Wild Rift patch 3.2b will be dropping in some time, bringing two new champions from the Deep, Nautilus and Pyke.However, the new champions are not the only highlights of the upcoming update, and Riot Games will be introducing a significant number of tweaks to many champions as well.League of Legends: Wild Rift@wildriftHere's a "First Look" at the balance changes for patch 3.2b coming next week. Please note that this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes.1013106Here's a "First Look" at the balance changes for patch 3.2b coming next week. Please note that this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes. https://t.co/6UukrVwKs9Evelynn will be receiving a fair bit of nerfs to her kit, with Wukon looking to gain some much-needed love with buffs hitting multiple abilities.Wild Rift fans looking for a detailed patch description can look up Riot’s official website.However, for a brief overview, here are all the major highlightsWild Rift patch 3.2b official notes1) New championsNautilus, the Titan of the DepthsPyke, the Bloodharbor RIpper2) New featuresAll Random Rapid Fire Mode (ARURF)3) EventsIcons 2022Rise from the Deep4) Champion changesDravenImage via Riot GamesBase StatsBase Attack Speed: 10% → 20%(P) League of DravenGold reward: 50g + 4 × stacks → 80g + 4 × stacks(2) Blood Rush Cooldown: 12s → 10sEvelynnImage via Riot GamesBase StatsBase movement speed: 345 → 335Base health: 650 → 570Health per level: 105 → 115Health at level 15: 2120 → 2180(2) AllureSlow/Charm duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75sIrelia Image via Riot Games(3) Flawless DuetBase damage: 100/150/200/250 → 80/130/180/230(4) Vanguard’s EdgeWall slow duration: 1.5s → 1sLuluImage via Riot Games(2) WhimsyMovement speed: 30% + (5% per 100) → 20% + (5% per 100)(4) Wild GrowthHealth: 300/450/600 → 250/400/550Master YiImage via Riot Games(1) Alpha StrikeBonus damage to monsters: 80/110/140/170 → 95/125/155/185MorganaImage via Riot Games(1) Dark BindingCooldown: 10s → 9s(3) Black ShieldMagic damage absorbed: 80/140/200/260 + 70% Ability Power → 80/150/220/290 + 60% Ability PowerTristanaImage via Riot GamesBase StatsAttack Damage per level: 3.6 → 4.55WukongImage via Riot GamesBase StatsBase Attack Damage: 58 → 64(1) Golden StaffAD Ratio: 10/20/30/40% Attack Damage → 30/35/40/45% Attack Damage(4) CycloneSecondary cast cooldown: 3.6s → 3sAttack range: 300 → 225Movement speed: Gain 30% movement speed over time → Gain 20% movement speedXayahImage via Riot Games(3) BladecallerDamage per feather: 55/65/75/85→ 60/70/80/90YuumiImage via Riot Games(P) Bop ‘n’ BlockCooldown: 10/8.5/7/5.5s → 12/10/8/6s5) Gameplay ChangesItems BootsBoots of Speed cost: 500g → 400gAll tier two upgraded boots cost: 500g → 600gTotal cost remains 1000gThis includes Boots of Swiftness, Gluttonous Greaves, Ionian Boots of Lucidity, Mercury’s Treads, and Plated Steelcaps.Rune ChangesKeystone: ElectrocuteBase damage: 35~189 → 40~194Keystone: Font of Life Cooldown (melee): 8s → 10sCooldown (ranged): 12s → 15sRune Class: Bone Plating Cooldown: 35s → 30sDamage reduction: 30~60 → 35~65JungleRed Brambleback and Blue SentinelBase health: 2800 → 2700SmiteHealth regeneration when damaging jungle monsters: 30 per 5s → 40 per 5s