The Finals 3.2.0 update just dropped, addressing some major bugs the game featured in Season 3. Not only that, Embark Studios has also tweaked the destruction behavior of buildings in Kyoto to prolong combat and make for easier rotations. Kyoto is a densely filled map that yields lower fps than the other maps. With this change, the developers are trying to reduce the number of particles created after the destruction of any structure.This article will list all the bug fixes and changes made in The Finals 3.2.0 update.Everything in The Finals 3.2.0 patch notesWhile The Finals 3.1.0 patch focused on balancing the game, this update's goal is to fix as many issues as possible. The release of this 3.2.0 game version marks the last day of the ENGIMO Open in World Tour. The next destination will be the OSPUZE Expo, played on the Monaco, Las Vegas, and Kyoto maps. It will also feature new contracts for players to complete.That being said, let's take a look at all the changes in The Finals 3.2.0 update.Also read: The Finals Season 3: All Battle Pass rewardsAnimationTweaked inspect animations for carriables so that you can start a consecutive inspect quickerFixed an issue where the weapon would be visible while getting revivedFixed an issue where the players would get stuck in the sword lunge animationFixed a bug where players could die without spawning a statue if a teammate immediately started to reviveGadget changes in The Finals 3.2.0 updateGrapple HookCan no longer attach to surfaces that are out of boundsDome ShieldFixed an issue where the Dome Shield would skip on or bounce off of water surfacesGame Mode changes in The Finals 3.2.0 updatePrivate MatchesDisconnected players can now reconnectFixed an issue that would cause the game to lock players in a state of accepting an inviteSolo Bank It temporarily removed due to a bugCashoutFixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another teamTerminal AttackFixed a bug that caused extraction location names to not be visible at the start of a roundFixed motion blur being incorrectly forced during the warm-up phaseFixed an issue where key insertion failed after the hold interaction was completeImproved the penalty system for delivering sanctions to players who leave the match earlyPower ShiftFixed a bug that made it possible to overtake the platform after the round had endedAlso read: 5 things you didn't know about The Finals Season 3PerformanceAdded improvements on cosmetics and distance fields to save memorySpecialization changes in The Finals 3.2.0 updateWinch ClawFixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch ClawUI changes in The Finals 3.2.0 updateFixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal AttackFixed the Battle Pass background to prevent it from being cleared when entering the Career screenChanged the controller input for editing the Player Card to avoid canceling matchmakingFixed an issue that caused player score to be cleared for reconnected playersDisconnected players will be hidden in certain squad intro scenesWeapon changes in The Finals 3.2.0 updateDaggerFixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintendedDev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.SledgehammerFixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintendedSR-84Fixed an issue where the scope glint effect would not be shown at distances over 150mAlso read: The Finals Season 3 Weapons tier list: All weapons ranked from best to worstMap changes in The Finals 3.2.0 updateKyotoTweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle fasterDev Note: We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.MonacoChanged the collision of the see-through curtains so that all projectiles and thrown objects pass through themSecurityFurther enhancements to our Aimbot detection system for faster reaction timeThat covers everything in the 3.2.0 update. For more The Finals news and guides, check out our other articles below:5 things every The Finals player should know10 best tips and tricks for The Finals Season 3The Finals: Best loadout for light, medium, and heavy buildsThe Finals Season 3 Ranked Terminal Attack: Everything you need to know