The first update for Teamfight Tactics set 7 is finally here, and the patch will indeed be incredibly big.Riot Games will be looking to introduce a significant number of champion as well as trait updates this time around. The patch will be incredibly large and will also feature reworks of various elements in the game.Teamfight Tactics@TFTClass is now in session as Pengu and Choncc tackle their toughest challenge yet… School!Time to study up on Teamfight Tactics: Dragonlands 74601006Class is now in session as Pengu and Choncc tackle their toughest challenge yet… School!Time to study up on Teamfight Tactics: Dragonlands 🐉📚 https://t.co/YwjTQa61WXTeamfight Tactics fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights coming to Teamfight Tactics in patch 12.12.Teamfight Tactics patch 12.12 official notesTeamfight Tactics@TFTWith Shyvana's 12.12 rework, she's becoming a more consistent threat. Upon transformation, her Flame Breath moves in a sweeping motion and follows where she goes. @impuuuu's rework makes Shyvana's cast a more fiery moment and even refines her animations and VFX.27622With Shyvana's 12.12 rework, she's becoming a more consistent threat. Upon transformation, her Flame Breath moves in a sweeping motion and follows where she goes. @impuuuu's rework makes Shyvana's cast a more fiery moment and even refines her animations and VFX. https://t.co/eLxyWxa7R71) Large Changes coming to Teamfight Tactics Treasure Dragon Start of round gold and an automatic shop refresh is no longer triggered at the start of 5-1 (round after Treasure Dragon)Removed the 3 second ‘transition’ phase between Stage 4-7 and Stage 5-1Treasure Dragon content is no longer automatically selected 2 seconds before 4-7’s 60 second round endsPace of CombatBruiser Health: 200/350/500/800 >>> 200/325/450/700Dragon Health: 750 >>> 700Guardian max Health percentage shield: 35/50/65% >>> 30/45/65%Mirage, Dawnbringer’s Determination max Health heal percentage: 50/75/75(heal twice)/150(heal twice) >>> 40/70/70(heal twice)/125(heal twice)Shapeshifter Health percentage increase: 50/100/150% >>> 45/90/135%TraitsAssassin bonus crit Damage: 20/40/60% >>> 15/30/50%Cannoneer Attack Damage scaling on 5th shot: 150/175/225/275% >>> 150/200/250/300%Legend Ability Power Steal: 40% >>> 50%Ragewing Attack Speed: 50/150/250% >>> 50/125/225%Ragewing Omnivamp: 30/50/80% >>> 30/50/70%Shimmerscale exclusive Items granted: 1/2/3/5 >>> 1/2/4/5Shimmerscale item, Draven’s Axe Gold per Cash out: 10g >>> 8gShimmerscale item, Gambler’s Blade chance to proc on attack: 5% >>> 6%Shimmerscale item, Heart of Gold units per gold: 2 >>> 3Swiftshot Attack Speed Per Hex: 12/25/40% >>> 10/20/40%Teamfight Tactics Units: Tier 1Ezreal Mystic Shot Damage: 175/250/350 >>> 150/225/300Heimerdinger Mana nerf: 40/80 >>> 50/100Heimerdinger Egg TossDamage: 225/300/400 >>> 225/325/450Heimerdinger Egg Toss Stun Duration: 1.5/1.75/2 sec >>> 1.5 secKarma Inner Flame Damage: 225/275/350Karma Inner Flame explosion now centers on the missile’s target rather than slightly in front of the target. This means she’ll more reliably hit all units in a clump.Sett Knuckle Down Attack Damage Ratio: 170% >>> 150%Tahm Kench REWORKED: Tahm Kench now deals damage based on the next 3 attacks that strike him, rather than based on an internal cooldownTahm Kench has had his tooltip corrected to no longer imply that his bonus damage only occurs while the shield holds. The tooltip now reads: The next 3 enemy attacks he receives during this duration deal magic damage to the attacker.Tahm Kench Thick Skin shield: 250/300/425 >>> 250/300/350Riot Mort@MortdogFull Patch 12.12 notes will be out later today. Should be fun to get a new meta out there! For those who watched the rundown, here are the changes we've made since the rundown. Hope you're looking forward to it tomorrow!36426Full Patch 12.12 notes will be out later today. Should be fun to get a new meta out there! For those who watched the rundown, here are the changes we've made since the rundown. Hope you're looking forward to it tomorrow! https://t.co/0tr5Po0gbETeamfight Tactics Units: Tier 2Shen max Mana nerf: 60/90 >>> 75/105Shen Attack Speed: 0.65 >>> 0.7Teamfight Tactics Units: Tier 3Anivia Prismatic Storm Damage: 300/400/600 >>> 325/450/700Diana Bugfix: Diana’s shield no longer stacks on itself once all the orbs burst. It now refreshes as intended. Her orbs now properly scale with Ability PowerDiana Pale Cascade orb Damage: 100/110/120 >>> 80/90/100Illaoi Cosmic Smash Armor & Magic Resist steal: 40% >>> 33%Lee Sin Dragon’s Rage Damage: 275/325/425 >>> 300/375/500Lee Sin Mana nerf: 0/70 >>> 40/100Olaf Attack Damage: 60 >>> 50Sylas REWORKED: Sylas no longer Mana-Reaves on first spell cast nor Shields when casting Petricite Burst on Mana-Reaved targetsSylas NEW: Sylas now shield on first spell castSylas NEW: If Sylas already shielded himself, the spell now hits in a larger area (2 hexes) and Mana-Reaves any enemy hitSylas NEW: Sylas’s shield now stacksSylas Petricite Burst shield amount: 700/750/800 >>> 300/350/400Sylas Petricite Burst Damage: 150/225/350 >>> 125/200/300Sylas Mana nerf: 50/100 >>> 60/120Ryze Health: 650 >>> 600Volibear Attack Speed: 0.7 >>> 0.75Volibear Relentless Storm bonus Health on activation: 375/650/1200 >>> 550/1000/1800Volibear Relentless Storm 3rd auto bonus magic Damage: 160/175/190 >>> 170/180/190Teamfight Tactics Units: Tier 4Corki Missile Barrage final missile, The Big One, will always explode at the target location instead of flying infinitelyDaeja REWORKED: Daeja’s triple missile barrage is now an always-on part of her passive rather than a temporary buff for 10 seconds after she castsDaeja max Mana buff: 90/120 >>> 0/100Daeja Attack Speed: 0.8 >>> 0.6Daeja Windblast passive on-hit magic Damage: 35/55/200 >>> 55/85/300Daeja Windblast passive Magic Resist reduction on attack: 3 >>> 5Daeja Windblast wave Damage: 100/175/1000 >>> 225/350/1500Daeja Windblast impact timing has been adjusted to better match visualsTalon will no longer cast his spell if no units are in range of his blade ringTalon Bugfix: upon recalling his Shadow Assault blades, damage will correctly be applied to secondary targets they pass through rather than dealing no damageTalon Shadow Assault Blade Ring Attack Damage scaling: 00/100/200% >>> 75/75/200%Total Damage with bugfix: 150/150/400%Riot Mort@MortdogI'm not going to claim Sejuani carry is good. It's not.I AM going to claim Sejuani carry is funny as heck though. Want to try this again with better augments, and maybe if @kentwuhoo agrees to a TINY buff :P5127I'm not going to claim Sejuani carry is good. It's not.I AM going to claim Sejuani carry is funny as heck though. Want to try this again with better augments, and maybe if @kentwuhoo agrees to a TINY buff :P https://t.co/Ixesu6JmeZTeamfight Tactics Units: Tier 5Shyvana REWORKED: Shyvana is a smarter and even angrier dragonShyvana Dragon’s Descent Damage upon crash: 250/400/750 >>> 100/175/500Shyvana will immediately cast Flame Breath upon transformationShyvana Flame Breath will follow her with her movementShyvana will find a new target to burn if there are no current targets in her Flame BreathShyvana is always Enraged while in Flame BreathShyvana Flame Breath duration: 1 second >>> 3.5 secondsShyvana Flame Breath Damage tick rate: 0.25 seconds >>> 0.5 secondsShyvana Flame Breath damage lingers for at least 3 ticks, up to the max damage amountShyvana Flame Breath percent max Health Damage: 30/40/200% >>> 45/60/300%Shyvana Mana 0/30 >> 45/75Shyvana at 3-stars is much smarter and way more angry in Teamfight TacticsItemsDeathblade Attack Damage: 40/70/100 >>> 40/60/80Luminous Deathblade (Radiant Deathblade) Attack Damage: 60/100/140 >>> 60/90/120Sunlight Cape (Radiant) Health: 800 >>> 600AugmentsAscension Tier: Silver >>> GoldAstral Heart Tier: Gold >>> SilverBinary Airdrop now additionally grants a random item componentBuilt Different REWORKED: Stats now scale with Stage number from Stages 2 to 5 (Stages 4 to 8 in Hyper Roll)Built Different I: 300 Health and 50% Attack Speed >>> 250/300/350/400 Health and 40/50/60/70% Attack SpeedBuilt Different II: 400 Health and 60% Attack Speed >>> 300/400/500/600 Health and 50/60/70/80% Attack SpeedBuilt Different III: 500 Health and 70% Attack Speed >>> 400/500/600/700 Health and 60/70/80/90% Attack SpeedCannoneer Crown grants a Giant Slayer >>> Runaan’s HurricaneJade Soul grants an Ionic Spark >>> Titan’s ResolveReckless Spending Damage amplification: 40% >>> 50%Ricochet Cannoneer bounce Damage reduced: 66% >>> 50%Shapeshifter Soul grants a Hand of Justice >>> Sunfire CapeTitanic Strength Health percentage to Attack Damage: 2% >>> 1.5%Trade Sector+ NEW: Gain a free Shop refresh every round. Gain 5 gold now.Trade Sector+ only appears on 3-2True Twos REWORKED: Gain 1 random 2-star Tier 1 champion and 1 random 2-star Tier 2 champion.Essence Theft Evoker Mana steal: 4 >>> 5Meditation Mana for unequipped units: 5/7/10 >>> 4/6/8Scorch 5th instance of Ragewing Damage amplification: 40% >>> 33%The Golden Egg base turns to hatch: 10 >>> 11Second Wind missing Health heal: 50/75% >>> 40/60%Luden’s Echo I Damage: 70/90/110/130 >>> 60/80/100/120Luden’s Echo II Damage: 100/125/150/175 >>> 85/110/135/160Luden’s Echo III Damage: 140/180/220/260 >>> 120/160/200/2402) Small Changes coming to Teamfight TacticsTraitsAstral Ability Power: 5/30/60 >>> 5/30/70Astral Emblem has been re-enabled but will not appear on carouselsJade tooltip has been updated to further clarify that the buff persists as long as units start combat adjacent to a statueScalescorn bonus magic Damage: 25/50/80% >>> 20/50/80%Warrior Attack Damage scaling on empowered attack : 120/200/300% >>> 120/200/350%Teamfight Tactics Units: Tier 1Leona Health: 700 >>> 650Nidalee Primal Surge bonus attack speed: 50/55/60% >>> 45/45/45%Teamfight Tactics Units: Tier 2Nami max Mana nerf: 40/80 >>> 50/90Jinx Mana buff: 60/120 >>> 50/100Thresh now always selects his hook target before enemy movement begins. This means he can now hook cavaliers that started combat as the farthest unit from ThreshTeamfight Tactics Units: Tier 3Lulu Mana: 70/140 >>> 75/150Nunu Consume Damage: 350/500/900 >>> 350/500/800Swain Draconic Ascension Damage: 70/110/165 >>> 75/115/175Teamfight Tactics Units: Tier 4Xayah Feathers FLY! feathers fired: 2/2/5 >>> 2/2/4Xayah Feathers FLY! feather damage: 15/25/75 >>> 15/20/50Teamfight Tactics Units: Tier 5Ao Shin Health: 950 >>> 900Aurelion Sol Health: 950 >>> 900Yasuo 3rd Cast Attack Damage scaling: 300% >>> 250%Zoe now spawns Daisy at her target’s location rather than her locationZoe Janna Tornado Stun: 1.5 >>> 1.25 secondsAugmentsCruel Pact can now only appear on 2-1Double Trouble III Attack Damage, Ability Power, Armor, and Magic Resist: 55 >>> 50Inspire Attack Speed: 60% >>> 70%Living Forge Orb VFX has been updated to the Ornn item orbParty Time (Revel) Attack Speed upon scoring a takedown in Teamfight Tactics: 75% >>> 80%Preparation can no longer appear on 4-2Radiant Relics Armory Choices: 4 >>> 5ModesA UI icon has been added to the round tracker that on mouse-over/tap will inform the player of when Runes of Allegiance will appear during a game of Double Up.Hyper RollShimmerscale item, Draven’s Axe Gold per Cash out: 10g >>> 8g (HR: 8g >>> 7g)Shimmerscale item, Heart of Gold units per gold: 2 >>> 3 (HR: 1 >>> 2)Shimmerscale item, Mogul’s Mail(Hyper Roll Gold at Full Stacks: 4 >>> 3)Trainers now have a chance to feed 1 extra Snax for each Snax they would throw, instead of always throwing 2 Snax.3) Bug Fixes coming to Teamfight TacticsSy'fen has had his tooltip updated fixing issues with phrasing around his scaling and pronounsBrain drain: Ao Shin’s tooltip has been updated to reflect that he “reduces” the enemy’s current Mana rather than “draining” it (he does not gain Mana from this effect)It’s invisible: Aatrox’s weapon no longer disappears when he casts his spell.Eye of the Storm no longer grants post-lightning bonus AP even after Tempest is deactivatedIdas pays with gold and credit: Idas now gets credit for her shields in the Shields & Healing chartAstral units should now continue to appear in the Astral shop so long as you still have Astral units that are not 3* (not including Aurelion Sol)The Astral shop counter now persists through Trait deactivationAstral script adjustments to better handle how to determine Orb values based on 3* Astrals in play (this is to prevent bugs that could occur if a player had a Heart or Soul Astral augment).6 and 9 Astral should now use the correct icon colorsZeke’s Harmony (Radiant Zeke’s Herald) now has the intended 10% omnivamp rather than 0.1%MAKE UP YOUR MIND: Fixed Neeko’s tether consistency. Neeko will always transform to her tethered target rather than sometimes picking another nearby targetRephrased Mirage’s Electric Overload tooltip to clarify that it deals a % of the Mirage unit’s maximum health, not the enemy’sMagor change: Mages can no longer gain mana during their bonus cast, and instead are mana-locked with their standard cast timeUpdated Nami and Qiyana's hitboxes to be more accurate for selecting and giving items in Teamfight TacticsNunu & Willump can no longer Consume and kill units that have pending damage immunity effects like Zhonya’s or Diamond Hands. He will still try to Consume them, but will now spit them back out because they are not dead—they were just sleepin’.Fixed an issue allowing Big Friend II from appearing more frequently on 2-1 than intendedWhere you at: Ancient Archives I and Cursed Crown icons will now appearFixed a bug where Qiyana would sometimes cast twiceFixed a bug where Corki would sometimes still be locked out of attacking after firing The Big One. Err, we’re pretty sure we fixed this one, but will be watching it closely.Fixed a bug where Neeko would add her copied allies Ability Power to her own rather than just copying their Ability PowerFixed an issue preventing Sylas and Sejuani from casting when equipped with Rapidfire CannonLose yourself and: Ryze will now reliably change targets when his primary target dies or goes untargetable through effects like Edge of Night’s stealth and Zhonya’s Paradox’s stasisHealing with feeling: Nami now correctly targets the lowest percent Health ally with her heal rather than the lowest absolute Health allyHecarim now turns to face his combat target before casting. This prevents situations where Hecarim starts the fight with full Rage and casts in an odd directionBraum’s ripped: Braum’s base critical strike damage is now 130% instead of 150%Fixed an issue allowing Neeko to double-benefit from Infinity Edge in certain scenariosAncient Archives loot orb color is now Gold instead of BlueBand of Thieves I loot orb color is now Blue instead of GoldSalvage Bin loot orb color is now Blue instead of GoldBanshee’s Claw BugsVolibear - Ability damage is now correctly blocked by Banshee’s ClawSy’fen - Banshee's Claw now properly blocks his knock upGnar - Ability stun is now correctly blocked by Banshee's ClawSwain - Fireballs are now correctly blocked by Banshee's ClawIllaoi - No longer gains stolen resistances if her Ability is blocked by Banshee's ClawBard - No longer creates a doot if his Ability does not affect anyone due to Banshee's ClawNomsy - Ability is now correctly blocked by Banshee’s ClawNunu - Ability now still gains damage amp when appropriate through Banshee's ClawSenna - Magic and physical damage from Ability correctly both correctly stack towards Banshee’s damage capLillia - Bonus damage from center area and AOE damage correctly stack towards Banshee’s Claw damage capDouble Up: Eternal Protection Augment can no longer sacrifice your partner’s statues to save your units in Teamfight Tactics.Double Up: If you and your partner both have the Penitience Augment you can both trigger the disarm separately if an opponent triggers it for each of you instead of having it only occur onceDouble Up: Frozen Heart’s attack speed slow aura will no longer sometimes apply to friendly champions after reinforcingHyper Roll: Bard’s tooltip now correctly mentions that Doots count double in Hyper Roll.Mobile Tutorial: Fixed some UI issues in Teamfight Tactics