Recently, there has been a prevailing mobility problem in League of Legends, where champions dash around the map at light speed.Mobility creep has been a concerning factor for League of Legends players for quite some time now. Be it Gwen's E or Lillia's auto, opponents can't escape the unnecessary dash or movement speed ability. The problem has been prevailing in the game for a long time, and it has increased after Shurelyas and Turbo Chemtank got reworks in Season 11.However, Riot Games is finally taking serious steps to fix the issue, with Gameplay Design Director Mark "Scruffy" Yetter releasing a blog stating their philosophy towards mobility reduction in League of Legends.According to Scruffy:"Mobility is one of the fundamental building blocks of League combat, as both an exciting and necessary tool to keep other players at range or close in as a melee. There are places where mobility has been crept up, including a few items that have gone beyond the limits of where they should be."Gameplay thoughts today focused on a mobility reduction pass we're working on and our philosophy around mobility in general.https://t.co/vSYe4LllZD pic.twitter.com/GrjtTguWUB— Mark Yetter (@MarkYetter) May 28, 2021The devs are focusing on some of Riot's higher levels of philosophies around mobility while working on a trimming pass to improve the gaming experience for League of Legends players.Scruffy clarifies philosophy of "Great" and "Poor" use of mobility in League of LegendsRiot plans to cut down on mobility creep issues by balancing ability dashes and speed buffs from various items and champion ability kits in League of Legends.Wanted to share an update of projects in flight on the SR team (they own balance and systems). These are in rough priority/timeline order but things can always change. Notable new project is aimed at reducing systemic mobility in places where it has crept or gone too far. pic.twitter.com/326mJQJgc8— Mark Yetter (@MarkYetter) May 13, 2021Scruffy is hopeful that mobility issues will be reduced in-game once certain items and runes get overhauled in an upcoming update. He wrote on Twitter:"This is going to be both addressing major mobility outliers that go too far breaking intended weaknesses like Stridebreaker and trimming lots of small movement speed creep across items and runes."S11 is the season that completely killed SoloQ and LoL for me no role interests me anymore feels like there's less build diversity than before and the mobility and power creep is so high that people give up immediately because it's near impossible to turtle anymore— Zeberg (@ItsAViking) March 30, 2021Here is Riot's philosophy towards great and poor uses of mobility according to a recently published Quick Gameplay Thoughts:Great use of mobilityMobility paired with weaknesses like lower range, lower damage, and lower defenses.Systemic mobility with a clear opportunity cost.Mobility with constraints like allowing mobility to pop off through risky, aggressive, or contextual use.Very long cooldowns for systemic mobility.Poor use of mobilitySystemic mobility that breaks class weakness.Mobility tuning that creeps beyond the game norms.Too much unconstrained mobility.