Skill Name | Type | Element | SP Cost | Target | Effect |
Acceleration Boost | Buff | - | 25 | 1 ally | 100% chance to apply Charge Physical |
Angel Ladder I | Physical | Light | 45 | All enemies | Performs Light physical attack at power 25, 90% ACU |
Aqua Pressure I | Physical | Water | 35 | 1 enemy | Performs Water physical attack at power 40, 95% ACU |
Aqua Pressure II | Physical | Water | 90 | 1 enemy | Performs Water physical attack at power 60, 95% ACU |
Attack Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% ATK reduction for 3 turns |
Attack Break | Buff | - | 20 | All enemies | 100% chance of 10% ATK reduction for 3 turns |
Attack Charge | Buff | - | 15 | 1 ally | 100% chance of 30% ATK boost for 3 turns |
Attack Field | Buff | - | 30 | All allies | 100% chance of 10% ATK boost for 3 turns |
Attack Reflect | Buff | - | 25 | User | 100% chance to apply Reflect Physical |
Aura | Recovery | - | 65 | All allies | Slightly recovers HP |
Awesome Quake I | Physical | Earth | 45 | All enemies | Performs Earth physical attack at power 35, 85% ACU |
Awesome Quake II | Physical | Earth | 115 | All enemies | Performs Earth physical attack at power 45, 85% ACU |
Burst Flame I | Magic | Fire | 35 | 1 enemy | Fire magic, 8 power, 5 hits, 95% ACU |
Burst Flame II | Magic | Fire | 90 | 1 enemy | Fire magic, 12 power, 5 hits, 95% ACU |
Burst Flame III | Magic | Fire | 150 | 1 enemy | Fire magic, 15 power, 5 hits, 95% ACU |
Character Reversal | Status Ailment | - | 15 | 1 enemy/ally | 100% chance to apply Reverse |
Comet Hammer I | Physical | Earth | 35 | 1 enemy | Earth physical, 8 power, 6 hits, 90% ACU |
Comet Hammer II | Physical | Earth | 85 | 1 enemy | Earth physical, 11 power, 6 hits, 90% ACU |
Crescent Leaf I | Physical | Plant | 35 | 1 enemy | Plant physical, 6 power, 7 hits, 95% ACU |
Crescent Leaf II | Physical | Plant | 90 | 1 enemy | Plant physical, 9 power, 7 hits, 95% ACU |
Critical Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% CRT reduction for 3 turns |
Critical Break | Debuff | - | 20 | All enemies | 100% chance of 10% CRT reduction for 3 turns |
Critical Charge | Buff | - | 15 | 1 ally | 100% chance of 30% CRT boost for 3 turns |
Critical Field | Buff | - | 20 | All allies | 100% chance of 10% CRT boost for 3 turns |
Crush Blade I | Physical | Steel | 35 | 1 enemy | Steel physical, 8 power, 5 hits, 90% ACU, 20% CRT |
Crush Blade II | Physical | Steel | 90 | 1 enemy | Steel physical, 12 power, 5 hits, 90% ACU, 20% CRT |
Curse Barrier | Buff | - | 25 | 1 ally | 100% chance to apply Status Abnormality Immunity |
Diamond Dust I | Physical | Ice | 45 | All enemies | Ice physical, 6 power, 4 hits, 90% ACU |
Dispel | Recovery | - | 25 | 1 ally | |
Frozen Bullet I | Magic | Ice | 35 | 1 enemy | Ice magic 40 power, 95% ACU |
Frozen Bullet II | Magic | Ice | 90 | 1 enemy | Ice magic 60 power, 95% ACU |
Full Metal Pile I | Magic | Steel | 45 | All enemies | Steel magic 25 power, 85% ACU, 20% CRT |
Full Metal Pile II | Magic | Steel | 115 | All enemies | Steel magic 35 power, 85% ACU, 20% CRT |
Gaia Blaster I | Magic | Earth | 35 | 1 enemy | Earth magic 50 power, 90% ACU |
Gaia Blaster II | Magic | Earth | 85 | 1 enemy | Earth magic 70 power, 90% ACU |
Gale Storm I | Magic | Wind | 45 | All enemies | Wind magic 25 power, 90% ACU |
Gale Storm II | Magic | Wind | 110 | All enemies | Wind magic 35 power, 90% ACU |
Guard Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% DEF reduction for 3 turns |
Guard Break | Debuff | - | 20 | All enemies | 100% chance of 10% DEF reduction for 3 turns |
Guard Charge | Buff | - | 15 | 1 ally | 100% chance of 30% DEF boost for 3 turns |
Guard Field | Buff | - | 20 | All allies | 100% chance of 10% DEF boost for 3 turns |
Hate Charge | Buff | - | 15 | User | 100% chance to apply Taunting |
Heal | Recovery | - | 25 | 1 ally | |
Heavy Strike I | Physical | Null | 40 | 1 enemy | Null physical, 40 power, 95% ACU, 15% CRT |
Heavy Strike II | Physical | Null | 100 | 1 enemy | Null physical, 60 power, 95% ACU, 15% CRT |
Heavy Strike III | Physical | Null | 170 | 1 enemy | Null physical, 75 power, 95% ACU, 15% CRT |
Hell Crusher I | Magic | Dark | 40 | All enemies | Dark magic 25 power, 90% ACU |
Hell Crusher II | Magic | Dark | 110 | All enemies | Dark magic 35 power, 90% ACU |
Holy Light I | Magic | Light | 35 | 1 enemy | Light magic 40 power, 95% ACU |
Holy Light II | Magic | Light | 90 | 1 enemy | Light magic 60 power, 95% ACU |
Holy Light III | Magic | Light | 150 | 1 enemy | Light magic 75 power, 95% ACU |
Hydro Water I | Magic | Water | 35 | 1 enemy | Water physical, 8 power, 5 hits, 95% ACU |
Hydro Water II | Magic | Water | 90 | 1 enemy | Water magic, 12 power, 5 hits, 95% ACU |
Icicle Edge I | Physical | Ice | 35 | 1 enemy | Ice physical, 20 power, 2 hits, 95% ACU |
Icicle Edge II | Physical | Ice | 90 | 1 enemy | Ice physical, 30 power, 2 hits, 95% ACU |
Idle Bubble | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Sleep |
Ignition Flare I | Physical | Fire | 45 | 1 enemy | Fire physical, 6 power, 4 hits, 90% ACU |
Iron Slash I | Physical | Steel | 45 | All enemies | Steel physical, 4 power, 6 hits, 85% ACU, 20% CRT |
Lethal Blizzard I | Magic | Ice | 45 | All enemies | Ice magic, 25 power, 90% ACU |
Lethal Blizzard II | Magic | Ice | 115 | All enemies | Ice magic, 35 power, 90% ACU |
Lightning Claw I | Physical | Electricity | 45 | All enemies | Electric physical, 6 power, 4 hits, 90% ACU |
Lunatic Gate I | Physical | Null | 50 | 1 enemy | Null physical, 25 power, 90% ACU, 10% CRT |
Lunatic Gate II | Physical | Null | 125 | All enemies | Null physical, 35 power, 90% ACU, 10% CRT |
Magic Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% INT reduction for 3 turns |
Magic Break | Debuff | - | 20 | All enemies | 100% chance of 10% INT reduction for 3 turns |
Magic Charge | Buff | - | 15 | 1 ally | 100% chance of 30% INT boost for 3 turns |
Magic Field | Buff | - | 20 | All allies | 100% chance of 10% INT boost for 3 turns |
Magic Reflect | Buff | - | 25 | User | 100% chance to apply Reflect Magic |
Magma Fall I | Magic | Fire | 45 | All enemies | Fire magic, 25 power, 90% ACU |
Magma Fall II | Magic | Fire | 115 | All enemies | Fire magic, 35 power, 90% ACU |
Mediator | Buff | - | 25 | 1 ally | Removes status abnormalities |
Meditator | Recovery | - | 25 | 1 ally | Removes status abnormalities |
Mental Break | Debuff | - | 20 | All enemies | 100% chance of 10% SPI reduction for 3 turns |
Mental Charge | Buff | - | 15 | 1 ally | 100% chance of 30% SPI boost for 3 turns |
Mental Field | Buff | - | 20 | All allies | 100% chance of 10% SPI boost for 3 turns |
Nanomachine Break I | Physical | Electricity | 35 | 1 enemy | Electric physical, 10 power, 4 hits, 95% ACU |
Nanomachine Break II | Physical | Electricity | 95 | 1 enemy | Electric physical, 15 power, 4 hits, 95% ACU |
Needle Plant I | Physical | Plant | 45 | All enemies | Plant physical, 4 power, 6 hits, 90% ACU |
Nightmare II | Magic | Dark | 85 | 1 enemy | Dark magic, 60 power, 95% ACU |
Normalize | Recovery | - | 25 | 1 ally | Removes Injury and Disease |
Ocean Wave I | Magic | Water | 45 | All enemies | Water magic, 25 power, 90% ACU |
Ocean Wave II | Magic | Water | 110 | All enemies | Water magic, 35 power, 90% ACU |
Panic Wisp | Debuff | - | 10 | 1 enemy | 60% chance to apply Confusion |
Power Energy I | Magic | Null | 40 | 1 enemy | Null magic, 40 power, 95% ACU, 15% CRT |
Power Energy II | Magic | Null | 100 | 1 enemy | Null magic, 60 power, 95% ACU, 15% CRT |
Power Energy III | Magic | Null | 170 | 1 enemy | Null magic, 75 power, 95% ACU, 15% CRT |
Reset Body | Debuff | - | 25 | 1 enemy | Removes stat buffs |
Revive | Recovery | - | 90 | 1 ally | Revives from KO and moderately recovers HP |
Ripping Net | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Paralysis |
Rune Forest I | Magic | Plant | 45 | 1 enemy | Plant magic, 25 power, 90% ACU |
Rune Forest II | Magic | Plant | 110 | All enemies | Plant magic, 35 power, 90% ACU |
Safety Guard | Buff | - | 25 | 1 ally | 100% chance to apply Guts |
Saint Knuckle II | Physical | Light | 90 | 1 enemy | Light physical, 30 power, 2 hits, 95% ACU |
Shadow Fang I | Physical | Dark | 35 | 1 enemy | Dark physical, 20 power, 2 hits, 95% ACU |
Shadow Fang II | Physical | Dark | 85 | 1 enemy | Dark physical, 30 power, 2 hits, 95% ACU |
Shine Burst I | Magic | Light | 45 | All enemies | Light magic, 25 power, 90% ACU |
Shine Burst II | Magic | Light | 115 | All enemies | Light magic, 35 power, 90% ACU |
Shock Plasma I | Magic | Electricity | 35 | 1 enemy | Electric magic, 13 power, 3 hits, 95% ACU |
Shock Plasma II | Magic | Electricity | 95 | 1 enemy | Electric magic, 20 power, 3 hits, 95% ACU |
Sonic Shot I | Magic | Wind | 35 | 1 enemy | Wind magic, 40 power, 95% ACU |
Sonic Shot II | Magic | Wind | 90 | 1 enemy | Wind magic, 60 power, 95% ACU |
Soul Fear II | Physical | Dark | 110 | All enemies | Dark physical, 35 power, 90% ACU |
Speed Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% SPD reduction for 3 turns |
Speed Break | Debuff | - | 20 | All enemies | 100% chance of 10% SPI reduction for 3 turns |
Speed Charge | Buff | - | 15 | 1 ally | 100% chance of 30% SPD boost for 3 turns |
Speed Field | Buff | - | 20 | All allies | 100% chance of 10% SPD boost for 3 turns |
Spell Boost | Buff | - | 25 | 1 ally | 100% chance to apply Charge Magic |
Spirit Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% SPI reduction for 3 turns |
Status Barrier | Buff | - | 25 | 1 ally | 100% chance to apply Stat Debuff Immunity |
Stone Cleave I | Magic | Earth | 45 | All enemies | Earth magic, 35 power, 85% ACU |
Stone Cleave II | Magic | Earth | 115 | All enemies | Earth magic, 45 power, 85% ACU |
Tempest I | Physical | Wind | 45 | All enemies | Wind physical, 25 power, 90% ACU |
Texture Blow | Status Ailment | - | 15 | 1 enemy | 60% chance to apply Crystallization |
Thorn Strike I | Physical | Plant | 35 | 1 enemy | Plant physical, 20 power, 2 hits, 95% ACU |
Thorn Strike II | Magic | Plant | 85 | 1 enemy | Plant magic, 30 power, 2 hits, 95% ACU |
Thruster Metal I | Magic | Steel | 40 | 1 enemy | Steel magic, 6 power, 7 hits, 90% ACU, 20% CRT |
Thruster Metal II | Magic | Steel | 95 | 1 enemy | Steel magic, 9 power, 7 hits, 90% ACU, 20% CRT |
Thunder Fall I | Magic | Electricity | 45 | All enemies | Electric magic, 8 power, 3 hits, 95% ACU |
Thunder Fall II | Magic | Electricity | 135 | All enemies | Electric magic, 12 power, 3 hits, 90% ACU |
Thunder Fall III | Magic | Electricity | 200 | All enemies | Electric magic, 15 power, 3 hits, 90% ACU |
Tidal Stream I | Physical | Water | 45 | All enemies | Water physical, 6 power, 4 hits, 90% ACU |
Tidal Stream II | Physical | Water | 125 | All enemies | Water physical, 9 power, 4 hits, 90% ACU |
Venom Trap | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Poison |
Void Ray I | Magic | Null | 50 | All enemies | Null magic, 25 power, 90% ACU, 10% CRT |
Void Ray II | Magic | Null | 125 | All enemies | Null magic, 35 power, 90% ACU, 10% CRT |
Void Ray III | Magic | Null | 205 | All enemies | Null magic, 45 power, 90% ACU, 10% CRT |
Wind Claw I | Physical | Wind | 35 | 1 enemy | Wind physical, 40 power, 95% ACU |
Wind Claw II | Physical | Wind | 90 | 1 enemy | Wind physical, 60 power, 95% ACU |
Wolkenapalm I | Physical | Fire | 35 | 1 enemy | Fire physical, 40 power, 95% ACU |
Wolkenapalm II | Physical | Fire | 90 | 1 enemy | Fire physical, 60 power, 95% ACU |
Wolkenapalm III | Physical | Fire | 150 | 1 enemy | Fire physical, 75 power, 95% ACU |
X-Aura | Recovery | - | 105 | All allies | |
X-Heal | Recovery | - | 50 | 1 ally | Greatly recovers HP |
X-Revive | Recovery | - | 165 | 1 ally | Revives from KO and greatly recovers HP |