League of Legends patch 12.4 will introduce the latest support to the Summoner’s Rift, Renata Glasc, along with an extensive list of champion and item updates.Zeri will be in for some nerfs once again, while Riot games will also address changes to the support items to deal with the overpowered “Smite Support Top’ Meta.League of Legends@LeagueOfLegends Patch 12.4 Highlights!Full patch notes here riot.com/3Bov6su1:03 AM · Feb 16, 202258657📒 Patch 12.4 Highlights!Full patch notes here 👇riot.com/3Bov6su https://t.co/6qLW7sPKsULeague of Legends fans looking for a detailed patch description can look up Riot’s official website. However, for a brief overview, here are all the major highlights.League of Legends patch 12.4 official notes1) ChampionsRenata GlascLeague of Legends@LeagueOfLegendsWith her or against her, you’re always in her grasp.2:30 AM · Feb 1, 2022338834897With her or against her, you’re always in her grasp. https://t.co/3OSwBeo0xOPassive – LeverageRenata Glasc’s basic attacks mark her enemies and deal bonus damage. Damage from Renata’s allies consumes the mark, dealing additional damage.Q – HandshakeRenata Glasc sends out a missile from her robotic arm that roots the first enemy hit. She can reactivate the ability to throw the enemy in a target direction, damaging enemies hit and stunning them if the thrown target is a champion.W – BailoutRenata Glasc grants an allied champion or herself ramping Attack Speed and Move Speed toward enemies. If the ally gets a takedown on an enemy champion, the buff duration resets. If the ally would die while Bailout is still active, their health is set back to full but they begin burning to death over three seconds. The ally can stop the burn by getting a champion takedown before they die.E – Loyalty ProgramRenata Glasc sends out chemtech rockets that shield allies and damage and slow enemies they pass through. The rockets also apply their effects around her on cast and in an explosion at max range.R – Hostile TakeoverRenata Glasc sends out chemtech rockets that shield allies and damage and slow enemies they pass through. The rockets also apply their effects around her on cast and in an explosion at max range.AatroxImage via Riot GamesQ – The Darkin BladeSweetspot damage: 150 percent > 160 percentAmumuImage via Riot GamesE – TantrumPhysical damage reduction: 2/4/6/8/10 (+three percent bonus armor) (+three percent bonus magic resist) > 5/7/9/11/13 (+three percent bonus armor) (+three percent bonus magic resist)AsheImage via Riot GamesR – Enchanted Crystal ArrowMissile speed: 1600 > 1500 (+200 per second of travel time), up to 2,100BlitzcrankImage via Riot GamesBase health regeneration: 8.5 > 7.5Dr. MundoImage via Riot GamesAD growth: 4.2 > 3.5Attack damage: 61 to 132.4 (levels one to 18) > 61 to 120.5 (levels one to 18)R – Maximum DosageCooldown: 110/100/90 seconds > 110 seconds at all ranksIllaoiImage via Riot GamesAttack speed: 0.571 > 0.625W – Harsh LessonBonus physical damage: 3/3.5/4/4.5/5 percent (+two percent per 100 AD) of target’s maximum health > 3/3.5/4/4.5/5 percent (+four percent per 100 AD) of target’s maximum healthBug fixesFixed a bug where, if Illaoi died right after pulling an enemy’s Spirit with E – Test of Spirit, nearby Tentacles would not attack the SpiritKalistaImage via Riot GamesArmor: 21 > 24LucianImage via Riot GamesQ – Piercing LightMana cost: 50/60/70/80/90 > 48/56/64/72/80NamiImage via Riot GamesE – Tidecaller’s BlessingOn-hit damage (per hit): 20/35/50/65/80 (+20 percent AP) > 25/40/55/70/85 (+20 percent AP)NeekoImage via Riot GamesGameplay (hitbox) radius: 80 > 65Q – Blooming BurstAdditional bloom damage: 40/60/80/100/120 (+20 percent AP) > 40/65/90/115/140 (+20 percent AP)W – ShapesplitterCooldown: 20/19/18/17/16 seconds > 16/15/14/13/12 secondsQuality-of-life changesWhen playing as Neeko, your center HUD (i.e. the buff icons above your skills) will now always display your actual buffs, rather than the buffs of the ally you are disguised as if using Passive – Inherent Glamour. Enemies who click on you will still see the buffs of the ally you are disguised as in the target UI at the top of their screenNunu and WillumpImage via Riot GamesHealth growth: 82 > 76Health at level 18: 1,934 > 1,832Q – ConsumeHealing from champions: 60/88/116/144/172 (+72 percent AP) (+eight percent bonus health) > 45/71/87/108/129 (+54 percent AP) (+six percent bonus health)QiyanaImage via Riot GamesPassive – Royal PrivilegeAdditional physical damage: 15 to 83 (levels one to 18) (+55 percent bonus AD) (+30 percent AP) > 15 to 83 (levels one to 18) (+45 percent bonus AD) (+30 percent AP)RumbleImage via Riot GamesBase armor: 31 > 36SettImage via Riot GamesHealth growth: 93 > 100Health at level 18: 2,181 > 2,300VeigarImage via Riot GamesBase armor: 23 > 21Armor growth: 3.75 > 4.0Armor at level 18: 86.75 > 89E – Event HorizonCooldown: 18/16.5/15/13.5/12 seconds > 20/18/16/14/12 secondsBug fixesFixed Q – Baleful Strike’s tooltip to correctly state that last hitting enemy champions grants one stack of Phenomenal Evil, not threeXayahImage via Riot GamesE – BladecallerCritical strike chance damage multiplier: 0.5 percent > 0.75 percent more damage per one percent critical strike chanceZeriImage via Riot GamesQ – Burst FireDamage: 10/15/20/25/30 (+110 percent AD) > 9/13/17/21/25 (+110 percent AD)[Update] Burst Fire’s critical strikes now also multiply its base damage (in addition to its AD ratio)Excess attack speed to AD conversion: 50 percent > 60 percentW – Ultrashock LaserSlow: 50/55/60/65/70 percent > 30/40/50/60/70 percentCooldown: 10 seconds at all ranks > 13/12/11/10/9 secondsE – Spark SurgeCooldown: 23/21.5/20/19.5/17 seconds > 23/22/21/20/19 secondsCooldown Reduction: 1.5 seconds > one second per champion hit with charged basic attacks or abilitiesR – Lightning CrashBonus attack speed: 30/35/40 percent > 30 percent at all ranksBug fixesQ – Burst Fire crits will no longer trigger Navori Quickblades’ passive to reduce the cooldown of Q – Burst FireTear of the Goddess now correctly treats Q – Burst Fire as a basic attack and will no longer grant stacks when it is cast; Zeri’s right-click basic attack will continue to be treated as a spell and trigger Tear stacks2) Items[New] Ally Item pings now availablePlayers can now display their allies’ item cooldowns and charges in-game by pinging an item’s icon in the “Tab” scoreboar. Item icons in the scoreboard will also have timer VFX to visually indicate their status, similar to those on Summoner Spells.Rejuvenation BeadTotal cost: 150 gold > 300 goldBase health regeneration: +50 percent > +100 percentSell-back ratio: 70 percent (sells for 105 gold) > 40 percent (sells for 120 gold)Crystalline BracerTotal cost: 650 gold > 800 goldBase health regeneration: +50 percent > +100 percentKnight’s VowCombine cost: 700 gold > 400 gold (total cost unchanged)Base health regeneration: +150 percent > +200 percentWarmog’s ArmorCombine cost: 650 gold > 500 gold (total cost unchanged)3) SystemsSupport gold incomeRiot values “flexible picks and creativity” when they don’t significantly impact gamestate or abuse systems that have specific values. Using support income items in a solo lane to opt out of traditional laning is not the intended use for these items and leads to “degenerate gameplay,” according to Riot. The devs are aiming to solve this issue in the future. For now, though, they’re adjusting systems to make sure this strategy doesn’t greatly impact other systems.“Objective and CS bounties weren’t made to account for this kind of strategy so we’re updating them to properly adjust for atypical income strategies,” Riot said. “We’re also hitting early farming for the income item solo laners so that they don’t circumvent the cs penalty by leaving lane soon after it hits.”Spellthief’s Edge, Relic Shield, Steel Shoulderguards, and Spectral SickleTribute/Spoils of War (Passive) – Minion Farming Penalty: Receive diminishing gold from excessive (four minions per minute) > (two minions per minute until five minutes; four minions per minute thereafter) minion kills. This diminished gold penalty is now also more severe during the first five minutes of the game.BountiesGold value bounties: Gold value bounties (CS bounties) are now based on the number of support gold income items on each team, rather than assuming each team has one support gold income item.Objective bounties: Enemy gold leads are now significantly less likely to lead to objective bounties activating if there are two or more support gold income items on your team.Objective bountiesUnrelated to the gold income items listed above, Riot is also shortening the deactivation timers for bbjective bounties to address “some extreme swing cases.”“When an bbjective bounty period ends, the losing team should still be behind, but the lingering duration allowed some cases where a losing team could catapult ahead after claiming multiple bounties in a row,” Riot said.Bountry linger period: 15 seconds > five seconds after bbjective bounties fall off.4) ARAMChampion buffsCamille: +five percent damage dealt, -five percent damage taken > +five percent damagedealt, -five percent damage taken, +20 percent shieldingDarius: -five percent damage taken > -five percent damage taken, +20 percent healingGaren: -five percent damage takenHecarim: +10 percent damage dealt, -10 percent damage taken > +10 percent damage dealt, -10 percent damage taken, +20 percent healingJarvan IV: -five percent damage taken > +five percent damage dealt, -five percent damage takenLee Sin: +eight percent damage dealt, -10 percent damage taken > +10 percent damage dealt, -10 percent damage taken, +20 percent healing, +20 percent shieldingNocturne: +10 percent damage dealt, -10 percent damage taken > +10 percent damage dealt, -10 percent damage taken, +20 percent healingOlaf: -five percent damage taken > +five percent damage dealt, -five percent damage taken, +20 percent healingRek’Sai: +10 percent damage dealt, -15 percent damage taken > +10 percent damage dealt, -15 percent damage taken, +20 percent healingRiven: +five percent damage dealt, -five percent damage taken, +20 percent shielding > +five percent damage dealt, -eight percent damage taken, +20 percent shieldingRyze: +eight percent damage dealt, -10 percent damage taken > +10 percent damage dealt, -10 percent damage takenTalon: +five percent damage dealt, -eight percent damage taken > +10 percent damage dealt, -eight percent damage takenZeri: -five percent damage takenChampion nerfsAlistar: -5 percent damage dealt, +5 percent damage taken, -10 percent healing > -five percent damage dealt, +10 percent damage taken, -20 percent healingAshe: -15 percent damage dealt, +five percent damage taken > -15 percent damage dealt, +10 percent damage takenLillia: -five percent damage dealtMaokai: -15 percent damage dealt, +10 percent damage taken, -20 percent healing > -15 percent damage dealt, +10 percent damage taken, -40 percent healingMiss Fortune: -eight percent damage dealt, +eight percent damage taken > -10 percent damage dealt, +10 percent damage takenSeraphine: -15 percent damage dealt, +15 percent damage taken, -20 percent healing, -20 percent Shielding > -15 percent damage dealt, +15 percent damage taken, -40 percent healing, -40 percent shieldingSona: -15 percent damage dealt, +15 percent damage taken, -20 percent healing, -20 percent shielding > -15 percent damage dealt, +15 percent damage taken, -40 percent healing, -40 percent shieldingTahm Kench: +five percent damage dealt, -10 percent damage taken > 0 percent damage dealt, -five percent damage takenVel’Koz: -five percent damage dealt > -five percent damage dealt, +five percent damage takenZiggs: -20 percent damage dealt, +18 percent damage taken > -20 percent damage dealt, +20 percent damage takenIonia CupThe 2022 Clash season begins with the Ionia Cup. Team formation for the first weekend of the cup is expected to start on February 14. The tournaments are set to take place on February 19 and 20. Team formation fo0r the second weekend will start during Patch 12.5 on March 1.Behavioral systemsIntentional Feeding Detection: A new system for detecting intentional feeding was successfully launched last month, according to Riot. Further enhancements have been made to improve the detection model’s accuracy in Patch 12.4.Personalization[Update] Summoner Icons: You can now sort and search your summoner icons when selecting one to display. Summoner icons now display informational tooltips when you hover over them.[Update] Summoner Level Icon Borders: You can now select any of the summoner level icon borders you’ve earned so far, rather than just your highest level one. (Your selection will not appear in game loading screens just yet.)5) Bug fixes and quality-of-life changesFixed a bug where champions would be able to cast some Summoner Spells while traveling through Hextech Gates (including Smite)Fixed a bug where Ahri’s Passive – Essence Theft could obtain essence from champion clonesFixed a bug where Janna would incorrectly gain E – Eye of the Storm’s passive heal and shield power boost upon slowing or knocking up enemy champions, even when she hadn’t learned the skill yetFixed a bug where Senna’s R – Dawning Shadow would change direction if you casted it while your cursor was hovering over Senna’s champion icon in your central HUDFixed a bug where Yorick’s Maiden of the Mist would get stuck inside structures when walking near them. The Maiden will now be Ghosted and move through structures and units in true ghost-like fashionKai’Sa’s ability tooltips and evolution trackers for her Passive – Second Skin’s Living Weapon have been fixed and will correctly account for her bonus attack damage and attack speedFixed a bug where, if Zed casted his W – Living Shadow and recasted it while his Q – Razor Shuriken was in flight, both shurikens would launch from Zed’s new position (as opposed to one shuriken from each location)Fixed a bug where Gangplank would receive a Tear of the Goddess stack upon casting E – Powder KegFixed a bug where, if Tahm Kench applied three Passive – An Acquired Taste stacks on an enemy champion, he would sometimes still be able to R – Devour them after his stacks expired if he used certain item activesZoe’s W – Spell Thief ability icon will now display the correct damage value for stolen SmitesFixed a visual bug where Aphelios’ casting bar would not animate properly when upon activating W – PhaseFixed another bug where Glacial Augment’s slow lasted longer than intendedFixed a bug where players would receive an incorrect notification if they tried to change lobbies while in queueThe SFX that plays when creating a game lobby has been restoredPsyOps Pyke’s W – Ghostwater Dive SFX that plays for enemies with low health (below his ultimate’s execute threshold) has been adjusted for gameplay clarityPROJECT: Jinx’s critical strike hit SFX have been restoredThe debuff VFX on enemies hit by Ahri’s E – Charm have been fully restoredTeleport and Unleashed Teleport’s tooltips have been fixed and will display accurate cooldown timersThe information displayed in the Dragon Soul buff’s scoreboard tooltip has been correctedWatchful and Vigilant Wardstones’ tooltips have been fixed to display the correct number of wards currently placedSmite’s tooltips in Champ Select and Collections have been restored6) Upcoming skins and chromasSkinsAdmiral GlascShockblade QiyanaShockblade ShenShockblade KassadinFirelight EkkoBrave Phoenix Xayah Prestige EditionChromasAdmiral GlascShockblade QiyanaShockblade ShenShockblade KassadinFirelight EkkoBrave Phoenix Xayah (Golden Tiger)Divine Phoenix Anivia (Golden Tiger)Graceful Phoenix Seraphine (Golden Tiger)Firecracker Jinx (Golden Tiger)Firecracker Vayne (Golden Tiger)Firecracker Sejuani (Golden Tiger)