Elden Ring patch 1.06 official notes: Increases number of areas where summon signs can be seen and other balance updates

Elden Ring patch 1.06 official notes introduce massive balance changes and bug fixes (Image via Elden Ring)
Elden Ring patch 1.06 official notes introduce massive balance changes and bug fixes (Image via Elden Ring)

Elden Ring patch 1.06 is finally live, and the new set of updates is massive, considering the number of tweaks and balance changes it will introduce to the JRPG.

From Software will shake up the title’s current meta quite a bit, and significant nerfs and buffs are live, with the most notable one being the decreased damage that Corpse Piler will do on its bleed effect.

Moreover, Guard Counters will have increased motion speed, with Great Axes having faster attack animations and reducing the time it takes for rolling to become possible after an attack.

However, one of the biggest changes will be the increase in the areas where players summon signs can be seen and invasions can take place.

Significant changes will also hit some other Ash of Wars, with Glintstone Pebble and Glintstone Dart receiving better hitbox range.

For a brief overview of the changes, read on.


Elden Ring patch 1.06 official notes

1) Major changes included in the latest update

Additional elements

  • Added function to send summoning signs to summoning pools in multiple areas, including distant areas.

When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded.

  • Added function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

2) Balance changes

  • Adjustments to Greatsword, Curved Greatsword, and Great Hammers.
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack, and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack, and attacks while mounted not included)
  • Increased rolling distance when players have a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle the enemy when locked on
  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

3) Bug fixes

  • Fixed a bug that caused some attacks of “Lucerne” not to pierce enemy’s guard
  • Fixed a bug that made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
  • Fixed a bug that caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Axe and Greataxe, which caused additional effects from Spells, Weapon Skills, and Items not to be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
  • Fixed a bug that caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug that caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress,” even when crouching
  • Fixed a bug that caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player received an attack
  • Fixed a bug that caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug that prevented users from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm,” which allowed gamers to more easily withstand enemy’s attack when using the skill with insufficient FP
  • Fixed a bug that caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug that caused the FP consumption description of specific weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” not to consume any FP when used with a staff on the left hand and no weapon on the right hand
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  • Fixed a bug that caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug that caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug that caused the “Opaline Hardtear” not to boost physical damage negation
  • Fixed a bug that prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug that allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug that caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug that caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug that sometimes caused significant performance issues at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug that prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug that allowed users to reach particular inaccessible areas during multiplayer
  • Fixed a bug that caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some areas to make the player unable to move, which led to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using specific procedures.
  • Fixed a bug with the PC version, which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.

4) Other

  • Added the “ERROR” text to unauthorized items

Elden Ring fans looking for a detailed patch description can look up From Software’s official website.

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