Patch 13.13 has been released for Teamfight Tactics and is now live. The developers have made some changes to a few Champions and alterations to some Augments. This patch contains significant reworks to Shurima Trait and Caretaker's Chosen, which were overpowered on the PBE version before their initial release.This article will cover the major changes implemented with patch 13.13 in Teamfight Tactics. Players interested in a detailed overview may visit the official website.Official notes for Teamfight Tactics patch 13.13Changes in patch 13.13 (Image via Riot Games)Player Damage in Teamfight TacticsBase Stage 4 Damage: 5 ⇒ 4Region Portals in Teamfight TacticsThe House Lightshield now grants stats at a slower rate, but the Health bonus has been doubledTick Rate for all stats: 1 ⇒ 2 secondsHealth per Tick: 1% ⇒ 2% max HealthTrait changes in Teamfight TacticsBastion Armor & MR: 20/60/120/250 ⇒ 20/50/100/240Challenger Attack Speed: 30/60/90/125% ⇒ 30/60/95/140%Ionia Bonus Stats: 100/200/300% ⇒ 100/200/325%Gunner AD Per Stack 7/12/20 ⇒ 6/11/20Piltover T-Hex Health per Power: 80 ⇒ 65T-Hex Base Armor and MR: 20 ⇒ 15T-Hex now gains a heap of bonus stats at 100 power (14 loss streak) rather than 70 (11-12 loss streak)Buffed the following cashouts: 9-12 Energy: 8g ⇒ 10g, 13-17 Energy: 13g ⇒ 15g, 18-23 Energy: 19g ⇒ 22g, 24-29 Energy: 27g ⇒ 30g, 30-36 Energy: 38g ⇒ 42g, 37-44 Energy: 51g ⇒ 55g, 45-51 Energy: 65g ⇒ 70gPiltover (Double Up): If both you and your partner lose, gain Charges as you would normally doPiltover (Double Up): If you lose and your partner wins, gain 50% progress towards gaining Charges. When this happens twice, gain Charges.Shurima: The Sun Disc no longer replaces the 2nd heal pulse with the Ascension pulse at Shurima (3) and (5). The heal pulse and Ascension now happen together.Shurima (7): Now also boosts Ascension bonuses by +20%Shurima (9): Now additionally Ascends a second time after 8 secondsShurima (9): Ascension bonuses: +125% ⇒ +25%Shurima (9): Total Ascension Power: 225% ⇒ 130%+130%=260%Slayer Health Threshold for Double bonus Damage: 60% ⇒ 75%Strategist Shield: 200/350/500/700 ⇒ 200/350/500/800Strategist AP: 20/30/45/60 ⇒ 20/30/50/70Targon Healing & Shielding Increase: 18/30/50% ⇒ 20/40/70%Void Rift Herald Void Charge Base Damage: 180 ⇒ 225Baron Nashor Base Health: 1050 ⇒ 1000Baron Nashor Voracious Bite Damage: 1000 ⇒ 666Zaun, Adaptive Implant Overcharge Stat Increase: 100% ⇒ 60%Zaun, Hextech Exoskeleton Armor & MR: 33 ⇒ 30Zaun, Robotic Arm Chance to Proc: 33% ⇒ 60%Zaun, Robotic ArmOvercharged True Damage: 40% ⇒ 50%Zaun, Virulent Bioware Damage Increase: 25% ⇒ 20%Bastion has a new start-of-combat VFX!Units: Tier 1Cho’Gath is now slightly largerCho’Gath size growth per stack of Feast (permanent Health) has been slightly increasedKayle Divine Ascent On Hit Damage: 28/40/60 ⇒ 33/44/66Orianna Command: Protect Shield Power: 225/250/275 ⇒ 225/250/325Orianna Command: Protect Damage: 180/270/405 ⇒ 190/285/430Tristana 4-Star Attacks per Mega Shot: 8 ⇒ 10Units: Tier 2Ashe Volley AD Percent: 110% ⇒ 125/125/130%Galio Shield of Durand Damage Reduction: 20% ⇒ 20/20/25%Jinx shots from her Fishbones! are now considered attacks for items like Statikk Shiv, Guinsoo’s Rageblade, Titan’s Resolve, etc.Kled Skaaaaaaarl! Self Shield: 40% ⇒ 30% max HPSett Ionia Bonus: 180 HP ⇒ 200 HPTaliyah Base Seismic Shove Damage: 160/240/375 ⇒ 150/225/350Taliyah Seismic Shove Boulder Damage: 125/190/300 ⇒ 125/190/290Teemo Noxious Trap Damage: 210/315/485/485 ⇒ 200/300/465/465Units: Tier 3Akshan shots from Comeuppance are now considered attacks for items like Statikk Shiv, Guinsoo’s Rageblade, Titan’s Resolve, etc.Ekko Phase Dive Heal Percent: 30% ⇒ 20%Garen Judgement Base attacks per spin 2 ⇒ 1.8Garen Judgement Attack speed per spin 0.5 ⇒ 0.55Garen Judgement Spin AD Ratio 70/75/80 ⇒ 70/72/75Sona Crescendo Damage: 115/175/285 ⇒ 105/155/255Sona Crescendo Attack Speed Granted: 25/30/40% ⇒ 30/35/40%Taric max Mana buff: 40/100 ⇒ 40/90Units: Tier 4Aphelios Chakram AD ratio: 10/10/40% ⇒ 8/8/40%Azir is now slightly smallerGwen HP: 900 ⇒ 1000Gwen Snip! Snip! Damage: 95/140/400 ⇒ 100/150/500Kai’Sa Fixed a bug where Kai’Sa could gain mana during her spellcast.Kai’Sa max Mana buff: 50/120 ⇒ 40/110Nasus is now slightly largerSejuani Passive True Damage: 1.5/1.5/5% ⇒ 1.5/1.5/10%Sejuani Fury of the North Damage: 150/225/1000 ⇒ 160/240/1200Shen Ki Barrier Damage: 225/355/1600 ⇒ 240/360/2000Shen Ki Barrier Ally Shield Damage: 250/350/1500 ⇒ 275/350/1800Urgot Mana nerf: 0/70 ⇒ 0/100Zeri Surge Overcharge AD ratio: 65/65/100% ⇒ 50/50/100%Zeri Surge Overcharge Kills no longer reset the duration of SurgeZeri Surge Overcharge duration: 5 ⇒ 6 secondsUnits: Tier 5Aatrox HP: 1000 ⇒ 1100Bel’Veth HP: 1000 ⇒ 1100Bel’Veth max Mana buff: 0/70 ⇒ 0/55Heimerdinger’s Technogenius (Apex Turret) Self-Repair upgrade duration 7/5/2 ⇒ 9/7/5Ryze Realm Warp (Piltover) max Mana buff: 40/110 ⇒ 30/100Ryze Realm Warp (Piltover) targets his current target ⇒ targets largest clumpRyze Realm Warp (Shadow Isles) REWORK: Now marks the strongest 1/1/10 ally's soul(s) to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with 40/60/100% of their maximum Health. If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.Ryze Realm Warp Ryze (Targon) 1.5/2/15s stun removed and replaced with a brief (0.25s) knockup.Ryze Realm Warp Ryze (Bandle City) Mana: 40/90 ⇒ 50/75Ryze Realm Warp Ryze (Bandle City) NEW: If there are no units left on your bench, Ryze summons a random high-cost unit from the shop.Legend Augments changes in Teamfight TacticsTeamfight Tactics@TFTThe different regions of Runeterra are converging like never before. Tell us which regions are getting mashed up in your current favorite comp and we'll pitch you a (possibly great, possibly terrible) name for it!1202The different regions of Runeterra are converging like never before. Tell us which regions are getting mashed up in your current favorite comp and we'll pitch you a (possibly great, possibly terrible) name for it! https://t.co/F3QbDd0Oq0Buried Treasure I/II/III: All Tiers grant 1 gold with each item.Buried Treasure I/II/III: Now starts granting items the round the augment is selected.Teaming Up I/II/III: Replaced with Seeing Double I/II/IIISeeing Double I: Gain a random item made from 2 of the same component and 5 gold.Seeing Double II: Gain a random item made from 2 of the same component and 8 gold.Seeing Double III: Gain 2 random items made from 2 of the same component and 3 gold.Balanced Budget I Gold per turn: 4 ⇒ 5Balanced Budget II Gold Per Turn: 6 ⇒ 8Balanced Budget III Gold Per Turn: 10 ⇒ 12Battle Ready I Damage & Damage Reduction: 4% ⇒ 3%Battle Ready II Damage & Damage Reduction: 7% ⇒ 6%Battle Ready III Damage & Damage Reduction: 10% ⇒ 8%Final Ascension Base Damage: 18% ⇒ 15%Giant Grab Bag Gold: 18 ⇒ 15Knowledge Download I XP: 12 ⇒ 16Knowledge Download II XP: 22 ⇒ 24Knowledge Download III XP: 36 ⇒ 40It Pays to Learn II XP & Gold: 14 ⇒ 18It Pays to Learn III XP & Gold: 20 ⇒ 24Medium Forge Gold: 12 ⇒ 10Money!: Gold 9 ⇒ 12Money Money! Gold: 16 ⇒ 20Money Money Money! Gold: 22 ⇒ 30Partial Ascension Damage Increase: 33% ⇒ 30%Rolling For Days I Free Rerolls: 10 ⇒ 14Rolling For Days II Free Rerolls: 18 ⇒ 21Rolling For Days III Free Rerolls: 25 ⇒ 35Small Forge Gold: 8 ⇒ 6Tiny Power I AP/AD/AS: 5 ⇒ 8Tiny Power II AD/AP/AS: 8 ⇒ 11Tiny Power III AD/AP/AS: 11 ⇒ 18Training Reward I Gold: 5 ⇒ 7Training Reward II Gold: 13 ⇒ 15Training Reward III Gold: 18 ⇒ 24Well Earned Comforts II HP Per Item: 90 ⇒ 111Well Earned Comforts III AS per Item: 10% ⇒ 8%Augment changes in Teamfight TacticsAll Natural I HP: 75 ⇒ 120All Natural text updated to specify it only works on champions (behavior unchanged)Army Building Turns before 2nd Duplicator: 8 ⇒ 7Bronze Ticket Rolls per free roll: 5 ⇒ 4Built Different and Double Trouble are now mutually exclusive.Component Buffet: Now also grants a random component.Gifts from Above has been renamed to Spectral SuppliesJeweled Lotus I Crit Chance: 25% ⇒ 50%Latent Forge Rounds until Ornn Anvil: 7 ⇒ 8On a Roll: Limited to 2 free rolls per round.Red Buff Burn Duration: 8 sec ⇒ 5 secSpoils of War I Drop Chance: 20% ⇒ 25%Unburdened I Attack Speed: 35% ⇒ 30%Unified Resistance I Armor & MR: 25 ⇒ 20A Cut Above Chance to Drop Gold: 50% ⇒ 40%Adrenaline Rush Max Damage: 30% ⇒ 25%Ancient Archives I Gold: 2 ⇒ 3Built Different II AS: 35/45/55/65 ⇒ 30/35/40/50%Caretaker’s Favor: Gain a component anvil when you reach level 5, 6, 7, and 8.Combat Caster Shield Value: 100/130/160/190 ⇒ 90/115/145/170Dueling Gunners (Gunner): Base AS: 15% ⇒ 10%Dueling Gunners (Gunner) AS per stack: 3% ⇒ 2%Early Education Starting AP: 10 ⇒ 15Frequent Flier Rerolls: 14 ⇒ 10Gifts from the Fallen Stats Given: 5 ⇒ 4Glacial Breeze (Freljord) HP Shield: 20% ⇒ 15%Idealism Bonus Damage: 18% ⇒ 13%Infusion Mana per 5 sec: 15 ⇒ 20Jeweled Lotus II Crit chance: 10% ⇒ 15%Long Distance Pals Stat Share: 35% ⇒ 30%Loving Invocation (Invoker) AP per cast: 3 ⇒ 2.5Martyr HP Heal: 12% ⇒ 10%Medium-End Shopping: Now grants 3 gold.Morning Light (Bastion) Heal: 60% ⇒ 40%Overcharged Mana (Sorcerer) Starting Bonus Mana: 20 ⇒ 10Overcharged Mana (Sorcerer) Takedown Bonus Mana: 30 ⇒ 20Pandora’s Items II: Grants 2 Item Components ⇒ Grants 1 completed itemRavenous Hunter AP & AD per stack: 3 ⇒ 6Ravenous Hunter Max Stacks: 25 ⇒ 50Return on Investment Rerolls to activate: 25 ⇒ 22Sentinel’s Spirit (Ionia) Attack Speed: 20% ⇒ 15%Scrappy Inventions: Now converts a maximum of 4 components to temporary items.Scoped Weapons Attack Speed: 12% ⇒ 15%Shimmer Inventors AS per 10 gold: 5% ⇒ 8%Shimmer Inventors Max AS: 50% ⇒ 40%Shoplifting: After the first shop refresh ⇒ start of each turn.Stable Evolution (Void) Bonus HP per star level: 100 ⇒ 80Stable Evolution (Void) Bonus AD/AP per star level: 10 ⇒ 8Stars are Born: Additionally grants 3 gold.Stellacorn’s Blessing Attack Speed: 30% ⇒ 45%Spoils of War II Drop chance 33% ⇒ 35%The Boss Attack Speed & AP Per Sit Up: 20 ⇒ 30Tons of Stats HP & Stats: 66 & 6 ⇒ 55 & 5Total Domination (Noxus) Base Execute: 6% ⇒ 8%Total Domination (Noxus) Execute per stack: 2% ⇒ 1%Two Healthy HP Per Unit: 125 ⇒ 111Trade Sector: Grants 2 gold.Unified Resistance II Armor & MR: 35 ⇒ 30Winds of War (Galio Carry) text updated to specify that it deals damage based on his maximum health, not his target’s.Ancient Archives II Gold: 3 ⇒ 5Birthday Presents: Additionally grants 1 gold when you level upBuilt Different III Attack Speed: 40/50/65/75% ⇒ 35/40/45/55%(Reworked) Caretaker’s Chosen: As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.(NEW) Endless Hordes: Gain +3 maximum team size, but your units can only hold 1 item, and their total health is reduced by 40%. Gain 2 gold.Final Reserves Gold: 25 ⇒ 40Hedge Fund Gold: 18 ⇒ 22Hedge Fund+ Gold: 27 ⇒ 32Hedge Fund++ Gold: 40 ⇒ 44Lesser Jeweled Lotus now has a new indicator VFX.Lesser Jeweled Lotus indicator now shows up during the planning phase in Teamfight Tactics.Living Forge: Gives Ornn Item Anvil instead of a random Ornn Artifact.Lucky Gloves: Reduced some of the less desirable combinations from Lucky Gloves rolls.March of Progress Starting XP: 10 ⇒ 3Spoils of War III Drop Chance: 40% ⇒ 45%Spoils of War III: Major loot drops occur slightly faster.Starter Kit: No longer grants a component.Wandering Trainer Gold: 1 ⇒ 4What the Forge HP Per Artifact: 100 ⇒ 160Item changes in Teamfight TacticsBramble Vest Damage Cooldown: 2.5 sec ⇒ 2 secChalice of Power Starting Mana: 30 ⇒ 45Chalice of Power MR: 20 ⇒ 45Chalice of Power AP: 25 ⇒ 20Guinsoo’s Rageblade Base AS: 10% ⇒ 18%Guinsoo’s Rageblade AS Per Auto: 5% ⇒ 4%Ionic Spark Mana Ratio Shock: 185% ⇒ 160%Jeweled Gauntlet AP: 25 ⇒ 30Last Whisper Armor Shred Duration: 5 sec ⇒ 3 secProtector’s Vow Armor & MR Granted: 35 ⇒ 25Spear of Shojin Starting Mana: 15 ⇒ 30Spear of Shojin AP: 15 ⇒ 25Zeke’s Herald AD to wearer: 10% ⇒ 25%Zeke’s Herald AS: 20% ⇒ 15%Ornn (Forge) and Radiant Item reworks in Teamfight TacticsAnima Visage HP: 250 ⇒ 500Deathfire Grasp Debuff Duration: 6 sec ⇒ 8 secEternal Winter Attack Slow: 30% ⇒ 20%Eternal Winter Health: 150 ⇒ 500Infinity Force HP: 25 ⇒ 250Sniper’s Focus Attack Speed: 40% ⇒ 15%Sniper’s Focus Bugfix: No longer a unique item.Bramble Vest (Radiant) Damage Cooldown: 1.5 sec ⇒ 2 secChalice of Power (Radiant) Starting Mana: 15 ⇒ 45Chalice of Power (Radiant) MR: 20 ⇒ 45Edge of Night (Radiant) AS on Proc: 40% ⇒ 50%Gargoyle Stoneplate (Radiant) Base Armor & MR: 20 ⇒ 30Guardbreaker (Radiant) Bonus Damage: 70% ⇒ 50%Guinsoo’s Rageblade (Radiant) Base AS: 25% ⇒ 30%Guinsoo’s Rageblade (Radiant) AS per Auto: 10% ⇒ 8%Jeweled Gauntlet (Radiant) AP: 50 ⇒ 55Locket of the Iron Solari (Radiant) Shield Value: 350/400/450 ⇒ 400/450/500Quicksilver (Radiant) AS: 70% ⇒ 50%Runaan's Hurricane (Radiant) AD: 20% ⇒ 30%Shroud of Stillness (Radiant) HP: 250 ⇒ 400Shroud of Stillness (Radiant) Team Starting Mana: 15 ⇒ 25Spear of Shojin (Radiant) Starting Mana: 15 ⇒ 30Spear of Shojin (Radiant) AD: 10% ⇒ 25%Titan’s Resolve (Radiant) AS: 30% ⇒ 20%Zeke’s Herald (Radiant) Base HP: 150 ⇒ 350Zeke’s Herald (Radiant) Base AD: 10% ⇒ 35%Zeke’s Herald (Radiant) AS: 50% ⇒ 35%Zephyr (Radiant) HP: 150 ⇒ 300Tooltips in Teamfight TacticsAatrox tooltip now more clearly explains his conversion of bonus Attack Speed to bonus Attack Damage while transformedPhysical spells with base damage now display that their damage scales off Ability Power as well in the upper tooltip. This impacts the following tooltips: Akshan, Bel’Veth, Darius, Jhin, Jinx, Urgot, Yasuo, ZedBug fixes in Teamfight TacticsNeural pruning: Early Education stacks no longer reset when you star up a unitAtrophy: Endurance Training stacks no longer reset when you star up a unitThink slower: Think Fast can no longer appear on an augment reroll.Shimmerscale items now correctly track total gold generated when units are starred up.Anima Visage no longer heals during Planning Phase during the first turn it’s equippedClosing the box: Fixed a rare bug where you could be offered multiple Pandora’s Items augments.Fixed a bug where Salvage Bin could delete completed items rerolled by Pandora’s Items.Wounded tooltips: Cassiopeia, Katarina, and Teemo now display the correct amount of Healing Reduction in their tooltips.Fixed a bug where Kled could execute targets outside the original threshold if the initial target died before completion.Baron’s bonus Health modifier in Stage 5 is now the intended 100% instead of 95%Fixed Pumping up I/II so output matches the tooltipRooted in place: Fixed a bug with God Willow’s Grove that could cause units to become permanently unsellable and uncombinableFixed an error in Final Grab Bag II’s tooltipFixed a bug where Demacia couldn’t roll any item if a regular version were already equipped.Double Up - Piltover no longer grants Charges if you win on your partner’s boardBroken royal lineage: Pandora’s Box will no longer reroll Crown of DemaciaFixed text mistake on Poppy’s abilityFixed a bug where a unit in the God Willow’s Grove when the player died would make that unit unmovable and uncombinable for anyone else.Outrageous: Fixed a bug where Two Tarics casting at the same time negates all damageScrapped: Selling a Zaun-modded unit no longer deletes items if your item bench is almost full.Augment rerolls now work in Hyper Roll.Shimmerscale items now work in Hyper RollEmpire of friendship: Shurima's Sun Disc in Double Up will now travel with you to your partner's board during reinforcement. With the Shurima's Legacy augment, the Sun Disc will help attack your partner's enemyFixed a bug where 9-12 energy T-Hex would drop one less 3 cost than intended, and 13-17 energy would drop one more 3 cost than intended.Idealism now works with Radiant Hand of JusticeFixed a bug that caused your game to crash when inspecting Zeri with the chem modFixed bug where Legend Augment value did not match in Teamfight TacticsFixed bug with floating text from T-Hex and Taric spellsFixed bug with Ornn Legend on the menu showing incorrect informationFixed a bug where Viego’s spell would prevent enemy units from moving or attacking.Wise judgment: Shurima now correctly determines the strongest ShurimansIt’s only a shadow: Fixed a bug where Shadow Isles Emblem was being deleted by Salvage BinJurassic Laboratory: Fixed a bug where Wandering Trainer Augment could cause multiple T-Hexes to spawn.Fixed a bug where Ionians were losing their stats when units were summoned during combat.URF NOISES: Fixed bug to ensure the Urf Legend makes his correct SFXFixed a bug with the Samurai Duel arena where an interaction was covered/blocked by mobile UI elements.Gotta go faster: Fixed a bug where Gotta Go Fast was not giving the correct amount of extra manaDinosaurs aren’t afraid of ghosts: T-Hex now properly casts his ability on ghost armiesLong Distance Pals calculation no longer depends on the unit size (which could cause unexpected behavior).Cutting Corners now displays the correct XP value at all times.Vladimir Legend now works correctly in Double Up4-Star Yordles now gain the correct amount of bonus HP from items and augments.Shadows Isles now always grants a shield during combatThis concludes our foray into the latest Teamfight Tactics patch 13.13.