The Finals 4.6.0 patch notes have officially arrived, bringing some significant updates to Embark’s free-to-play FPS. From a massive nerf to Healing Beam to some major animation and bug fixes, there is a lot to explore. Additionally, the update also bids farewell to the game's second sponsor, HOLTOW.If you want to learn more about The Finals 4.6.0 patch notes, read below.The Finals 4.6.0 patch notesHere are all the changes done to The Finals 4.6.0 patch notes:Balance ChangesHealing BeamDecreased max target distance from 12m to 10mDecreased max healing distance from 15m to 13mDecreased time before we disconnect a blocked healing beam, from 1s to 0.75sDev Note: We felt the existing range of the Healing Beam was causing teams to benefit from healing in combat, without the associated risks of close proximity. We feel with this closer range we open up more opportunities to counter-play teams that are healing in combat, via various Gadgets. Wherever we can, we prefer to try and solve possible balance issues via counter-play, rather than straight-up nerfs, and we think this change should offer opportunities here, but as always we’ll monitor the impact of the change and adjust as needed. Pike-556Decreased damage from 52 to 47Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer rangesDev Note: We felt the Pike-556 still remained too strong in close-range encounters despite the previous damage adjustments. With these changes, we make the weapon less effective at closer ranges while maintaining its effectiveness at longer ranges.Pyro GrenadePyro Grenades will now deal damage to shields, such as the Dome Shield and Mesh ShieldSwordDecreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6mDecreased the length of the secondary attack’s hit sweep by 55cmDev Note: These changes should decrease the effective range of the lunge attack by ~1.5m, hopefully making the Sword slightly less oppressive for players facing it. Content and Bug Fixes Animation Updated player card pose for the ‘Tripwire Tango’ EmoteFixed an issue where the Winch Claw animation would not play when firing the main weaponFixed an issue with the Throwing Knives where the player’s arms could end up in a locked state after using the secondary attackMade adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smootherFixed an issue where you could enter a faulty movement state when detaching from a broken ladder in the practice rangeAudio Fixed an issue that could cause the commentators to mention it was the first team wipe when the second team wipe of a match happenedFixed an issue where the Treat Hunt introduction video had the wrong audio file and incorrect subtitlesAdded more line variations when new vaults spawn, 1 minute left and 30 seconds leftImproved delivery on June’s respawn linesContractsPlayers can no longer progress healing-based Contracts by restoring teammates’ health that was lost due to self-damage. Only healing damage caused by enemy players will count.Players can now only progress revive-based Contracts by reviving teammates that were eliminated by opposing players. Reviving players who eliminated themselves will not be counted.Fixed an issue where kills caused by throwables were not granting combat scoreCustomizationFixed an issue where beards would clip through some helmetsMade the Tacticool charm heavier, to prevent erratic movementAdded a leaderboard to the ÖRF backpack in-game (visible on the backpack!)Fixed an issue where sometimes the wrong watch was displayedFixed an issue that caused many headwear items to not be displayed on characters at a distanceFixed an issue where certain headwear would not fully dissolve when a contestant was eliminatedFixed an issue that caused emote sound effects to be played when editing player cardsImproved the experience of equipping player card items in store bundlesFixed an issue that caused some weapon skins to load incorrectly, glitch in the game, or not load at all on XboxGame ModesFixed multiple issues with outline colors on contestantsFixed an issue where the "being revived" prompt could get stuck on screenFixed an issue where thrown Cash Boxes didn't get deposited if you died before they hit the Cashout StationImproved the movement behaviors of the flying saucers in the Alien Invasion gameshow eventMapsKyotoImproved collision on stepping stone paths to smooth out traversal over the available water crossingsReduced and consolidated the amount of exposed objectives in the Villa Compound garden to make combat more directional and less chaoticSmall tweaks to the interior layouts of the Guest House, Training Quarters, and Residential zones with the aim of improving readability and reducing complexityPractice RangeRe-introduced the suspended barrel bagsSeoulFixed an issue where several walkways in the Data Center were floatingFixed an issue where some ladders on the billboards were floatingFixed an issue where several railings in Seoul had more health than intendedGeneralFixed an issue where cobwebs on some maps could block interactionsAlso read, The Finals: Best loadout for light, medium, and heavy buildsPerformance & StabilityAdded Temporal Super-Resolution (TSR) as a new Resolution Scaling Method in the Video SettingsFixed an issue where large-scale destruction could lead to late-joining/reconnecting players having desynced debris on the mapFixed an issue that would cause severe performance degradation on Xbox Series SUI Added an option to allow players to reset or turn off tutorial hints in the settings menu, resetting hints will return players to the main menuNew look for the matchmaking widgetFixed an issue where the end-of-round progression screen for Sponsors would appear faulty for players who have reached the maximum Sponsor rankFixed an issue where the ‘Blinded Opponent’ score message wouldn’t disappear until the enemy was eliminatedFixed an issue where environmental kills could result in a large negative score on Contracts (this issue only affected the UI, not the actual Contract progress)Weapons Riot ShieldFixed an issue where the Riot Shield could catch on fireMelee AttacksFixed an issue where the third-person visual and audio impact effects of a melee attack would be delayedThat covers everything you need to know about The Finals 4.6.0 patch notes. Check out our other The Finals related news and guides:The Finals update 4.4.0 patch notes: Weapon balancing changes, bug fixes, and moreAll game modes in The FinalsWhat are Sponsors in The Finals? New feature explained