Dice has launched a new update for Battlefield 2042. Update 4.1 brings quite a few quality-of-life improvements and balancing changes to Specialists, weapons, and vehicles.Battlefield 2042, the latest iteration of the iconic franchise, was quite hyped prior to its release. The game, set in a near-futuristic era made famous by Battlefield 3 and Battlefield 4, promised to be the best and biggest title of the franchise so far. However, when it launched, the responses were mixed. Not only did Battlefield 2042 miss staple franchise features, but it also completely overhauled the tried-and-true class system to a more specialist approach. The system was similar to that of Call of Duty or other hero-shooters like Overwatch and Valorant. The game was also filled with unplayable bugs and glitches.Over the last six months, Dice has been releasing consistent updates to the title, bringing improvement across the board. Update 4.1 is the latest update for Battlefield 2042. Let's now take a look at the official patch notes for the update.Battlefield 2042 Update 4.1 - Fixes, Changes, and ImprovementsNo-Pats,Update 4.1 releases on May 19. The focus for this update is to deliver further fixes and Quality of Life improvements, as well as to update our All-Out Warfare rotations, alongside some balance changes to weapons and Specialists.Here’s a summary of some of our key changes:The overall power of Boris’s SG-36 Sentry Gun has been reducedAngel can no longer provide Armor Plates via his Supply BagStock weapons now handle better through improved base recoil. To compensate, we’ve slightly reduced the recoil benefits provided by attachmentsAll-Out Warfare playlists have been updated with new setups, removing Breakthrough 128 from the list of options on Xbox Series X|S, PlayStation 5, and PC only, with more detail on the changes further down the page.Up next in our update schedule is the release of Season 1, currently set for release in early June. We’ll be back with a full overview and Update Notes closer to its release.Thank you,The Battlefield TeamBattlefield Direct Communication@BattlefieldCommUpdate 4.1 for #Battlefield2042 goes live across all platforms tomorrow (19/5) at 08:00 UTC It's a zero-downtime update so you'll be good to jump in and play once you have it downloaded Update Notes: x.ea.com/735811476252Update 4.1 for #Battlefield2042 goes live across all platforms tomorrow (19/5) at 08:00 UTC ✅ It's a zero-downtime update so you'll be good to jump in and play once you have it downloaded 🎮 Update Notes: x.ea.com/73581 https://t.co/95Dore6tEGGeneralVehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effectsAim Assist has been improved while aiming at moving targetsAim Assist should no longer incorrectly acquire targets through thin obstaclesWhen not ranking up, you should no longer see the “You have been promoted screen” during the End of RoundDelivered improvements that help to reduce input lagAdjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputsAudioThe Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered and now includes new radio sound effectsBattlefield PortalSpecialists will now correctly display animations during the End of Round screen while in Battlefield Portal modesMade the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.Enabled HUD in Hardcore TemplatesDisabled Mini-map and Compass in Hardcore TemplatesGadgetsHitting enemies with EMP effects now correctly triggers Player Disrupted XPRemoved placement delay for deployable gadgets so they now appear instantlyDeployable gadgets are now easier to deployInsertion BeaconThe size of the Insertion Beacon has been increased so it’s easier to seeThe Insertion Beacon is now visible from further awayModesIn this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128-player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest, where gameplay spaces are larger and where you have a more natural fit for sandbox gameplay.In Breakthrough’s 128-player mode, we feel that the value and impact of an individual player and squad are reduced due to the increased intensity and chaos of the combat.Battlefield Direct Communication@BattlefieldCommNew in Update 4.1 🛠️ Boris’s SG-36 Sentry Gun Nerf🛠️ Recoil Adjustments around Stock Weapons and Attachments🛠️ Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)Read more: x.ea.com/7358142040New in Update 4.1 🛠️ Boris’s SG-36 Sentry Gun Nerf🛠️ Recoil Adjustments around Stock Weapons and Attachments🛠️ Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)Read more: x.ea.com/73581When reviewing Breakthrough, we noted that the 64-player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual rolesAs a result, squads in Breakthrough 64 have a better opportunity to work together to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.Further changesBreakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:Discarded, Manifest, Orbital, Kaleidoscope will play the 128-player versionHourglass, Breakaway, Renewal will play the 64-player versionSoldierThe Compass now expands while in ADS to improve its readabilitySpecialistsAngelAngel will no longer be able to grant Armor Plates via his Supply BagBorisSpotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendliesThe SG-36 Sentry Gun will no longer track players behind wallsOverall damage and health for the SG-36 Sentry Gun has been loweredRPM reduced from 450 -> 250Start Damage 16 -> 10End Damage 10 -> 7Fall Off Damage Range 50 -> 40Projectile Speed 960 m/s -> 500 m/sHealth 200 -> 150Lock-on time increased by 0.3 secondsTarget Forget Time 2 -> 1.5 secondsTarget lock-on range 65 -> 50mReload Speed 5.2 -> 4.2 secondsDozerBashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damageIrishFortification System recharge rate reduced from 25 -> 20 secondsWeaponsUpdate 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performanceThe impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle betterBolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirelyUnderbarrel Attachments no longer affect weapon deploy speedOverall horizontal recoil for DMR's has been reducedSidearms are now faster to deployAC42Increased the AC42 distance damage dropoff at higher rangesAK24Removed the AK24 Semi Auto fire modeIncreased AK-24 Burst Mode rate of fire to 900RPMNTW-50Improved the NTW-50 effectiveness against vehiclesAdded an additional damage multiple versus tank tracksPKP-BPIncreased PKP-BP vertical recoil, and added a new horizontal recoil profileSFAR-M GLImproved the SFAR-M GL damage at short to medium rangeTaking down an enemy now requires 5 instead of 4 bullets while at 20mDecreased the SFAR-GL distance damage dropoffSVKReduced SVK’s Horizontal recoil to make it easier to land follow-up shotsIncreased the SVK distance damage dropoff past 40mSVK’s High-Power Rounds damage lowered past 150mTaking down an enemy now requires 3 instead of 2 bulletsVehiclesFixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy MenuFollowing the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.Conquest 128:Kaleidoscope - Reduced each teams light ground vehicle allocation by 1Manifest - Reduced each teams light ground vehicle allocation by 1Breakthrough 64:BreakawayAdjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1ManifestAdjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1HourglassAdjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air VehiclesRenewal:Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1OrbitalAdjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1MAVThe MAV is now part of the Transport vehicle categoryM5C BolteThe M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehiclesThe M5C Bolte is now part of the Armored vehicle categoryBattlefield 2042 is available on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Windows PC via Steam and EA. The game is also included in EA Play Pro.