentsJungle AdjustmentsJungle Rules20 true damage >>>> 16 true damage for petAfter the first evolution, consume 2 bonus treats on the kill of large monsters and get said benefitsThe native 20% Damage Amp no longer works on epic monsters10% of bonus AR/MR is converted to true damage as pet damageBonus HP Ratio: 4% >>> 3%Monster Kill Health per Level: 3 >>> 6Monster Kill Mana per level: 2 >>> 4Treat Gold: 50 >>> 35Jungle gold is up a fair bit, pulling a lot of gold out of treatsExperience Multiplayer: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 levels 1-9 >>> 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 levels 1-9Partial compensation of jungle experience nerfs from the start of the seasonMonstersGromp AA Range: 175 >>> 150Large Razorbeak AA Range: 300 >>> 200Leash Range centers have been offset from the Camp spawn location giving more space for champions to move and kiteMosstomperTenacity Buff Duration: 3s >>> 1.5sTenacity Type: Item >>> ChampionLeague of Legends patch 12.23 is expected to go live next week on December 8, 2022.