Team Fortress 2 has received another big update, just one month after Valve looked to address some of the major bot-related issues that the title has been facing for quite some time now.The latest patch will address some of the bugs prevalent in the game, along with introducing new server settings, a good quality-of-life feature that many in the community have been appreciating.Team Fortress 2@Dev_TF2Fixesteamfortress.com/post.php?id=14…93940Fixesteamfortress.com/post.php?id=14…The patch also comes with a processing time limiter, which players feel might help them combat users who rely on malicious or third-party software.Team Fortress 2 fans looking for a detailed description of the patch can look up Valve’s official website.However, for a brief overview, here are all the major highlights.Team Fortress 2 patch official notes for JulyAll Fixes:Several fixes to address exploits and stability issuesAdded a game server setting, "net_chan_limit_msec," which allows server operators to limit the amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed the configured number of milliseconds will be kicked from the game server.Added a game server setting, "net_chan_stats_dump," which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.Added a game server setting, "tf_fall_damage_disablespread" to disable random fall damage (default: 0)Fixed not being able to adjust the offset for a cosmetic item's Unusual effectFixed some players seeing [unknown] for their player nameFixed broken transparency on cosmeticsFixed lag compensation when melee-ing teammatesFixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animationFixed jiggle bones rendering in the loadout and item previewsFixed the Iron Bomber's projectile collision size not matching other projectile collision sizesFixed ConVar buttons flickering after being clicked to toggle the valueFixed The Shortstop shove showing as self-inflicted damageFixed Mini-Sentry guns not triggering damage alerts in the HUDFixed net_disconnect_reason affecting disconnect messages on the clientFixed Medi Gun charges expiring too early if a server forces add_uber_timeFixed network edicts being used for server-side-only entitiesUpdated mat_picmip to allow values below -1Updated/Added some tournament medalsUpdated the localization filesUpdated Mann vs. MachineFixed not being able to kick SpectatorsFixed bots not displaying the correct namesFixed the loading screen backgrounds on Valve serversFixed Übercharge charge rate and duration upgrade not working for the VaccinatorUpdated Arena modeFixed players being able to late-join the gameFixed players on team Unassigned being able to kill other playersWhat are your thoughts on the latest update? Let us know in the comments section below!