Tainted Grail The Fall of Avalon: All endings explained

All endings explained in Tainted Grail The Fall of Avalon (Image via Awaken Realms)
All endings explained in Tainted Grail The Fall of Avalon (Image via Awaken Realms)

Tainted Grail The Fall of Avalon has 12 different endings at the time of writing, each completely changing how your journey wraps up. The story builds up to one final choice — one that isn’t judged, explained, or even hinted at. Once you meet Human King Arthur and reach the chalice, it’s all on you.

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This guide breaks down all 12 endings in Tainted Grail The Fall of Avalon.

Note: This article is a work in progress, and more information will be added later.


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What are all the endings, and what happens in Tainted Grail The Fall of Avalon?

The final meeting with Human King Arthur

Human King Arthur in endings for Tainted Grail The Fall of Avalon (Image via Awaken Realms)
Human King Arthur in endings for Tainted Grail The Fall of Avalon (Image via Awaken Realms)

You’ll find Human King Arthur sitting quietly, fishing. He tells you not to come close. He knows you’re carrying what’s left of him and makes it clear: he wants to be done. No more war, no more kingdom — just peace. He offers you his soul and says you can do whatever you want with it. He doesn’t care if you side with Orin, Caradoc, or no one. He’s just done.

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After the talk, head to the right. There’s a portal, which you must step into. You’ll now find Orin waiting outside the broken castle. He wants your help to bring Arthur back whole again and begs you to consider it. Head inside, talk to Caradoc, then go past him and take a left. You’ll meet Arthur one last time, and he’ll again ask you to let him go. From here, head to the Grail for endings. Press E to interact. It won’t guide or stop you. It just lets you choose.

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These are the twelve endings in Tainted Grail The Fall of Avalon.

Read also: All Tainted Grail The Fall of Avalon classes (Archetypes)


I want to follow Orrin (Resurrecting Arthur)

If you choose to follow Orrin and bring Arthur back, Arthur gets resurrected even though he clearly didn’t want to. Caradoc immediately flips out, draws his bow, and duels you. This fight’s simple if you jump-dodge his ranged shots. Once he’s down, grab his Superior Bow and Wolf's Howl sword.

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With Caradoc defeated, the Grail appears. Interact with it to complete the resurrection ritual.

The game narrates:

“Through your sacrifice, the King returned—entire, unbroken, and ready to reclaim his throne. You held faith that Avalon's fate still turned with him—that one last rising could bring balance to the broken land.”

Arthur returns, unbroken and ready to rule. You disappear from the story — your role done. Avalon bends to your final choice. Camelot rises again, but it’s no longer the same.

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I want to use the Life Spindle

When you choose to use the Life Spindle, the Grail recognizes your intent and speaks of a long-awaited transformation:

“Then the prince will ascend and return to his mother. The heart shall cease its bleeding. Through his ascension, the weirdness will be tamed.”

But your decision doesn’t go unchallenged. Caradoc, unable to accept what’s coming, interrupts with defiance:

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“No, I won't let this happen. Not again.”

He draws his bow and attacks you without hesitation. This final duel isn’t particularly difficult—so long as you dodge his ranged shots, you can close the distance and bring him down quickly. Once defeated, you can claim Caradoc’s Superior Bow and his unique sword, Wolf’s Howl.

After the fight, the ritual begins. Arthur’s soul is cast into the Life Spindle, and with it, Avalon’s fate is rewritten. The Grail delivers its final judgment:

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“You uncovered the truth buried in the wyrdness and used it to turn Arthur to where he truly belonged. Ending the cycle and securing Avalon’s future. The four dweller mother’s heart, no longer bleeding, sealed the wound in the world. And with it ended the red death that had stolen so many lives.”
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This is not a return to the old Avalon — this is something new. With the weirdness no longer raging unchecked, it becomes a force to be studied, not feared. The land stabilizes, the death and madness subside, and the deep wound that cursed the realm is finally healed.

Arthur’s name begins to fade from memory, his myth no longer needed to hold the world together. In its place rises a wiser Avalon — not perfect, but whole. The weirdness persists, but now it is understood. And for the first time in ages, Avalon breathes freely.

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I want to follow Caradoc (Kill Arthur)

Opting to kill Arthur aligns with Caradoc's belief that the cycle must end. Arthur thanks you and urges you to win the ensuing fight. Defeating him allows you to complete the ritual, effectively ending the cycle. This choice leads to a future without a king, where the throne remains empty.

The kingdom enters a state of uncertainty, lacking clear direction or leadership; however, this oppressive cycle is broken in one of the endings.

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I want to take the Soul for myself (keeping King Arthur’s soul)

Choosing to keep Arthur’s soul means you take on his power directly. Arthur gives you his essence without resistance and tells you to learn from his mistakes. You become a ruler, but under your terms. Avalon changes, not as Arthur’s kingdom but as yours.

The game leaves this open-ended — your reign may be just or harsh, wise or reckless. This is one of the endings that gives you control but no clear judgment on your rule.

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I want to give the soul to somebody else....

The grail directs you to the endings in Tainted Grail The Fall of Avalon (Image via Awaken Realms)
The grail directs you to the endings in Tainted Grail The Fall of Avalon (Image via Awaken Realms)

When you choose this option for endings to give away Arthur’s soul rather than keeping it or using it yourself, you are met with a final set of five decisions, each representing a different future for Avalon. These decisions begin after Arthur’s final words and a choice prompt.

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Arthur appears and, with quiet acceptance, says:

“If this is what you want, then so be it. Take the soul, my friend. And I hope you're sure of the person you want to put this burden to.”

You're then prompted with a confirmation to Execute him (press E) — the ritual proceeds, and Arthur’s essence is drawn into the Grail. The narration begins the same way, regardless of who you choose:

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“You gave the soul to another, not to escape its weight, but because you believed they could carry it. One person chosen by you to bear the burden and to shape what comes next. Whatever future rises from their rule will bear your seal. For it was your will that set it in motion. Without the power of Arthur to sustain you, your body fell back into the endless rot of the red death. With only a few weeks of life remaining, you withdrew into isolation. Finding a quiet place from which to watch the kingdom you had helped forge anew.”
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After this, the Grail presents different endings in Tainted Grail The Fall of Avalon depending on your chosen successor:

1) Breandan

You give the soul to Captain Breandan. Under his rule, Avalon becomes a land focused on independence, trade, and laws that don’t rely on religion. While this brings prosperity and modernization, it also weakens the kingdom’s moral and spiritual roots. Progress comes, but at the cost of faith and tradition, and ambition begins to grow unchecked.

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2) Erfyr

The soul goes to Erfyr, the blacksmith, who establishes a system where no single person rules and everyone works as equals. The surface looks fair, and people have more control over their lives. But the old elites don’t vanish. They adapt and continue to pull strings behind the scenes, hiding their influence while pretending the system has changed in Tainted Grail The Fall of Avalon.

3) Yvain

You choose Lord Yvain, a descendant of Palamedes. He has noble blood but lacks strength as a leader. The people quickly lose confidence in him, and when he eventually falls, there’s little sorrow. His death marks the beginning of chaos, as Avalon is left without clear direction, and the power vacuum sparks unrest.

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4) One-Eye

Giving the soul to One-Eye leads to the dissolution of the Round Table. He unites Avalon under the tribal laws of the Dal Riata. This is a huge shift. For the tribes, it’s long-awaited recognition and justice. But for Camelot and the capital, it’s a difficult transition. Order is restored, but the cost is cultural tension and disruption.

5) Gerf’Hanr

Choosing Gerf’Hanr in Tainted Grail The Fall of Avalon shifts the heart of the kingdom to the Mathair Mines. He rules using Dal Riata principles and tries to unify Avalon through these roots. While many support the move and embrace the new power center, Camelot resists. The city struggles to accept its reduced influence, and tension simmers between the old and the new capitals.

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6) Fionola

You hand Arthur’s soul to Fionola. Under her guidance, Avalon embraces the weirdness and the strange new life it brings. Many willingly adapt, merging with the unknown. Yet not all agree — a silent resistance forms among those unwilling to surrender their old humanity.

7) Child of Morgan (Self-ending)

You give Arthur’s soul to Morgan's child. Avalon is reborn under their rule — efficient, absolute, and uncompromising. To some, it’s salvation; to others, tyranny. But Avalon no longer drifts between fates. It is stable, if no longer free.

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8) Beggar Ending

You cast Arthur’s soul to a beggar — a final rejection of all grand visions. With no leadership or purpose, Avalon collapses into chaos. A land once shaped by legends now rots in the hands of someone who never wanted power, marking the end of its myth.


NPCs endings in detail

One-Eye, Captain Breandan, and Fearghas

With One-Eye and Breandan at the helm, the South stabilized. Roads reopened, fields were protected, and the region declared independence from Camelot. The Menhir stayed in Cuanacht, but Yvain’s failed grail quest left both Cuanacht and Camelot adrift. Backed by awakened giants, the Dal Riata seized Camelot. Their tribal customs spread across the land—unwelcome to some, but impossible to stop.

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Fearghas, named Galahad the Loyal, forged a powerful alliance with Breandan and the Forlorn Swords. Under One-Eye’s rule, the South flourished, and the Dal Riata were eventually unified for future expansion.

Neante, Erfyr, and Maggot

Neante departed alongside Yvain. Her ultimate fate remains unknown, though her bravery is still remembered. Erfyr, though aged, also followed Yvain. He gained respect for his continued sense of purpose. Maggot stayed in Cuanacht and, through patience and earned trust, began shaping a new druidic path rooted in the old ways.

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Cillian, Fabius, and Lile

Cillian stayed in Camelot, living quietly until he mysteriously vanished. Fabius and Lile disappeared from the Church and eventually went separate ways. Over time, both faded from public memory.

Ailei

When her hospital was overtaken by profit-driven interests, Ailei walked away. She later opened her own practice, treating the sick on her own terms.

Helmi, Yngvi, Stron’ner, and Glyrna

Helmi reformed the Volker, though their berserkers were soon feared for their growing madness. Yngvi survived and slowly began rebuilding the Thued in peace. Stron’ner brought the Ulfr back together, reuniting them with the Forlorn Swords. Glyrna led the Sveinn deeper into seclusion. Their rituals became older, bloodier, and rooted in the past.

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Bee Queen and Sagremor

The Bee Queen's brood now spreads unchecked, burdening the South with your unkept promise. Sagremor’s body was overtaken by Mycelium spores, leading to a slow, fungal rule that crept through the kingdom.

Morgan, Alisa, Beor, and the Children

You led the Children of Morgan, reshaping Avalon from the shadows before eventually disbanding them. Morgan, ever patient, faded from view. You freed the foredwellers under the condition they leave their knowledge behind. One went mad, the other passed on their craft.

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You and Alisa built a quiet life by the sea — until your betrayal shattered it. Alisa thrived alone, her craft gaining renown. Beor left, bitter and heartbroken. Cillian vanished again, now remembered only in hushed, uneasy whispers.

O Cuinn never forgot you. Long after, he visited your grave in secret, speaking to you with a loyalty that even death could not sever.


That's all on the endings of Tainted Grail The Fall of Avalon.

Check out: Is Tainted Grail The Fall of Avalon available on Xbox Game Pass?

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Edited by Adarsh J Kumar
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