FPL 2018/19: Chip Strategy from DGW 32 to DGW 35

Fantasy Premier League
Fantasy Premier League

We're into the business end of the English Premier League and now with just a handful of games left to decide who will be the champion of England for the 2018/19 season. It is also the period when the Fantasy Premier League (FPL) managers are working their brains overtime to find the perfect strategy for the Double Gameweeks.

As teams make it deeper into the knockout stages of the FA Cup and Champions League, the Premier League has to re-schedule certain matches which lead to Double Gameweeks i.e teams playing 2 matches instead of one in a single gameweek.

This season GW32 and GW35 have been designated as DGW's and Fantasy Managers are losing their mind over what strategy to employ with their chips to get maximum returns.

Hence to make matters easy here are 3 chip strategies FPL managers can employ from DGW 32 to DGW35:

FPL vocabulary-> DGW- Double Gameweek, GW- Gameweek, BGW- Blank Gameweek

#1 All Chips are Intact (Wildcard, Triple Captain, Free Hit & Bench Boost):

Holding off the temptation to use any of the chips during the season will now finally pay off for fantasy managers who resisted their use for the past 31 GW's, as there are 2 upcoming double gameweeks. This right now is probably the best position to be in.

DGW32 will be the first of the 2 double gameweeks, 4 of the 'Big 6', Manchester City, Tottenham, Manchester United, and Chelsea will be playing two matches each, hence giving fantasy managers an opportunity to earn multiple points from every single player.

The most optimal chip strategy for DGW32 would be to utilize the Free Hit Chip, as it allows you to change your squad completely for one gameweek before resetting it back to the original squad. With this chip, fantasy managers can field a squad which has the potential to play 22 matches as compared to the usual 11 for the DGW32.

DGW 32 will be followed BGW 33, where only 12 teams will be playing on the weekend and 8 teams will be missing out. Using their Free Transfers, fantasy managers should try to get in as many players as they can in order to maximize their points total for the gameweek. Using the Wildcard for this gameweek would hamper the potential of scoring high in DGW35, as a lot of teams playing in DGW 35 are not playing in BGW 33.

Deploy your Wildcard in GW34, bring in players who will be a regular fixture in their team's line up for the upcoming DGW35. Fantasy Managers should try to get the complete set of 15 players i.e stashing the bench with quality players and not bench warmers.

The need for good bench players is necessary because utilizing the Bench Boost Chip in DGW 35 will be the most ideal strategy, this will give fantasy managers a chance to field a squad with the potential of playing 30 matches.

#2 Wildcards have been used:

In this case, where fantasy managers could not resist the temptation of not using the wildcard, the situation gets a bit tricky. With the wildcards gone, fantasy managers who fall in this category can only make full use of one DGW.

After analyzing the fixtures in both DGW32 & DGW35, it's easy to figure out that the former promises better returns. In DGW32, 4 of the so-called 'Big 6' have 2 games each. Manchester City and Chelsea face teams who are currently placed 15th or below in the league table in both their games.

Hence using the Free Hit Chip in DGW32 will be the most optimal decision and can result in huge returns.

From BGW33 to DGW35, by using the Free Transfers available and taking some hits (-4 per transfer) pick a decent squad for DGW35, only select players for the starting 11 and not the bench. Utilize the Triple Captain on any one of your desired players for the gameweek.

#3 Free Hit has been used:

Just like the previous case, with the Free Hit Chip utilized, fantasy managers who fall in this category can only make full use of one DGW.

The best use of the remaining three chips can be used in the following way:

By using the Free Transfers available and taking some hits (-4 per transfer) pick a decent squad for DGW32, only select players for starting 11 and not the bench. Utilize the Triple Captain on any one of your desired players in this gameweek.

In GW34, utilize the Wildcard Chip and select the best possible 15 players who are most likely to play all the games in DGW35. Make sure to select good players for the bench too and do not pick players who actually warm the bench in real life.

In DGW 35, make use of the Bench Boost Chip, this will help in acquiring points from players who are a part of the bench, hence adding extra points to the total that our starting 11 earns.

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