Massive Karma changes hit the League of Legends PBE 11.16 cycle, making her more accessible in lower ranks

Massive Karma updates hit League of Legends PBE patch cycle 11.16 (Image via Riot Games)
Massive Karma updates hit League of Legends PBE patch cycle 11.16 (Image via Riot Games)

Over the past couple of seasons, “top lane Karma” has been one of the more go-to picks for many professional League of Legends teams.

Items like the Staff of Flowing Water enabled her to be incredibly difficult to deal with in the solo lanes, and the amount of damage and sustain that she provided for the team made her an asset in almost every late-game squirmish.

However, Karma’s dominance was only prominent in pro play, where there was a lot of team coordination. In League of Legends’ solo queue, she hardly got to see the light of day in the top lane, so Riot, choosing to nerf her stats as well as her core items in previous patches, hurt her pick rate significantly in standard matchmaking.

Hence, to make her a bit more accessible, Riot has introduced some changes in League of Legends’ PBE, which is currently going through the 11.16 patch cycle.


Karma updates in League of Legends PBE patch 11.16 cycle

The new PBE changes to her passive, Q, and E abilities will take away her power when in the hands of pro players and make her a more balanced pick for standard players as well.

Karma’s early game will be toned down significantly, allowing her to nuke her enemies much harder later in the game when her items finally start to kick in.

Here are all the changes that hit the PBE according to Surrender@20:

Gathering Fire (Passive)

  • Mantra cooldown reduction increased from 2-5s to 5-7s
  • [Removed] No longer reduces cooldown on basic attacks

Inner Flame (Q)

  • Damage lowered from 90/135/180/225/270 to 70/120/170/220/270
  • Cooldown increased from 8/7.5/7/6.5/6 to 9/8/7/6/5
  • Mana cost lowered from 55 to 45
  • Mantra bonus damage increased from 25/75/125/175 to 40/100/160/220

Inspire (E)

  • Shield increased from 80/120/160/200/240 to 80/125/170/215/260
  • Bonus movespeed changed from 40/45/50/55/60% to 40%
  • Mantra nearby champion movespeed changed from [same as ally spell was cast on] to [30%]

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