Valorant patch 4.08 will finally drop in a few hours, and the new update will bring Episode 4 Act 3 with it, along with the new Turkish Initiator, Fade.Additionally, nerfs will be hitting both Sova and Jett, while Neon is in for some massive nerfs this time around.Shiick@ShiickPatchnotes 4.08:playvalorant.com/en-us/news/gam…432Patchnotes 4.08:playvalorant.com/en-us/news/gam… https://t.co/0pCZtUpOnxThere will be some competitive changes to 5-Stack Queues as well, as Riot Games is looking to make matchmaking a bit more balanced for Ranked.For a brief overview, here are all the major highlights.Valorant patch 4.09 official notes1) New Agent FadeThe new Turkish Initiator will finally be dropping with Valorant patch 4.082) Valorant Agent changesJettJett has been altered in the update (Image via Riot Games)TailwindUpon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key pressJett’s Tailwind charge can still be regained with 2 killsTo keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjustedNeonNeon has been reworked in Valorant's latest update (Image via Riot Games)GeneralBattery energy received upon killing an enemy increased 25%>>>100%High GearSlide cannot be cast during equip delayVelocity restriction removedNeon can now slide sideways and forward, and only requires that she is movingEnergy drain increased 6.7/s>>>10/sFast LaneWall damage removedThis change is intended to push Fast Lane into a more attractive option for Neon, or for an ally by preventing the disruptive portion of doing incidental damage and by adding a bit of safety moving forward.Sova Sova has seen some balance changes (Image via Riot Games)Owl DroneDuration reduced 10s >>> 7sHealth reduced 125 >>> 100Dart RevealNumber of reveal pings reduced 3 >>> 2Initial delay before first ping reveals increased 1.2s >>> 1.6s**Delay between the first and second ping remains 1.2sQuality of LifeChanged crosshair color to green to better stand out against the white HUDRemoved delay on [Target Hit] confirmation text[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.[Target Hit] confirmation text now remains on screen for 2s, previously 1sAdjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeableFixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.Shock DartMax Damage decreased 90 >>> 75Radial damage has been scaled in accordance with new max damage.Agent Ability AmmoJett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped3) Competitive Updates5-Stack QueuesReduced Rank Rating gain/loss penalty for different 5-stack configurationsTuned matchmaking to reduce wait time for 5-stacksIf EVERYONE in the player party is Iron–Diamond 2:No RR penalty if within normal grouping25% RR penalty for all players if any player falls outside of normal groupingIf ANYONE in the player party is Diamond 3–Immortal 3 (but no one in your party is Radiant)25% RR penalty for all playersIf ANYONE in the player party is Radiant75% RR penalty for all playersValorLeaks | Leaks & Info@ValorLeaksNeon Changes | #VALORANT > Battery Recharge after a kill has increased from 25% to 100%> Neon's Wall no longer does damage to allies or enemies.> Neon can now slide in all directions except backwards.> Energy Usage has increased from 6.7/sec to 10/sec4069249Neon Changes | #VALORANT > Battery Recharge after a kill has increased from 25% to 100%> Neon's Wall no longer does damage to allies or enemies.> Neon can now slide in all directions except backwards.> Energy Usage has increased from 6.7/sec to 10/sec4) BugsAgentsFixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggersFixed a bug where Yoru could teleport out of bounds when using GatecrashFixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimatePerformanceFixed a bug in the Shooting Range where bots would respawn unarmedValorant fans looking for a detailed description of the patch can look up Riot’s official website.