Valorant patch 5.08 official notes are finally live, and players will soon get to try out the brand new Indian Agent, Harbor. Along with Harbor's arrival, Episode 5 Act 3 will kick off, allowing players to try out a brand new ranked season, along with a new Battlepass.
Additionally, there will be a few bug fixes arriving for some of the game's Agents, along with a minor change to the Pearl map.
Valorant fans looking for a detailed description of patch 5.08 can check it out on Riot’s official website. For a brief overview, here are all the major highlights.
Valorant patch 5.08 official notes
1) New Agent - Harbor goes live
Abilities
High Tide (E) (Signature/Free Ability)
- Equip a wall of water. Fire to send the water forward along the ground. Hold Fire to guide the water in the path of your crosshair, passing through the world and spawning a wall along the water’s path. Alt Fire while bending to stop the water early. Players hit by the High Tide will face a 'Slowed' status effect.
Cove (Q) (Basic Ability 1)
- Equip a sphere of shielding water. Fire to throw. Alt Fire to underhand throw. Upon impacting the ground, Cove spawns a water shield that blocks bullets.
Cascade (C) (Basic Ability 2)
- Equip a wave of water. Fire to send the wave rolling forward and through walls. Re-use it to stop the wave from moving further. Players hit by the Cascade will face a 'Slowed' status effect'.
Reckoning (X) (Ultimate)
- Equip the full power of your Artifact. Fire to summon a geyser pool on the ground. Enemy players caught in the area will be hit by successive geyser strikes. Players caught by a strike will face a 'Concussed' status effect.
2) Bugs
Agents
- Fixed an issue where friendly versions of area-damage abilities could overwrite enemy versions of those abilities to deal less damage.
- Fixed a bug where Viper’s Toxic Screen could have small gaps around ground level in specific map locations.
Gameplay settings
Fixed various minimap bugs:
- Ally position indicators would persist on the edge of the minimap even after the ally came back into view.
- In some cases, KAY/O’s Suppression Blade position indicator could appear twice on the minimap.
- Opening the larger map (defaulted to Caps Lock and ‘M’) during round transition could cause spawn barriers to appear as a single pixel.
- “Recently Seen Enemy” icon indicators could sometimes update their position without the enemy being visible.
Maps
Pearl
- Fixed a sliver line of sight from A Main to A Link.